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authorRobby Workman <rw@rlworkman.net>2010-05-11 19:46:45 +0200
committerMichiel van Wessem <michiel@slackbuilds.org>2010-05-11 19:46:45 +0200
commit25b01fabba43ae115ca01d8f37e6ffa309d7df99 (patch)
tree6d74415a8e20b988fa505786fca827262c7206e8 /system/wine/README
parent50429056150db116ab36557821d18a3bfd197c44 (diff)
downloadslackbuilds-25b01fabba43ae115ca01d8f37e6ffa309d7df99.tar.gz
system/wine: Updated for version 0.9.58
Diffstat (limited to 'system/wine/README')
-rw-r--r--system/wine/README10
1 files changed, 8 insertions, 2 deletions
diff --git a/system/wine/README b/system/wine/README
index 48b4d89c99..4386905cbc 100644
--- a/system/wine/README
+++ b/system/wine/README
@@ -3,6 +3,12 @@ Wine is an Open Source implementation of the Windows API on top of X and Unix.
This script includes the capability to enable/disable OpenGL acceleration:
read the script for more information.
-For whatever reason, wine now seems to require a 2.6.x kernel to either build
-it or use it.
+If you are building this on Slamd64, execute the build script as follows:
+ DISTRO=slamd64 ARCH=x86_64 ./wine.SlackBuild
+If you build on a multicore system, add JOBS={#} to enable parallel
+compilation, as in: JOBS=4 ./wine.SlackBuild
+which starts up to 4 build jobs simultaneously.
+
+While it's not strictly required, the fontforge package is strongly
+recommended to be installed when building wine.