diff options
-rw-r--r-- | games/GLupeN64/GLupeN64.SlackBuild | 2 | ||||
-rw-r--r-- | games/GLupeN64/GLupeN64.info | 6 | ||||
-rw-r--r-- | games/GLupeN64/README | 21 |
3 files changed, 20 insertions, 9 deletions
diff --git a/games/GLupeN64/GLupeN64.SlackBuild b/games/GLupeN64/GLupeN64.SlackBuild index f17a420650..cbded1d69c 100644 --- a/games/GLupeN64/GLupeN64.SlackBuild +++ b/games/GLupeN64/GLupeN64.SlackBuild @@ -24,7 +24,7 @@ PRGNAM=GLupeN64 LIBNAM=$(echo $PRGNAM | tr [A-Z] [a-z])_libretro -VERSION=${VERSION:-2016.09.07_3caf3b0} +VERSION=${VERSION:-2016.09.15_6baff60} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} diff --git a/games/GLupeN64/GLupeN64.info b/games/GLupeN64/GLupeN64.info index 52610a2afd..3eaa9af21e 100644 --- a/games/GLupeN64/GLupeN64.info +++ b/games/GLupeN64/GLupeN64.info @@ -1,8 +1,8 @@ PRGNAM="GLupeN64" -VERSION="2016.09.07_3caf3b0" +VERSION="2016.09.15_6baff60" HOMEPAGE="https://github.com/loganmc10/GLupeN64" -DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/GLupeN64-2016.09.07_3caf3b0.tar.xz" -MD5SUM="8d2c03d06c6872d3dd97aff0681a49e9" +DOWNLOAD="http://ks392457.kimsufi.com/orbea/stuff/slackbuilds/src/libretro/GLupeN64-2016.09.15_6baff60.tar.xz" +MD5SUM="2c8b9ea5c4e04500b0bae16dd7b3f47f" DOWNLOAD_x86_64="" MD5SUM_x86_64="" REQUIRES="RetroArch" diff --git a/games/GLupeN64/README b/games/GLupeN64/README index 8faed06ced..756b832c28 100644 --- a/games/GLupeN64/README +++ b/games/GLupeN64/README @@ -1,11 +1,22 @@ GLupeN64 is mupen64plus + RSP-HLE + GLideN64 + libretro. -Some games need to read a file called 'mupen64plus.ini' to function properly, -for instance, you might get a "No Controller" message in Banjo-Tooie. +How is this different from mupen64plus-libretro? -The file is located inside the 'mupen64plus-core/data' folder. It needs to be -copied to your RetroArch system dir, which will be the directory your ROM is -located if you haven't set it. +mupen64plus-libretro tries to emulate the complete mupen64plus experience +(think multiple graphic and RSP plugins). They also make modifications to +the code as they see fit. + +Because mupen64plus is built to be modular it is difficult to "convert" +that project to a libretro core, since you end up with functions with the +same name (for instance multiple functions named "PluginStartup"). + +Many modifications had to be made to the mupen64plus-libretro code to get +it to work inside libretro. As a result, it differs quite greatly from vanilla +mupen64plus (there is no up to date GLideN64 implmentation for example). + +By choosing one RSP implentation (rsp-hle) and one graphics plugin (GLideN64), +we will be able to keep the code in line with upstream, and maintaining the +code will be much simpler. To build the debugging symbols use: DEBUG=1 ./GLupeN64.SlackBuild |