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author | Robby Workman <rworkman@slackbuilds.org> | 2015-12-09 21:15:31 -0600 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-12-12 07:18:55 +0700 |
commit | c6b4e9d94c6df98325104fa02b60372d47523b0f (patch) | |
tree | 53e6f5392f9614f42f4f32ec9eb43002bf5a07b7 /system/lxdm | |
parent | e158655c9867ccbf234e8f28bd15e0bbcf87f235 (diff) | |
download | slackbuilds-c6b4e9d94c6df98325104fa02b60372d47523b0f.tar.gz |
games/warsow: Hardcoded x86 ARCH to i686
This fixes an apparent bug reported by notpacman on IRC:
Linking C executable ../build/warsow.i686
[100%] Built target warsow
chmod: cannot access 'usr/share/warsow/warsow.i486': No such file or directory
Without ARCH set, our build script defaults to ARCH=i486 and thus expects
the name to build warsow.i486, but apparently upstream hardcodes it to be
warsow.i686, so let's fix that. Nobody plays this sort of game on a 486
anyway, right? Right? :-)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'system/lxdm')
0 files changed, 0 insertions, 0 deletions