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-Qhull computes the convex hull, Delaunay triangulation, Voronoi
-diagram, halfspace intersection about a point, furthest-site Delaunay
+Qhull computes the convex hull, Delaunay triangulation, Voronoi
+diagram, halfspace intersection about a point, furthest-site Delaunay
triangulation, and furthest-site Voronoi diagram. The source code runs
-in 2-d, 3-d, 4-d, and higher dimensions. It implements the Quickhull
-algorithm for computing the convex hull. Qhull handles roundoff errors
-from floating point arithmetic. It computes volumes, surface areas,
-and approximations to the convex hull.
+in 2-d, 3-d, 4-d, and higher dimensions. Qhull implements the
+Quickhull algorithm for computing the convex hull. It handles roundoff
+errors from floating point arithmetic. It computes volumes, surface
+areas, and approximations to the convex hull.
-Qhull does not support constrained Delaunay triangulations, triangulation of
-non-convex surfaces, mesh generation of non-convex objects, or medium-sized
-inputs in 9-D and higher.
+Qhull does not support triangulation of non-convex surfaces, mesh
+generation of non-convex objects, medium-sized inputs in 9-D and
+higher, alpha shapes, weighted Voronoi diagrams, Voronoi volumes, or
+constrained Delaunay triangulations,
+
+Qhull 2015.2 introduces reentrant Qhull. It allows concurrent Qhull
+runs and simplifies the C++ interface to Qhull. If you call Qhull from
+your program, you should use reentrant Qhull (libqhull_r) instead of
+qh_QHpointer (libqhull).
qhull is an optional dependency for the octave package.