diff options
-rw-r--r-- | games/gzdoom/README | 3 | ||||
-rw-r--r-- | games/gzdoom/README_SBo.txt | 21 | ||||
-rw-r--r-- | games/gzdoom/gzdoom.SlackBuild | 58 | ||||
-rw-r--r-- | games/gzdoom/gzdoom.info | 10 |
4 files changed, 80 insertions, 12 deletions
diff --git a/games/gzdoom/README b/games/gzdoom/README index 97118b21e6..7ddc5bb133 100644 --- a/games/gzdoom/README +++ b/games/gzdoom/README @@ -1,7 +1,8 @@ Enhanced OpenGL port of the official DOOM source code that also supports Heretic, Hexen, and Strife. -Optional compile-time dependency: fluidsynth (autodetected). +Optional compile-time dependencies: fluidsynth and OpenAL. These are +auto-detected. See README_SBo.txt for optional runtime dependencies. diff --git a/games/gzdoom/README_SBo.txt b/games/gzdoom/README_SBo.txt index 97055257e0..9841cc83c5 100644 --- a/games/gzdoom/README_SBo.txt +++ b/games/gzdoom/README_SBo.txt @@ -10,6 +10,22 @@ of these slackbuilds.org packages to get a playable game: freedoom, doom_shareware_data, heretic_shareware_data, hexen_demo_data +Sound Backend +------------- +The default sound backend is FMOD. If OpenAL was found when the package +was built, it can be used instead of FMOD. From the main menu: + +Options -> Sound Options -> Sound Backend. + +If you have issues with positional audio, try switching to OpenAL. However, +some mods (notably Brutal Doom) require FMOD for correct audio support. +Unfortunately there are probably some other mods that only work with +OpenAL :( + +If you use FMOD, set "FMOD Options -> Output System" to either "ALSA" +or "PulseAudio". Otherwise, the default is OSS emulation, which doesn't +share the soundcard nicely with other apps. + Music Support ------------- To hear the in-game music, there are several options. In the game menu, @@ -33,8 +49,3 @@ set up /etc/timidity/timidity.cfg to use it. of classic soundcards from the early 1990s. They may sound "clunky" to modern ears, but they may also bring back fond memories for long-time Doom players. - -While you're in the Sound Options menu, it's probably a good idea to -set "Output System" to "ALSA" (otherwise, the default is OSS emulation, -which doesn't share the soundcard nicely with other apps). - diff --git a/games/gzdoom/gzdoom.SlackBuild b/games/gzdoom/gzdoom.SlackBuild index a9a5738295..2976aa808b 100644 --- a/games/gzdoom/gzdoom.SlackBuild +++ b/games/gzdoom/gzdoom.SlackBuild @@ -6,6 +6,13 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20170113 bkw: +# - Updated for 2.3.2. 1.9.1 and 1.8.09 still work, too. +# - Use newer version of fmodapi. Due to licensing confusion, the +# fmodapi version on SBo hasn't been upgraded in forever. So this +# build now uses its own dedicated fmodapi, which installs to +# a private directory (won't conflict with system fmodapi, if present). + # 20160928 bkw: # - Updated for 2.2.0. 1.9.1 and 1.8.09 still work, too. @@ -36,7 +43,7 @@ # - Add WTFPL PRGNAM=gzdoom -VERSION=${VERSION:-2.2.0} +VERSION=${VERSION:-2.3.2} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -78,6 +85,20 @@ tar xvf $CWD/$PRGNAM-g$VERSION.tar.gz || \ tar xvf $CWD/$PRGNAM-$VERSION.tar.gz || \ tar xvf $CWD/$VERSION.tar.gz cd $PRGNAM-g$VERSION || cd $PRGNAM-$VERSION + +# See if fmodapi tarball is in script dir. If so, use it. We +# currently support 2 versions of it: 4.44.50 and 4.44.61. These +# are newer than the SBo fmodapi package, which is 4.28.17. You +# could try a different fmodapi here (by editing the 'for' args), +# but only for recent-ish fmodapi versions because this stuff +# depends on both x86 and