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-rw-r--r--games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt12
1 files changed, 6 insertions, 6 deletions
diff --git a/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt b/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt
index 55b00f33d7..3997792774 100644
--- a/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt
+++ b/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt
@@ -129,12 +129,12 @@ GENERAL NOTES
A short summary of the file layout:
-code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
-code/bspc bot routes compiler source code
-lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
-q3asm/ assembly to qvm bytecode compiler
-q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
-q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
+code/ Quake III Arena source code ( renderer, game code, OS layer etc. )
+code/bspc bot routes compiler source code
+lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm )
+q3asm/ assembly to qvm bytecode compiler
+q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f
+q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant )
While we made sure we were still able to compile the game on Windows, GNU/Linux
and Mac, this build didn't get any kind of extensive testing so it may not work