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Diffstat (limited to 'games/bsnes-mercury/README')
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diff --git a/games/bsnes-mercury/README b/games/bsnes-mercury/README new file mode 100644 index 0000000000..2ac6d98a75 --- /dev/null +++ b/games/bsnes-mercury/README @@ -0,0 +1,35 @@ +bsnes-mercury is a Super Nintendo video game system emulator that can be used +as a libretro core. + +bsnes-mercury is a fork of higan, aiming to restore some useful features that +have been removed, as well as improving performance a bit. Maximum accuracy is +still uncompromisable; anything that affects accuracy is optional and off by +default. + +bsnes-mercury optionally supports using the following BIOS image file for +operation: + +* dsp1.data.rom (DSP1 DATA) +* dsp1.program.rom (DSP1 PROGRAM) +* dsp1b.data.rom (DSP1B DATA) +* dsp1b.program.rom (DSP1B PROGRAM)) +* dsp2.data.rom (DSP2 DATA) +* dsp2.program.rom (DSP2 PROGRAM) +* dsp3.data.rom (DSP3 DATA) +* dsp3.program.rom (DSP3 PROGRAM) +* dsp4.data.rom (DSP4 DATA) +* dsp4.program.rom (DSP4 PROGRAM) +* cx4.data.rom (Cx4 DATA) +* st010.data.rom (ST-0010 DATA) +* st010.program.rom (ST-0010 PROGRAM) +* st011.data.rom (ST-0011 DATA) +* st011.program.rom (ST-0011 PROGRAM) +* st018.data.rom (ST-0018 DATA) +* st018.program.rom (ST-0018 PROGRAM) + +By default, this SlackBuild will build the bsnes accuracy core. +To build the balanced or performance cores, choose any desired cores: + CORE="accuracy balanced performance" ./bsnes-mercury.SlackBuild + +Or to build all three cores, "all" can be used: + CORE="all" ./bsnes-mercury.SlackBuild |