x86_64 being included in the fmodapi +# tarball (which wasn't the case for 4.28.17 and earlier). +for i in 44450 44461; do + [ -e $CWD/fmodapi${i}linux.tar.gz ] && fmodver=$i +done + +[ -n "$fmodver" ] && tar xvf $CWD/fmodapi${fmodver}linux.tar.gz + chown -R root:root . find -L . \ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \ @@ -85,6 +106,34 @@ find -L . \ \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ -exec chmod 644 {} \; +# Set up fmodapi, if present. +if [ -n "$fmodver" ]; then + fmoddir=fmodapi${fmodver}linux + + mkdir -p $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM $PKG/usr/include/tmp + + mv $fmoddir/api/lib/libfmodex$LIBDIRSUFFIX-*.so \ + $fmoddir/api/lib/libfmodexL$LIBDIRSUFFIX-*.so \ + $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM + + mv $fmoddir/api/inc/* $PKG/usr/include/tmp + + cd $PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM + ln -s libfmodex$LIBDIRSUFFIX-*.so libfmodex$LIBDIRSUFFIX.so + ln -s libfmodexL$LIBDIRSUFFIX-*.so libfmodexL$LIBDIRSUFFIX.so + cd - + + # These cmake args will cause cmake to ignore any fmodapi installed in + # the standard system locations. The -Wl,-rpath stuff is needed to get + # gzdoom to use the fmod we include here (at runtime), instead of the + # system-wide one in /usr/lib$LIBDIRSUFFIX. + fmod_cmake="\ + -DFMOD_INCLUDE_DIR=$PKG/usr/include/tmp \ + -DFMOD_LIBRARY=$PKG/usr/lib$LIBDIRSUFFIX/$PRGNAM/libfmodex$LIBDIRSUFFIX.so \ + -DCMAKE_EXE_LINKER_FLAGS='-Wl,-rpath=/usr/lib$LIBDIRSUFFIX/$PRGNAM' + -DCMAKE_MODULE_LINKER_FLAGS='-Wl,-rpath=/usr/lib$LIBDIRSUFFIX/$PRGNAM'" +fi + # fmodapi MIDI support tries to find its lib in the current dir, fix it: sed -i \ "s,setPluginPath(progdir),setPluginPath(\"/usr/lib$LIBDIRSUFFIX/$PRGNAM\")," \ @@ -101,19 +150,21 @@ patch -p1 < $CWD/window_title_version.diff # title will read 1.8.08 for version 1.8.09, eg. sed -i "/#define *VERSIONSTR/s,\"[^\"]*\",\"$VERSION\"," src/version.h +# This isn't currently used, but was in the past, and will be again I'm sure. [ -e $CWD/compilefix.$VERSION.diff ] && \ patch -p1 < $CWD/compilefix.$VERSION.diff mkdir -p build cd build cmake \ + $fmod_cmake \ -DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ -DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DSHARE_DIR=\\\"/usr/share/games/doom\\\"" \ -DCMAKE_INSTALL_PREFIX=/usr \ -DLIB_SUFFIX=${LIBDIRSUFFIX} \ -DMAN_INSTALL_DIR=/usr/man \ -DCMAKE_BUILD_TYPE=Release .. - make + make VERBOSE=1 mkdir -p $PKG/usr/games $PKG/usr/share/games/doom install -m0755 -s $PRGNAM $PKG/usr/games/$PRGNAM install -m0644 *.pk3 $PKG/usr/share/games/doom/ @@ -125,6 +176,9 @@ cd build fi cd .. +# gzdoom doesn't install any headers; this is for the fmod hackery. +rm -rf $PKG/usr/include + # .desktop written for this SlackBuild mkdir -p $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop diff --git a/games/gzdoom/gzdoom.info b/games/gzdoom/gzdoom.info index d572d55061..e1047f41ea 100644 --- a/games/gzdoom/gzdoom.info +++ b/games/gzdoom/gzdoom.info @@ -1,10 +1,12 @@ PRGNAM="gzdoom" -VERSION="2.2.0" +VERSION="2.3.2" HOMEPAGE="http://gzdoom.drdteam.org/" -DOWNLOAD="https://github.com/coelckers/gzdoom/archive/g2.2.0.tar.gz" -MD5SUM="4415ed80f30ba53ad525cbe6b39804e4" +DOWNLOAD="https://github.com/coelckers/gzdoom/archive/g2.3.2.tar.gz \ + http://ponce.cc/slackware/sources/repo/fmodapi44461linux.tar.gz" +MD5SUM="5e270c82c4e3f7b1620199aee41f7b56 \ + 9f770e797c39192ff6cdb88dc05dd028" DOWNLOAD_x86_64="" MD5SUM_x86_64="" -REQUIRES="SDL2 fmodapi" +REQUIRES="SDL2" MAINTAINER="B. Watson" EMAIL="yalhcru@gmail.com" |