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author | David Woodfall <dave@dawoodfall.net> | 2012-03-23 14:08:57 -0500 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2012-03-29 10:16:28 -0500 |
commit | 74f1bd6674d9ef9bd50a1fe91f99c84ed5b0e032 (patch) | |
tree | 3693865b9488a5fbf0a725dfc757072ccc361dff /system/wine/README | |
parent | cff47b5fdba7f4af4fff3a0758a4022f59aa1e8e (diff) | |
download | slackbuilds-74f1bd6674d9ef9bd50a1fe91f99c84ed5b0e032.tar.gz |
system/wine: Updated for version 1.4.
Signed-off-by: Erik Hanson <erik@slackbuilds.org>
Diffstat (limited to 'system/wine/README')
-rw-r--r-- | system/wine/README | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/system/wine/README b/system/wine/README index 80a4cc1110..2001dad2f7 100644 --- a/system/wine/README +++ b/system/wine/README @@ -6,9 +6,6 @@ script like this: OPENGL=NO ./wine.SlackBuild If you wish to apply an unoffical patch that might fix up some problems running IE in wine, then do this: IEFIX=YES ./wine.SlackBuild -If you want to use the fallout3 patch to fix problems with nvidia cards while -running this game, then do this: FALLOUT3=YES ./wine.SlackBuild - If you want to apply the DIB engine patches use DIB=YES ./wine.SlackBuild. (There is an environment variable, WINEDIB, which can be set with |