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+.\" Man page generated from reStructuredText.
+.
+.TH BSTONE 6 "2016-08-13" "1.1.7" "SlackBuilds.org"
+.SH NAME
+bstone \- source port of the Blake Stone games
+.
+.nr rst2man-indent-level 0
+.
+.de1 rstReportMargin
+\\$1 \\n[an-margin]
+level \\n[rst2man-indent-level]
+level margin: \\n[rst2man-indent\\n[rst2man-indent-level]]
+-
+\\n[rst2man-indent0]
+\\n[rst2man-indent1]
+\\n[rst2man-indent2]
+..
+.de1 INDENT
+.\" .rstReportMargin pre:
+. RS \\$1
+. nr rst2man-indent\\n[rst2man-indent-level] \\n[an-margin]
+. nr rst2man-indent-level +1
+.\" .rstReportMargin post:
+..
+.de UNINDENT
+. RE
+.\" indent \\n[an-margin]
+.\" old: \\n[rst2man-indent\\n[rst2man-indent-level]]
+.nr rst2man-indent-level -1
+.\" new: \\n[rst2man-indent\\n[rst2man-indent-level]]
+.in \\n[rst2man-indent\\n[rst2man-indent-level]]u
+..
+.\" RST source for bstone(6) man page. Convert with:
+.
+.\" rst2man.py bstone.rst > bstone.6
+.
+.\" rst2man.py comes from the SBo development/docutils package.
+.
+.\" converting from pod:
+.
+.\" s/B<\([^>]*\)>/**\1**/g
+.
+.\" s/I<\([^>]*\)>/*\1*/g
+.
+.SH SYNOPSIS
+.sp
+bstone [\fI\-options\fP]
+.SH DESCRIPTION
+.sp
+BStone is a source port of Blake Stone game series: Aliens of Gold and Planet Strike.
+.sp
+Features:
+.INDENT 0.0
+.IP \(bu 2
+High resolution rendering of world (extended vanilla engine)
+.IP \(bu 2
+Modern and vanilla controls
+.IP \(bu 2
+Allows to customize control bindings
+.IP \(bu 2
+Separate volume control of sound effects and music
+.UNINDENT
+.sp
+Supported games:
+.INDENT 0.0
+.IP \(bu 2
+Aliens of Gold v1.0 full
+.IP \(bu 2
+Aliens of Gold v2.0 full
+.IP \(bu 2
+Aliens of Gold v2.1 full
+.IP \(bu 2
+Aliens of Gold v3.0 full
+.IP \(bu 2
+Aliens of Gold v3.0 shareware
+.IP \(bu 2
+Planet Strike v1.0
+.IP \(bu 2
+Planet Strike v1.1
+.UNINDENT
+.sp
+This man page only describes the command\-line options. For full documentation,
+see /usr/doc/bstone\-1.1.7/README.md
+.SH OPTIONS
+.\" notice the **-opt** *param* stuff? rst's option recognition
+.
+.\" can't handle non-GNU-style options like -option (it thinks the
+.
+.\" option is -o, and the ption is the parameter). So we have to help
+.
+.\" it out a little.
+.
+.INDENT 0.0
+.TP
+.B \fI\-\-version\fP
+Outputs the port\(aqs version to standard output and
+into message box.
+.TP
+.B \fI\-\-aog_sw\fP
+Switches the port to Blake Stone: Aliens of Gold (shareware, v3.0) mode.
+If appropriate data files will not be found the port will fail.
+Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
+.TP
+.B \fI\-\-aog_10\fP
+Switches the port to Blake Stone: Aliens of Gold (full, v1.0) mode.
+If appropriate data files will not be found the port will fail.
+Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
+.TP
+.B \fI\-\-aog_2x\fP
+Switches the port to Blake Stone: Aliens of Gold (full, v2.0/v2.1) mode.
+If appropriate data files will not be found the port will fail.
+Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
+.TP
+.B \fI\-\-aog_30\fP
+Switches the port to Blake Stone: Aliens of Gold (full, v3.0) mode.
+If appropriate data files will not be found the port will fail.
+Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
+.TP
+.B \fI\-\-ps\fP
+Switches the port to Blake Stone: Planet Strike (full, v1.0/v1.1) mode.
+If appropriate data files will not be found the port will fail.
+Default switch strategy: AoG (full) \-> AoG (SW) \-> PS
+.TP
+.B \fI\-\-no_screens\fP
+Skips start\-up screens (AoG/PS) and ending promo pages (AoG SW only).
+.TP
+.B \fI\-\-cheats\fP
+Enables so called "debug mode" without much fuss.
+.TP
+.B \fI\-\-data_dir path_to_data\fP
+Specifies location to the game\(aqs data files.
+Default: /usr/share/games/bstone/
+.TP
+.B \fI\-\-profile_dir path\fP
+Overrides default location of the game\(aqs profile files. Config files
+and savegames are written here.
+Default: .local/share/bibendovsky/bstone/
+.TP
+.B \fI\-\-vid_renderer [soft|ogl]\fP
+Forces to use a specified renderer.
+"soft" selects a software renderer.
+"ogl" selects an OpenGL 2.x compatible renderer.
+Default order without this option: ogl, soft.
+.TP
+.B \fI\-\-vid_windowed\fP
+Runs the game in windowed mode.
+Default video mode: 640x480
+.TP
+.B \fI\-\-vid_mode width height\fP
+Selects the specified resolution for windowed mode.
+Without this option the game will use desktop\(aqs resolution.
+Minimum width: 640
+Minimum height: 480
+.TP
+.B \fI\-\-vid_scale factor\fP
+Refinement factor. The higher a value the greater internal resolution
+mode will be used to render a scene. The dimensions of the resolution mode
+are proportional to the original one (320x200) by \(aqfactor\(aq value.
+This option can greatly affect the performance of a renderer (especially a
+software one).
+Minimum factor: 1 (identical to the original game)
+Default factor: depends on the game\(aqs resolution mode.
+.TP
+.B \fI\-\-vid_window_x offset\fP
+Sets a horizontal offset from the left side of the desktop screen.
+Applicable for windowed mode only.
+.TP
+.B \fI\-\-vid_window_y offset\fP
+Sets a vertical offset from the top side of the desktop screen.
+Applicable for windowed mode only.
+.TP
+.B \fI\-\-snd_rate sampling_rate\fP
+Specifies sampling rate of mixer in hertz.
+Default: 44100 Hz
+Minimum: 11025 Hz
+.TP
+.B \fI\-\-snd_mix_size duration\fP
+Specifies mix data size in milliseconds.
+Default: 40 ms
+Minimum: 20 ms
+.UNINDENT
+.SH COPYRIGHT
+.sp
+See the file /usr/doc/bstone\-1.1.7/LICENSE for license information.
+.SH AUTHORS
+.sp
+bstone was written by Boris I. Bendovsky, based on an original
+game by JAM Productions, published by Apogee Entertainment, LLC.
+.sp
+This man page written for the SlackBuilds.org project
+by B. Watson, and is licensed under the WTFPL.
+.SH SEE ALSO
+.sp
+The bstone homepage: \fI\%http://bibendovsky.github.io/bstone/\fP
+.\" Generated by docutils manpage writer.
+.