diff options
Diffstat (limited to 'games/colem/ColEm.html')
-rw-r--r-- | games/colem/ColEm.html | 361 |
1 files changed, 361 insertions, 0 deletions
diff --git a/games/colem/ColEm.html b/games/colem/ColEm.html new file mode 100644 index 0000000000..3a641ea82f --- /dev/null +++ b/games/colem/ColEm.html @@ -0,0 +1,361 @@ +<HTML>
+<HEAD>
+<TITLE>ColEm Documentation</TITLE>
+</HEAD>
+
+<BODY BGCOLOR=#FFFFFF LINK=#006000 VLINK=#006000>
+
+<CENTER>
+<H1><FONT COLOR=#FF0000>ColEm<BR>version 2.5</FONT></H1>
+<H3>by <A HREF="http://fms.komkon.org/">Marat Fayzullin</A></H3>
+</CENTER>>
+
+<H1>Contents</H1>
+<UL>
+<LI><A HREF="#LABB">New in This Version</A>
+<LI><A HREF="#LABC">Introduction</A>
+<LI><A HREF="#LABH">Buttons</A>
+<LI><A HREF="#LABI">Command Line Options</A>
+<LI><A HREF="#LABJ">Frequently Asked Questions</A>
+<LI><A HREF="#LABK">History</A>
+<LI><A HREF="#LABI">Thanks to...</A>
+</UL>
+
+<A NAME="LABB">
+<H1>New in This Version</H1>
+</A>
+<UL>
+<LI>Yet again ported ColEm to Unix using the new EMULib
+ framework. The new <B>ColEm-Unix</B> has been tested to compile
+ and run on Ubuntu Linux but should work on any other Unix.
+ ColEm-Unix source code is included with the core source code
+ distribution.
+<LI>Ported ColEm to Maemo OS2008 used in N800 and N810 internet tablets
+ from Nokia. <B>ColEm-Maemo</B> has been specifically optimized for
+ the tablets using ARM assembler. It will simulate joypad with the
+ touch screen and automatically open <CODE>*.cv/*.cv.gz</CODE> files
+ from the file manager. ColEm-Maemo source code is included with the
+ core source code distribution.
+<LI>Renamed <CODE>-zoom/-nozoom</CODE> to <CODE>-soft/-nosoft</CODE>.
+<LI>Added <CODE>-scale</CODE> option to scale window on Unix.
+<LI>Added <CODE>-home</CODE> to set home directory with system ROMs.
+<LI>Options <CODE>-tv/-notv</CODE>, <CODE>-soft/-nosoft</CODE>, and the
+ <CODE>[F8]</CODE> key now work for both MSDOS and Unix.
+<LI>ColEm-Symbian display routines rewritten in ARM assembler for speed.
+<LI>Split ColEm-Symbian configuration menu into four tabs, making
+ "Video" and "Audio" settings separate.
+<LI>Added "Audio Latency", "Skip Frames", and "Sync Updates" settings
+ to ColEm-Symbian.
+<LI>Documentation and built-in help changed, many inconsistencies removed.
+</UL>
+
+<A NAME="LABC">
+<H1>Introduction</H1>
+</A>
+<P>
+ ColEm is a portable emulator of the old ColecoVision videogame console.
+It should run most ColecoVision games and supports Coleco's SuperAction
+controllers with spin wheels. You can always get the latest ColEm binaries,
+source code, and support files from
+</P>
+<P ALIGN=CENTER>
+<A HREF="http://fms.komkon.org/ColEm/">http://fms.komkon.org/ColEm/</A>
+</P>
+<P>
+There are versions of ColEm for many platforms, with Windows, MSDOS, Unix,
+and Symbian ports being maintained by myself. All these ports are available
+for free from the above website.
+</P>
+<P>
+The ColEm-Symbian port works on the 3rd Edition Series60 phones from
+Nokia and its licensees. You can download it, as well as my other
+Symbian products, at
+</P>
+<P ALIGN=CENTER>
+<A HREF="http://fms.komkon.org/EmuSymbian/">http://fms.komkon.org/EmuSymbian/</A>
+</P>
+<P>
+ColEm is written in portable C and thus can be ported to any sufficiently
+fast computing platform. The current ColEm source code distribution includes
+portable core sources and platform-specific sources for Windows and MSDOS.
+The ColEm-Unix sources are also available, for a slightly older version
+of ColEm.
