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authorDavid Woodfall <dave@dawoodfall.net>2011-01-16 02:25:01 -0600
committerRobby Workman <rworkman@slackbuilds.org>2011-01-16 02:25:01 -0600
commit83d03ec8995582e5cae691daa21078121a926861 (patch)
tree64aab340a213eac5e519d85dbf224362b5eb26a5 /system/wine/README
parentb8d1c233b35f41a136b0588059f666f85e96c4f7 (diff)
downloadslackbuilds-83d03ec8995582e5cae691daa21078121a926861.tar.gz
system/wine: Updated for version 1.2.2.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'system/wine/README')
-rw-r--r--system/wine/README6
1 files changed, 6 insertions, 0 deletions
diff --git a/system/wine/README b/system/wine/README
index f19f22a18b..80a4cc1110 100644
--- a/system/wine/README
+++ b/system/wine/README
@@ -11,6 +11,12 @@ running this game, then do this: FALLOUT3=YES ./wine.SlackBuild
If you want to apply the DIB engine patches use DIB=YES ./wine.SlackBuild.
+(There is an environment variable, WINEDIB, which can be set with
+"export WINEDIB=ON". This must be done in the terminal before any applications
+needing the DIB engine are run. To permanently enable it, use regedit:
+In "HKEY_CURRENT_USER\Software\Wine\DIB Engine" create a string named
+"Enabled" with value "Y".)
+
These options can be used together.
This requires fontforge and webcore-fonts.