diff options
-rw-r--r-- | games/sms_sdl/README | 10 | ||||
-rw-r--r-- | games/sms_sdl/cflags_and_libz.diff | 25 | ||||
-rw-r--r-- | games/sms_sdl/doinst.sh | 7 | ||||
-rw-r--r-- | games/sms_sdl/japan_and_fm.diff | 29 | ||||
-rw-r--r-- | games/sms_sdl/slack-desc | 19 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.1 | 138 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.SlackBuild | 101 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.desktop | 11 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.info | 8 | ||||
-rw-r--r-- | games/sms_sdl/sms_sdl.png | bin | 3752 -> 0 bytes | |||
-rw-r--r-- | games/sms_sdl/sms_sdl.xml | 60 | ||||
-rw-r--r-- | games/sms_sdl/x-sega-game-gear-rom.desktop | 8 | ||||
-rw-r--r-- | games/sms_sdl/x-sega-master-system-rom.desktop | 8 |
13 files changed, 0 insertions, 424 deletions
diff --git a/games/sms_sdl/README b/games/sms_sdl/README deleted file mode 100644 index 72faf7fed9..0000000000 --- a/games/sms_sdl/README +++ /dev/null @@ -1,10 +0,0 @@ -SMS Plus is Sega Master System and Game Gear emulator. Originally, -it was written to run under DOS. Since Charles Mac Donald released -his emulator under the GPL terms, this emulator has been ported to -different platforms. - -This package includes desktop integration for KDE3. IF you do not want -this, specify MIME_TYPES=no on the command-line - -The sms_sdl.png icon is by finite, from -http://www.pixeljoint.com/pixelart/2312.htm diff --git a/games/sms_sdl/cflags_and_libz.diff b/games/sms_sdl/cflags_and_libz.diff deleted file mode 100644 index cf74397198..0000000000 --- a/games/sms_sdl/cflags_and_libz.diff +++ /dev/null @@ -1,25 +0,0 @@ -diff -Naur sms_sdl-0.9.4a-r7.1/sdl/Makefile sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile ---- sms_sdl-0.9.4a-r7.1/sdl/Makefile 2003-07-16 23:37:38.000000000 -0400 -+++ sms_sdl-0.9.4a-r7.1.patched/sdl/Makefile 2009-02-05 17:39:28.000000000 -0500 -@@ -12,7 +12,7 @@ - NAME = sms_sdl - - CC = gcc --CFLAGS = `sdl-config --cflags` -O2 -+CFLAGS = `sdl-config --cflags` $(OPTFLAGS) - DEFINES = -DLSB_FIRST -DX86_ASM - INCLUDES = -I. -I.. -I../cpu -I../sound - LIBS = `sdl-config --libs` -@@ -22,9 +22,9 @@ - ../cpu/z80.o ../sound/emu2413.o ../sound/sn76496.o - - # (un)comment to enable ZIP support --#DEFINES += -DUSE_ZLIB --#LIBS += -Lz --#OBJECTS += unzip.o -+DEFINES += -DUSE_ZLIB -+LIBS += -lz -+OBJECTS += unzip.o - - - all: $(NAME) diff --git a/games/sms_sdl/doinst.sh b/games/sms_sdl/doinst.sh deleted file mode 100644 index dd240ff2ae..0000000000 --- a/games/sms_sdl/doinst.sh +++ /dev/null @@ -1,7 +0,0 @@ -if [ -x /usr/bin/update-desktop-database ]; then - /usr/bin/update-desktop-database -q usr/share/applications -fi - -if [ -x /usr/bin/update-mime-database ]; then - /usr/bin/update-mime-database usr/share/mime > /dev/null 2>&1 -fi diff --git a/games/sms_sdl/japan_and_fm.diff b/games/sms_sdl/japan_and_fm.diff deleted file mode 100644 index d33f405e68..0000000000 --- a/games/sms_sdl/japan_and_fm.diff +++ /dev/null @@ -1,29 +0,0 @@ ---- sms_sdl-0.9.4a-r7.1/sdl/main.c 2003-07-21 12:40:56.000000000 -0300 -+++ sms_sdl-0.9.4a-r7.1.patched/sdl/main.c 2009-05-12 17:42:29.362768285 -0300 -@@ -45,21 +45,19 @@ - int i; - - /* default virtual console emulation settings */ -- sms.use_fm = 0; -- sms.country = TYPE_OVERSEAS; -+ cfg.fm = 0; -+ cfg.japan = 0; - - cfg.filter = -1; - strcpy(cfg.game_name, argv[1]); - - for(i = 2; i < argc; ++i) { - if(strcasecmp(argv[i], "--fm") == 0) -- sms.use_fm = 1; -+ cfg.fm = 1; - else if(strcasecmp(argv[i], "--japan") == 0) -- sms.country = TYPE_DOMESTIC; -- else if(strcasecmp(argv[i], "--usesram") == 0) { -+ cfg.japan = 1; -+ else if(strcasecmp(argv[i], "--usesram") == 0) - cfg.usesram = 1; -- sms.save = 1; -- } - else if(strcasecmp(argv[i], "--fskip") == 0) { - if(++i<argc) { - cfg.frameskip = atoi(argv[i]); diff --git a/games/sms_sdl/slack-desc b/games/sms_sdl/slack-desc deleted file mode 100644 index c5662b3502..0000000000 --- a/games/sms_sdl/slack-desc +++ /dev/null @@ -1,19 +0,0 @@ -# HOW TO EDIT THIS FILE: -# The "handy ruler" below makes it easier to edit a package description. Line -# up the first '|' above the ':' following the base package name, and the '|' -# on the right side marks the last column you can put a character in. You must -# make exactly 11 lines for the formatting to be correct. It's also -# customary to leave one space after the ':'. - - |-----handy-ruler------------------------------------------------------| -sms_sdl: sms_sdl (A Sega Master System and Game Emulator) -sms_sdl: -sms_sdl: SMS Plus is a Sega Master System and Game Gear emulator. Originally, -sms_sdl: it was written to run under DOS. Since Charles Mac Donald released -sms_sdl: his emulator under the GPL terms, this emulator has been ported to -sms_sdl: different platforms. -sms_sdl: -sms_sdl: -sms_sdl: -sms_sdl: -sms_sdl: diff --git a/games/sms_sdl/sms_sdl.1 b/games/sms_sdl/sms_sdl.1 deleted file mode 100644 index 8dd7b1fd35..0000000000 --- a/games/sms_sdl/sms_sdl.1 +++ /dev/null @@ -1,138 +0,0 @@ -.TH SMS_SDL "1" "February 2009" "SMS Plus/SDL v0.9.4aR7" "User Commands" -.SH NAME -sms_sdl \- Sega Master System and Game Gear emulator. -.SH SYNOPSIS -.B sms_sdl -\fI<filename.<SMS|GG>> \fR[\fI--options\fR] -.SH DESCRIPTION -SMS Plus/SDL v0.9.4aR7 -.br -(C) Charles Mac Donald in 1998, 1999, 2000 -.br -SDL Version by Gregory Montoir (cyx@frenchkiss.net) -.SH OPTIONS -.PP -\fINote:\fR Options must come \fIafter\fR the filename. -.TP -\fB\-\-fm\fR -Enable YM2413 sound. -.TP -\fB\-\-japan\fR -Set the machine type as DOMESTIC instead of OVERSEAS. -.TP -\fB\-\-usesram\fR -Load/save SRAM contents before starting/exiting. -.TP -\fB\-\-fskip\fR <n> -Specify the number of frames to skip. -.TP -\fB\-\-fullspeed\fR -Do not limit to 60 frames per second. -.TP -\fB\-\-fullscreen\fR -Start in fullscreen mode. -.TP -\fB\-\-joystick\fR -Use joystick. -.TP -\fB\-\-nosound\fR -Disable sound. -.TP -\fB\-\-filter\fR <mode> -Render using a filter. Available modes: -.RS -.IP "2xsai" -.PD 0 -.IP "super2xsai" -.IP "supereagle" -.IP "advmame2x" -.IP "tv2x" -.IP "2x" -.IP "bilinear" -.IP "dotmatrix" -.RE -.PD 1 -.SH KEYBOARD -.TP -\fBF1\fR -Screenshot in BMP format -.TP -\fBF2\fR -Save state -.TP -\fBF3\fR -Load state -.TP -\fBF4/F5\fR -Dec/inc frame skip value -.TP -\fBF6/F7\fR -Dec/inc state slot -.TP -\fB1..8\fR -Switch rendering filter -.TP -\fBC\fR -Button 1 -.TP -\fBV\fR -Button 2 -.TP -\fBENTER\fR -Start (GG) / pause (SMS) -.TP -\fBARROWS\fR -Directional pad -.TP -\fBTAB\fR -Console hard reset -.PP -The key bindings may not be remapped. -.SH FILES -.PP -ROM image files may be in raw dump format, or may have a header (details -are system-specific). Also, ROM images may be zipped (not gzipped), in -which case the first file in the zip file's directory must be the -ROM image (any other files are ignored). -.PP -\fBsms_sdl\fR looks at the filename to determine the type of ROM image -in use. Any file whose name ends in \fI.gg\fR (case-insensitive match) -is considered to be a Game Gear ROM. Any other file is treated as a -Sega Master System ROM. In the case of a zipped image, this refers to the -file inside the zip file; the zip file itself doesn't have any special -naming requirements. -.PP -Screenshot filenames (F1 key) are generated by replacing the filename -extension with \fI-NNN.bmp\fR, where NNN is a 3-digit number (000 for -the first screenshot, 001 for the second, etc). The numbering starts -at 000 every time the emulator is started, and existing files will be -overwritten without confirmation. -.PP -State save filenames (F2 key) are generated by replacing the filename -extension with \fI.stN\fR, where N is the number of the save slot (one -or more digits). Again, existing files are overwritten without confirmation. -.PP -For both types of file, the filename is considered to be the entire -path to the ROM image file. This means that the emulator expects to -be able to write savestate and screenshot files in the directory where -the ROM files reside. If the directory is not writable, no files will -be created. -.SH BUGS -.PP -\fBsms_sdl\fR will segfault if it's given a filename that -contains no . (dot/period) characters (in other words, a filename -without an extension). So don't do that. (This applies to the file -inside the zip file, for zipped images) -.PP -Screenshot and state-save files should really be written in the -current directory, or else a hypothetical ~/.sms_sdl directory. -.PP -There should be a config file, so the user doesn't have to pass his -favorite set of options on the command line every time (of course, -a shell alias, wrapper script, or GUI file manager -can work around this easily enough). -.SH AUTHORS -.PP -(C) Charles Mac Donald in 1998, 1999, 2000 -.br -SDL Version by Gregory Montoir (cyx@frenchkiss.net) diff --git a/games/sms_sdl/sms_sdl.SlackBuild b/games/sms_sdl/sms_sdl.SlackBuild deleted file mode 100644 index c7b4e1b27c..0000000000 --- a/games/sms_sdl/sms_sdl.SlackBuild +++ /dev/null @@ -1,101 +0,0 @@ -#!/bin/sh - -# Slackware build script for sms_sdl -# Written by B. Watson (yalhcru@gmail.com) - -PRGNAM=sms_sdl -VERSION=${VERSION:-0.9.4a_r7.1} -ARCH=${ARCH:-i486} -BUILD=${BUILD:-2} -TAG=${TAG:-_SBo} - -CWD=$(pwd) -TMP=${TMP:-/tmp/SBo} -PKG=$TMP/package-$PRGNAM -OUTPUT=${OUTPUT:-/tmp} - -SRCVER=$(echo $VERSION | sed 's/_/-/') - -# If $MIME_TYPES is set to `yes' it will include MIME types for KDE and -# automagically associate *.sms and *.gg files with sms_sdl. -MIME_TYPES=${MIME_TYPES:-"yes"} - -if [ "$ARCH" = "i486" ]; then - SLKCFLAGS="-O2 -march=i486 -mtune=i686" -elif [ "$ARCH" = "i686" ]; then - SLKCFLAGS="-O2 -march=i686 -mtune=i686" -elif [ "$ARCH" = "x86_64" ]; then - cat <<EOF -This package can't easily