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-jackdmp (aka JACK2) is a C++ version of the JACK low-latency audio
-server for multi-processor machines. It is a new implementation
-of the JACK server core features that aims in removing some
-limitations of the JACK1 design. The activation system has been
-changed for a data flow model and lock-free programming techniques
-for graph access have been used to have a more dynamic and
-robust system.
-
-- jackdmp use a new client activation model that allows simultaneous
-client execution (on a smp machine) when parallel clients exist
-in the graph (client that have the same inputs). This activation model
-allows to better use available CPU on a smp machine, but also works
-on a mono-processor machine.
-
-- jackdmp use a lock-free way to access (read/write) the client graph,
-thus allowing connections/disconnection to be done without
-interrupting the audio stream. The result is that
-connections/disconnections are glitch-free.
-
-- jackdmp can work in 2 different modes at the server level :
- - synchronous activation : in a given cycle, the server waits for
- all clients to be finished (similar to normal jackd)
- - asynchronous activation : in a given cycle, the server does not
- wait for all clients to be finished and use output buffer
- computed the previous cycle.
-
-The audible result of this mode is that if a client is not activated
-during one cycle, other clients may still run and the resulting audio
-stream will still be produced (even if its partial in some way).
-This mode usually result in fewer (less audible) audio glitches in a
-loaded system.
-
-NOTE: this package conflicts with jack-audio-connection-kit: install
-only one of the two.
-
-This package uses POSIX filesystem capabilities to execute with
-elevated privileges (required for realtime audio processing). This
-may be considered a security/stability risk. Please read
-http://www.slackbuilds.org/caps/ for more information. To disable
-capabilities, pass SETCAP=no to the script.
-
-Optional dependencies are celt, libffado and opus.