+</P>
+<P>
+If you would like to port ColEm to another system or make changes in
+ColEm's code, <U>please</U>, contact me by email or some other means. Be
+aware that ColEm source code is freely distributable, but it is <U>not</U>
+public domain and it is <U>not</U> released under GPL. You can not use it
+for commercial purposes, distribute, or change it on your own, unless you
+contact me to arrange the conditions of such use and get my permission.
+Feel free to look at it though.
+</P>
+
+<A NAME="LABH">
+<H1>Buttons</H1>
+</A>
+<FONT COLOR="#000060">
+<PRE>
+<B>All versions:</B>
+ [ALT] - Hold to switch to the second controller
+ [SPACE] - FIRE-R button (also: [SHIFT],A,S,D,F,G,H,J,K,L)
+ [CONTROL] - FIRE-L button (also: Z,X,C,V,B,N,M)
+ [Q] - SuperAction PURPLE button (also: E,T,U,O)
+ [W] - SuperAction BLUE button (also: R,Y,I,P)
+ [0]-[9] - Digit buttons
+ [-] - [*] button
+ [=] - [#] button
+ [PGUP] - Fast-forward emulation (also: [F9])
+ [ESC] - Quit emulation (also: [F12])
+ [F2] - Turn soundtrack log on/off
+ [F3] - Toggle FIRE-R autofire on/off
+ [F4] - Toggle FIRE-L autofire on/off
+ [F5] - Invoke configuration menu
+ [F6] - Load emulation state
+ [F7] - Save emulation state
+ [F9] - Fast-forward emulation (also: [PGUP])
+ [F11] - Reset hardware
+ [F12] - Quit emulation (also: [ESC])
+ [ALT]+[PGUP] - Increase audio volume
+ [ALT]+[PGDOWN] - Decrease audio volume
+
+<B>With #define DEBUG:</B>
+ [F1] - Go into the built-in debugger
+
+<B>With #define GIFLIB:</B>
+ [F10] - Make a screen snapshot (SNAPxxxx.GIF)
+
+<B>With #define WINDOWS:</B>
+ [ALT]+[ENTER] - Switch between full screen and window modes
+
+<B>With #define MSDOS or UNIX:</B>
+ [F8] - Turn scanline simulation on/off
+ [CTRL]+[F8] - Toggle screen softening on/off
+</PRE>
+</FONT>
+
+<A NAME="LABI">
+<H1>Command Line Options</H1>
+</A>
+<FONT COLOR="#000060">
+<PRE>
+Usage: colem [-option1 [-option2...]] [filename]
+
+[filename] = Name of the file to load as a cartridge [CART.ROM]
+ This program will transparently uncompress singular GZIPped
+ and PKZIPped files.
+
+<B>[-option] =</B>
+ -verbose <level> - Select debugging messages [5]
+ 0 - Silent 1 - Startup messages
+ 2 - VDP 4 - Illegal Z80 ops
+ 16 - Sound
+ -skip <percent> - Percentage of frames to skip [25]
+ -help - Print this help page
+ -home <dirname> - Set directory with system ROM files [off]
+ -pal/-ntsc - Video system to use [-ntsc]
+ -adam/-cv - Run in Adam/ColecoVision mode [-cv]
+ -allspr - Show all sprites [off]
+ -autoa/-noautoa - Autofire/No autofire for FIRE-R button [-noautoa]
+ -autob/-noautob - Autofire/No autofire for FIRE-L button [-noautob]
+ -spin1x/-spin1y - Mouse X/Y position as SuperAction spinner 1 [off]
+ -spin2x/-spin2y - Mouse X/Y position as SuperAction spinner 2 [off]
+ -drums/-nodrums - Hit/Don't hit MIDI drums on noise [-nodrums]
+ -logsnd <filename> - Write soundtrack to a MIDI file [LOG.MID]
+ -palette <number> - Use given color palette [0]
+ 0 - Scaled VDP colors 1 - Original VDP colors
+ 2 - Faded NTSC colors
+ -sound [<quality>] - Sound emulation quality [22050]
+ -nosound - Don't emulate sound [-nosound]
+
+<B>With #define DEBUG:</B>
+ -trap <address> - Trap execution when PC reaches address [FFFFh]
+
+<B>With #define UNIX or MSDOS:</B>
+ -sync <frequency> - Sync screen updates to <frequency> [-nosync]
+ -nosync - Do not sync screen updates [-nosync]
+ -tv/-notv - Simulate/Don't simulate scanlines [-notv]
+ -soft/-nosoft - Scale screen up with softening [-nosoft]
+
+<B>With #define MSDOS:</B>
+ -vsync - Sync screen updates to VGA VBlanks [-vsync]
+
+<B>With #define UNIX:</B>
+ -saver/-nosaver - Save/don't save CPU when inactive [-saver]
+ -scale <factor> - Scale window by <factor> [2]
+
+<B>With #define MITSHM:</B>
+ -shm/-noshm - Use/don't use MIT SHM extensions for X [-shm]
+</PRE>
+</FONT>
+
+<A NAME="LABJ">
+<H1>Frequently Asked Questions</H1>
+</A>
+<OL>
+<LI><B>Why is the emulator so slow on my PC?</B>
+<P>
+Your computer may be too slow to run the emulator. On slow machines, try
+speeding things up by skipping more frames (<CODE>-skip</CODE> command
+line option or "Draw XX% frames" menu option). In ColEm-Windows, make
+window smaller or switch to the full screen mode with
+<CODE>[Alt]+[Enter]</CODE>.