be built on x86_64. Build the 32-bit -package on a 32-bit Slackware system. It should install and run -fine on a multilib x86_64 system such as slamd64, provided you -have 32-bit SDL libraries available. -EOF -exit 1 -fi - -set -e - -rm -rf $PKG -mkdir -p $TMP $PKG $OUTPUT -cd $TMP -rm -rf $PRGNAM-$SRCVER -unzip $CWD/$PRGNAM-$SRCVER-src.zip -cd $PRGNAM-$SRCVER -chown -R root:root . -chmod -R a-s,u+w,go+r-w . - -patch -p1 --verbose < $CWD/cflags_and_libz.diff - -# Thanks to Ellington Santos (necropresto) for this patch that makes -# the --fm and --japan options actually work: -patch -p1 --verbose < $CWD/japan_and_fm.diff - -cd sdl -make OPTFLAGS="$SLKCFLAGS" LDFLAGS=$SLKLDFLAGS - -# There's no 'make install' -strip $PRGNAM -mkdir -p $PKG/usr/bin -install -m0755 $PRGNAM $PKG/usr/bin/$PRGNAM - -mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION -cp README.TXT $PKG/usr/doc/$PRGNAM-$VERSION -cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild - -# man page is specific to this SlackBuild. If you're packaging for -# some other distribution, feel free to snag it. -mkdir -p $PKG/usr/man/man1 -gzip -9c $CWD/$PRGNAM.1 > $PKG/usr/man/man1/$PRGNAM.1.gz - -# Desktop integration stuff: Icon and .desktop file always present, -# regardless of $MIME_TYPES -mkdir -p $PKG/usr/share/{applications,pixmaps} -cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop -( cd $CWD - for i in *.png; do - cat $i > $PKG/usr/share/pixmaps/$i - done -) - -if [ "$MIME_TYPES" = "yes" ]; then - mkdir -p $PKG/usr/share/mime/packages - cat $CWD/$PRGNAM.xml > $PKG/usr/share/mime/packages/$PRGNAM.xml - - # To make KDE able to use the .desktop and MIME stuff properly, we need - # to define each MIME type in /usr/share/mimelnk. This seems redundant to - # me, but that's how it works... - mkdir -p $PKG/usr/share/mimelnk/application - ( cd $CWD - for i in x-*.desktop; do - cat $i > $PKG/usr/share/mimelnk/application/$i - done - ) -fi - -mkdir -p $PKG/install -cat $CWD/doinst.sh > $PKG/install/doinst.sh -cat $CWD/slack-desc > $PKG/install/slack-desc - -cd $PKG -/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.tgz diff --git a/games/sms_sdl/sms_sdl.desktop b/games/sms_sdl/sms_sdl.desktop deleted file mode 100644 index 81426fc7d5..0000000000 --- a/games/sms_sdl/sms_sdl.desktop +++ /dev/null @@ -1,11 +0,0 @@ -[Desktop Entry] -Version=1.0 -Name=SMS Plus/SDL -GenericName=Sega Master System Emulator -Type=Application -Exec=sms_sdl -Icon=sms_sdl -Terminal=false -StartupNotify=false -Categories=Emulator;System; -MimeType=application/x-sega-master-system-rom;application/x-sega-game-gear-rom; diff --git a/games/sms_sdl/sms_sdl.info b/games/sms_sdl/sms_sdl.info deleted file mode 100644 index 9dd5a9da0a..0000000000 --- a/games/sms_sdl/sms_sdl.info +++ /dev/null @@ -1,8 +0,0 @@ -PRGNAM="sms_sdl" -VERSION="0.9.4a_r7.1" -HOMEPAGE="ftp://ftp.netbsd.org/pub/NetBSD/packages/pkgsrc/emulators/sms_sdl/README.html" -DOWNLOAD="ftp://ftp.netbsd.org/pub/NetBSD/packages/distfiles/sms_sdl-0.9.4a-r7.1-src.zip" -MD5SUM="985e979dbd38336909894a40c42a8e56" -MAINTAINER="B. Watson" -EMAIL="yalhcru@gmail.com" -APPROVED="dsomero" diff --git a/games/sms_sdl/sms_sdl.png b/games/sms_sdl/sms_sdl.png Binary files differdeleted file mode 100644 index bec3123a78..0000000000 --- a/games/sms_sdl/sms_sdl.png +++ /dev/null diff --git a/games/sms_sdl/sms_sdl.xml b/games/sms_sdl/sms_sdl.xml deleted file mode 100644 index d3176081d2..0000000000 --- a/games/sms_sdl/sms_sdl.xml +++ /dev/null @@ -1,60 +0,0 @@ -<?xml version="1.0" encoding="UTF-8"?