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author | Robby Workman <rw@rlworkman.net> | 2010-05-11 22:27:12 +0200 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-11 22:27:12 +0200 |
commit | c8d33d33e177d39033e5c48d2f5e3e2340858b3e (patch) | |
tree | 8834d84dc65503c9cafe9995b429fde59cd6c589 /system/wine/README | |
parent | 5a02586f3e81137c6e97a4bd74e0253c127168d6 (diff) | |
download | slackbuilds-c8d33d33e177d39033e5c48d2f5e3e2340858b3e.tar.gz |
system/wine: Updated for version 1.0.1
Diffstat (limited to 'system/wine/README')
-rw-r--r-- | system/wine/README | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/system/wine/README b/system/wine/README index 4386905cbc..cad86c41e5 100644 --- a/system/wine/README +++ b/system/wine/README @@ -3,12 +3,5 @@ Wine is an Open Source implementation of the Windows API on top of X and Unix. This script includes the capability to enable/disable OpenGL acceleration: read the script for more information. -If you are building this on Slamd64, execute the build script as follows: - DISTRO=slamd64 ARCH=x86_64 ./wine.SlackBuild - -If you build on a multicore system, add JOBS={#} to enable parallel -compilation, as in: JOBS=4 ./wine.SlackBuild -which starts up to 4 build jobs simultaneously. - While it's not strictly required, the fontforge package is strongly recommended to be installed when building wine. |