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darkplaces (crossplatform Quake modification)
-DarkPlaces is a gameplay modification and a source port engine based on the
-computer game Quake. It adds enhanced network code, with asynchronous delta
+DarkPlaces is a gameplay modification and a source port engine based on the
+computer game Quake. It adds enhanced network code, with asynchronous delta
compression, a built in server browser, real-time lighting, and bump mapping.
It makes use of the OpenGL Shading Language and supports Ogg Vorbis.
-By default the binaries will not be built from source, we will instead use
-the supplied binaries. if you wish to build your own binaries from source
-them pass SOURCE=yes to the build.
+By default the binaries will not be built from source, we will instead use
+the supplied binaries. if you wish to build your own binaries from source
+them pass SOURCE=YES to the build.
-Also the darkplaces game modifications are disabled by default to maintain
-that "classic" look of the original quake. To enable the modifications,
+The application launcher will launch the OpenGL version of Quake, however
+if you would prefer it to launch the SDL version then pass SDL=YES to the
+build.
+
+Also the darkplaces game modifications are disabled by default to maintain
+that "classic" look of the original quake. To enable the modifications,
pass DPMOD=YES to the build.
-*NOTE* DarkPlaces is only a game engine modification; you still need the
+*NOTE* DarkPlaces is only a game engine modification; you still need the
original quake *.pak game files to play quake. See README.SLACKWARE for
more information on this.