> -<!-- 20080823 bkw: is all this leading cruft really necessary? --> -<!DOCTYPE mime-info [ - <!ELEMENT mime-info (mime-type)+> - <!ATTLIST mime-info xmlns CDATA #FIXED "http://www.freedesktop.org/standards/shared-mime-info"> - - <!ELEMENT mime-type (comment|acronym|expanded-acronym|glob|magic|root-XML|alias|sub-class-of)*> - <!ATTLIST mime-type type CDATA #REQUIRED> - - <!-- a comment describing a document with the respective MIME type. Example: "WMV video" --> - <!ELEMENT comment (#PCDATA)> - <!ATTLIST comment xml:lang CDATA #IMPLIED> - - <!-- a comment describing a the respective unexpanded MIME type acronym. Example: "WMV" --> - <!ELEMENT acronym (#PCDATA)> - <!ATTLIST acronym xml:lang CDATA #IMPLIED> - - <!-- a comment describing a the respective unexpanded MIME type acronym. Example: "Windows Media Video" --> - <!ELEMENT expanded-acronym (#PCDATA)> - <!ATTLIST expanded-acronym xml:lang CDATA #IMPLIED> - - <!ELEMENT glob EMPTY> - <!ATTLIST glob pattern CDATA #REQUIRED> - - <!ELEMENT magic (match)+> - <!ATTLIST magic priority CDATA #IMPLIED> - - <!ELEMENT match (match)*> - <!ATTLIST match offset CDATA #REQUIRED> - <!ATTLIST match type (string|big16|big32|little16|little32|host16|host32|byte) #REQUIRED> - <!ATTLIST match value CDATA #REQUIRED> - <!ATTLIST match mask CDATA #IMPLIED> - - <!ELEMENT root-XML EMPTY> - <!ATTLIST root-XML - namespaceURI CDATA #REQUIRED - localName CDATA #REQUIRED> - - <!ELEMENT alias EMPTY> - <!ATTLIST alias - type CDATA #REQUIRED> - - <!ELEMENT sub-class-of EMPTY> - <!ATTLIST sub-class-of - type CDATA #REQUIRED> -]> -<mime-info xmlns="http://www.freedesktop.org/standards/shared-mime-info"> - <mime-type type="application/x-sega-master-system-rom"> - <comment>Sega Master System ROM</comment> - <acronym>SMS</acronym> - <expanded-acronym>Sega Master System</expanded-acronym> - <glob pattern="*.sms"/> - </mime-type> - <mime-type type="application/x-sega-game-gear-rom"> - <comment>Sega Game Gear ROM</comment> - <acronym>GG</acronym> - <expanded-acronym>Game Gear</expanded-acronym> - <glob pattern="*.gg"/> - </mime-type> -</mime-info> diff --git a/games/sms_sdl/x-sega-game-gear-rom.desktop b/games/sms_sdl/x-sega-game-gear-rom.desktop deleted file mode 100644 index 407aeb3401..0000000000 --- a/games/sms_sdl/x-sega-game-gear-rom.desktop +++ /dev/null @@ -1,8 +0,0 @@ -[Desktop Entry] -Encoding=UTF-8 -Type=MimeType -MimeType=application/x-sega-game-gear-rom -Icon=sms_sdl -Patterns=*.gg;*.GG; -#X-KDE-PatternsAccuracy=80 -Comment=Sega Game Gear ROM Image diff --git a/games/sms_sdl/x-sega-master-system-rom.desktop b/games/sms_sdl/x-sega-master-system-rom.desktop deleted file mode 100644 index 39f0bae9e1..0000000000 --- a/games/sms_sdl/x-sega-master-system-rom.desktop +++ /dev/null @@ -1,8 +0,0 @@ -[Desktop Entry] -Encoding=UTF-8 -Type=MimeType -MimeType=application/x-sega-master-system-rom -Icon=sms_sdl -Patterns=*.sms;*.SMS; -#X-KDE-PatternsAccuracy=80 -Comment=Sega Master System ROM Image |