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diff --git a/games/colem/README b/games/colem/README new file mode 100644 index 0000000000..47668260fc --- /dev/null +++ b/games/colem/README @@ -0,0 +1,33 @@ +ColEm is a portable emulator of the old ColecoVision videogame console. +It should run most ColecoVision games and supports Coleco's SuperAction +controllers with spin wheels. + +In order to run ColecoVision games, you will need a copy of the system +ROM image, but for copyright reasons, no ROM image is included. The +file is generally called "coleco.rom" or "coleco.zip" (which contains +"coleco.rom"). If you own a ColecoVision console, depending on the laws +where you live, it may or may not be legal for you to use a copy of the +ROM. If it's legal, you can either crack open your console, remove the +ROM chip, and read the data from it... or use google-fu to find an +already-dumped image file. Legal issues aside, you have 2 ways to +provide the ROM image for the emulator to use: + +1. Place either "coleco.rom" or "coleco.zip" (containing "coleco.rom") in +the directory with the SlackBuild script. The resulting package will +include the ROM image in "usr/share/colem/coleco.rom". If you do this, +DO NOT give anyone a copy of the package! Using the ROM might possibly +be legal, but bundling it with ColEm is against the ColEm license. + +2. Build the package without the ROM image. After installing the +package, manually place a copy of "coleco.rom" in "/usr/share/colem/" +or "~/.colem/". + +Note about the sources: It appears that every time upstream releases a +new version, the download link for the previous version is removed. If +you are unable to download the source, try visiting the home page and +look for a new version of ColEm. If this is the case, please contact +the maintainer of this script (see the .info file) + +By default, ColEm is built for 24- and 32-bit color depth X11 displays. +If you intend to run ColEm on an 8- or 16-bpp display, set either +DISPLAY_BPP=8 or DISPLAY_BPP=16 in the script's environment. |