diff options
Diffstat (limited to 'games/beetle-psx-libretro/README')
-rw-r--r-- | games/beetle-psx-libretro/README | 16 |
1 files changed, 15 insertions, 1 deletions
diff --git a/games/beetle-psx-libretro/README b/games/beetle-psx-libretro/README index 9ebf6a55d4..d4ec492254 100644 --- a/games/beetle-psx-libretro/README +++ b/games/beetle-psx-libretro/README @@ -18,8 +18,22 @@ CUE+BIN, CloneCD "CCD/IMG/SUB" rips and cdrdao "TOC" files. For games with more than one CD create a M3U file(plain-text, ".m3u" extension) and enter the filenames of the CUE/TOC/CCD files. -To build the opengl renderer use: +Beetle PSX can use an OpenGL or Vulkan renderer instead of the accurate software +renderer. This will require both a video card and driver that support it, but +Slackware does not yet provide any Vulkan support, so providing the correct +system environment for Vulkan is up to you. + +To switch between OpenGL and Vulkan renderers configure the video driver in +RetroArch. This can be done in the menu at 'Settings > Drivers > Video Driver'. + +To build the OpenGL renderer use: OPENGL=1 ./beetle-psx-libretro.SlackBuild +To build the Vulkan renderer use: + VULKAN=1 ./beetle-psx-libretro.SlackBuild + +To build both the OpenGL and Vulkan renderers use: + HW=1 ./beetle-psx-libretro.SlackBuild + To build the debugging symbols use: DEBUG=1 ./beetle-psx-libretro.SlackBuild |