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Diffstat (limited to 'games/curseofwar/slack-desc')
-rw-r--r-- | games/curseofwar/slack-desc | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/games/curseofwar/slack-desc b/games/curseofwar/slack-desc index d034e6705a..c454c643dc 100644 --- a/games/curseofwar/slack-desc +++ b/games/curseofwar/slack-desc @@ -8,12 +8,12 @@ |-----handy-ruler------------------------------------------------------| curseofwar: curseofwar (RTS game) curseofwar: -curseofwar: This is a fast-paced action strategy game for Linux implemented -curseofwar: using ncurses user interface. Unlike most RTS, you are not -curseofwar: controlling units, but focus on high-level strategic planning: +curseofwar: This is a fast-paced action strategy game for Linux implemented +curseofwar: using ncurses user interface. Unlike most RTS, you are not +curseofwar: controlling units, but focus on high-level strategic planning: curseofwar: Building infrastructure, securing resources, and moving your armies. -curseofwar: The core game mechanics turns out to be quite close to WWI-WWII type -curseofwar: of warfare, however, there is no explicit reference to any historical +curseofwar: The core game mechanics turns out to be quite close to WWI-WWII type +curseofwar: of warfare, however, there is no explicit reference to any historical curseofwar: period. curseofwar: curseofwar: Homepage: http://a-nikolaev.github.io/curseofwar/ |