+</P>
+<LI><B>Emulator is too fast on my PC!</B>
+<P>
+If ColEm is too fast on your computer, you can slow it down by syncing it
+to a timer (<CODE>-sync</CODE> in ColEm-Unix), VBlanks (<CODE>-vsync</CODE>
+in ColEm-MSDOS), or by choosing "PAL Video"/"NTSC Video" menu option in
+ColEm-Windows.
+</P>
+<LI><B>I can't get some ROM images to work with the emulator.</B>
+<P>
+If you can't get ROM image to work, send it to me for analysis.
+</P>
+<LI><B>Is it legal to spread cartridge ROMs?</B>
+<P>
+<U>NO</U>. Nobody seems to care though, mainly because there is no
+profit to be made from ColecoVision software any longer. Nevertheless, be
+aware of the fact that by using commercial software you haven't bought you
+are commencing an act of piracy.
+</P>
+<LI><B>When compiling ColEm-Unix, I get "undefined name" errors.</B>
+<P>
+This usually means that your linker cannot find the necessary libraries
+(namely, libX11 and libXext) or some additional libraries (like libsocket
+and libnsl) are required. Find these libraries in your system and modify
+the Makefile so that the final invocation of the C compiler has
+<CODE>-L<path_to_libs></CODE> options. If you have no libXext
+library and the same functionality isn't provided in libX11, try
+#undefining the <CODE>MITSHM</CODE> option.
+</P>
+<LI><B>When starting ColEm-Unix, I get X_ShmAttach error.</B>
+<P>
+You are probably trying to run the emulator on a remote Xterminal while
+it attempts to use shared memory for interfacing with X. Another reason
+for this error may be the lack of MITSHM extension support in your
+Xserver. Use <CODE>-noshm</CODE> option to disable the usage of shared
+memory.
+</P>
+<LI><B>When starting ColEm-Unix, I get X_PutImage error.</B>
+<P>
+Unix/X version of ColEm can currently be compiled for 8bit, 16bit, or
+32bit Xterminals. Neither 1bit nor 4bit Xterminals will work with the
+drivers included into official ColEm distribution.
+</P>
+</OL>
+
+<A NAME="LABK">
+<H1>History</H1>
+</A>
+<H2>New in ColEm 2.4</H2>
+<UL>
+<LI>Ported ColEm to smartphones running <B>Symbian/UIQ3</B> software!
+<LI>Added new, much better, scanline simulation and video softening
+ effects to ColEm-Windows.
+<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
+<LI>Added <CODE>-sync/-nosync</CODE> option to ColEm-MSDOS to sync screen
+ updates to the timer (use <CODE>-vsync</CODE> for VBlanks).
+<LI>Added <CODE>-zoom/-nozoom</CODE> option to ColEm-MSDOS that will
+ zoom ColEm display to fill the whole screen, using image
+ softening algorithm.
+<LI>ColEm-MSDOS now runs in 640x480x15bpp VESA screen mode when
+ <CODE>-zoom</CODE> or <CODE>-tv</CODE> options used, otherwise
+ it runs in 320x200x15bpp screen mode.
+<LI>Added [CONTROL]+[F8] key combination to ColEm-MSDOS to toggle
+ display zoom on/off.
+<LI>Added new "Fill & Soften" zoom mode to ColEm-Symbian. It is
+ rather slow though.
