diff options
Diffstat (limited to 'games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt')
-rw-r--r-- | games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt b/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt index 55b00f33d7..3997792774 100644 --- a/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt +++ b/games/UrbanTerror/docs/ioUrbanTerror_id-readme.txt @@ -129,12 +129,12 @@ GENERAL NOTES A short summary of the file layout: -code/ Quake III Arena source code ( renderer, game code, OS layer etc. ) -code/bspc bot routes compiler source code -lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm ) -q3asm/ assembly to qvm bytecode compiler -q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f -q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant ) +code/ Quake III Arena source code ( renderer, game code, OS layer etc. ) +code/bspc bot routes compiler source code +lcc/ the retargetable C compiler ( produces assembly to be turned into qvm bytecode by q3asm ) +q3asm/ assembly to qvm bytecode compiler +q3map/ map compiler ( .map -> .bsp ) - this is the version that comes with Q3Radiant 200f +q3radiant/ Q3Radiant map editor build 200f ( common/ and libs/ are support dirs for radiant ) While we made sure we were still able to compile the game on Windows, GNU/Linux and Mac, this build didn't get any kind of extensive testing so it may not work |