+<LI>Fixed possible source of instabilities in the S60 open file dialog
+ in ColEm-Symbian.
+</UL>
+<H2>New in ColEm 2.3</H2>
+<UL>
+<LI>Added <B>network play</B> option to ColEm-Windows and ColEm-Symbian!
+<LI>Now resetting R register on ResetZ80() to keep states of both NetPlay
+ players consistent.
+<LI>Now clearing all RAM on ResetColeco() to keep states of both NetPlay
+ players consistent.
+<LI>Added new, much better, scanline simulation and video softening
+ effects to ColEm-Windows.
+<LI>ColEm-Windows full-screen mode now runs in 640x480 resolution.
+<LI>Added zoom settings to ColEm-Symbian ("None", "Keep Aspect", and
+ "Fill Screen").
+<LI>Added display orientation settings to ColEm-Symbian ("Landscape",
+ "Portrait", and "Auto").
+<LI>Finally fixed opendir() problem in EMULib-Symbian. All built-in
+ menu file dialogs work now!
+<LI>Further extended and optimized Symbian screen rendering routines.
+<LI>Fixed and optimized TV scanline simulation in ColEm-Symbian, made
+ scanline effect stronger.
+<LI>Fixed system warnings in when flipping Nokia E70 open/closed.
+<LI>Fixed possible crash when selecting an initial file in ColEm-Symbian.
+</UL>
+<H2>New in ColEm 2.2</H2>
+<UL>
+<LI>Changed Z80 NMI handling to comply with the standard.
+<LI>Added "show all sprites" option (-allspr).
+<LI>Added error messages to ColEm-Windows and ColEm-Symbian.
+<LI>Added button and key remapping configuration to ColEm-Symbian.
+<LI>ColEm-Symbian application menu is now split into three pages.
+<LI>ColEm-MSDOS is now prebound with DOS32A extender, instead of
+ outdated DOS4GW.
+</UL>
+<H2>New in ColEm 2.1</H2>
+<UL>
+<LI>Added builtin configuration menu ([F5]).
+<LI>Added palette selection (-palette) between scaled VDP palette, original
+ VDP palette, and the faded NTSC palette suggested by Richard Drushel.
+<LI>Now defaulting to the palette from TMS9918 datasheet scaled by 255/224
+ to get true white color.
+<LI>Fixed console keyboard input in Windows.
+<LI>Updated and extended documentation.
+</UL>
+<H2>New in ColEm 2.0</H2>
+<UL>
+<LI>MSDOS and Windows versions are now based on the new framework.
+<LI>Started adding Coleco Adam emulation (not finished yet).
+<LI>Added state saving and loading via .STA files.
+<LI>Added SuperAction spinner emulation with the mouse.
+<LI>Added zoomed sprites support in VDP.
+<LI>Standardized TMS9918 emulation.
+<LI>Fixed VDP VBlank interrupt bug.
+<LI>Replaced "updates per VBlank" (-uperiod) with "percentage of
+ skipped frames" parameter (-skip).
+<LI>Removed -vperiod/-hperiod parameters as deprecated.
+<LI>Added -pal/-ntsc parameters to switch between TMS9918/TMS9928
+ and TMS9929 VDPs.
+<LI>Soundtrack saved into MIDI files.
+<LI>Documentation rewritten in HTML.
+<LI>Added speed throttling to ColEm-MSDOS (-vsync).
+<LI>Keyboard assignments have changed.
+</UL>
+<H2>New in ColEm 1.0</H2>
+<UL>
+<LI>Standardized Z80 emulation.
+<LI>Standardized PSG emulation.
+<LI>Soundtrack saved into .SND files.
+<LI>Screen refresh done line-by-line.
+<LI>Sprites are refreshed line-by-line.
+<LI>Limit on sprites per line introduced.
+<LI>General cleanup of the source code.
+<LI>Rewritten documentation.
+</UL>
+
+<A NAME="LABI">
+<H1>Thanks to...</H1>
+</A>
+<P>
+Finally, I would like to thank Hans Guijt, Marcel de Kogel, John Stiles,
+Neal Danner, Alan Steremberg, and all other people who helped me with
+advice, information, ROM images, and encouragment.
+</P>
+
+<HR>
+<I>
+© Copyright by
+<A HREF="http://fms.komkon.org/">Marat Fayzullin</A>
+(marat [AT] komkon /DOT/ org)
+</I>
+</BODY>
+</HTML>
|