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authorBojan Popovic <bocke@slackware-srbija.org>2014-01-10 06:49:56 +0700
committerErik Hanson <erik@slackbuilds.org>2014-01-29 23:20:57 -0600
commit4feab123dc5b3048db3ce321a1c29f2990bc7dda (patch)
tree6edbd11dd54a1937e4fbd734d7372362a1b1f2cc /python/pygame
parent8beaf436cdee4dea44ebb8ade3acf1477e851d29 (diff)
downloadslackbuilds-4feab123dc5b3048db3ce321a1c29f2990bc7dda.tar.gz
python/pygame: Updated for version 1.9.1 + New Maintainer.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'python/pygame')
-rw-r--r--python/pygame/README9
-rw-r--r--python/pygame/pygame-v4l.patch88
-rw-r--r--python/pygame/pygame.SlackBuild27
-rw-r--r--python/pygame/pygame.info12
4 files changed, 119 insertions, 17 deletions
diff --git a/python/pygame/README b/python/pygame/README
index 8e7cbc387a..a5a5eb6337 100644
--- a/python/pygame/README
+++ b/python/pygame/README
@@ -1,5 +1,4 @@
-Pygame is a set of Python modules designed for writing games.
-
-It is written on top of the excellent SDL library. This allows you to create
-fully featured games and multimedia programs in the python language. Pygame
-is highly portable and runs on nearly every platform and operating system.
+Pygame is a set of Python modules designed for writing games. It is written
+on top of the excellent SDL library. This allows you to create fully
+featured games and multimedia programs in the python language. Pygame is
+highly portable and runs on nearly every platform and operating system.
diff --git a/python/pygame/pygame-v4l.patch b/python/pygame/pygame-v4l.patch
new file mode 100644
index 0000000000..3b5a2b9d2b
--- /dev/null
+++ b/python/pygame/pygame-v4l.patch
@@ -0,0 +1,88 @@
+diff -crB pygame-1.9.1release/Setup.in pygame-1.9.1release-v4lpatch//Setup.in
+*** pygame-1.9.1release/Setup.in Thu Jul 2 06:41:56 2009
+--- pygame-1.9.1release-v4lpatch//Setup.in Thu Mar 24 17:31:22 2011
+***************
+*** 34,40 ****
+ _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
+ movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
+ scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
+! _camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
+ pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
+
+ GFX = src/SDL_gfx/SDL_gfxPrimitives.c
+--- 34,40 ----
+ _numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
+ movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
+ scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
+! _camera src/_camera.c src/camera_v4l2.c $(SDL) $(DEBUG)
+ pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
+
+ GFX = src/SDL_gfx/SDL_gfxPrimitives.c
+diff -crB pygame-1.9.1release/src/_camera.c pygame-1.9.1release-v4lpatch//src/_camera.c
+*** pygame-1.9.1release/src/_camera.c Sun Mar 15 20:30:41 2009
+--- pygame-1.9.1release-v4lpatch//src/_camera.c Thu Mar 24 16:58:18 2011
+***************
+*** 160,179 ****
+ {
+ #if defined(__unix__)
+ if (v4l2_open_device(self) == 0) {
+! if (v4l_open_device(self) == 0) {
+! v4l2_close_device(self);
+! return NULL;
+! } else {
+! self->camera_type = CAM_V4L;
+! if (v4l_init_device(self) == 0) {
+! v4l2_close_device(self);
+! return NULL;
+! }
+! if (v4l_start_capturing(self) == 0) {
+! v4l2_close_device(self);
+! return NULL;
+! }
+! }
+ } else {
+ self->camera_type = CAM_V4L2;
+ if (v4l2_init_device(self) == 0) {
+--- 160,167 ----
+ {
+ #if defined(__unix__)
+ if (v4l2_open_device(self) == 0) {
+! v4l2_close_device(self);
+! return NULL;
+ } else {
+ self->camera_type = CAM_V4L2;
+ if (v4l2_init_device(self) == 0) {
+diff -crB pygame-1.9.1release/src/camera.h pygame-1.9.1release-v4lpatch//src/camera.h
+*** pygame-1.9.1release/src/camera.h Fri Oct 10 04:37:10 2008
+--- pygame-1.9.1release-v4lpatch//src/camera.h Thu Mar 24 16:44:32 2011
+***************
+*** 39,45 ****
+
+ #include <asm/types.h> /* for videodev2.h */
+
+- #include <linux/videodev.h>
+ #include <linux/videodev2.h>
+ #endif
+
+--- 39,44 ----
+***************
+*** 51,57 ****
+ #define RGB_OUT 1
+ #define YUV_OUT 2
+ #define HSV_OUT 4
+- #define CAM_V4L 1
+ #define CAM_V4L2 2
+
+ struct buffer
+--- 50,55 ----
+***************
+*** 111,118 ****
+ int v4l2_close_device (PyCameraObject* self);
+ int v4l2_open_device (PyCameraObject* self);
+
+- /* internal functions specific to v4l */
+- int v4l_open_device (PyCameraObject* self);
+- int v4l_init_device(PyCameraObject* self);
+- int v4l_start_capturing(PyCameraObject* self);
+ #endif
+--- 109,112 ----
diff --git a/python/pygame/pygame.SlackBuild b/python/pygame/pygame.SlackBuild
index d2a6a8db78..cabc340de3 100644
--- a/python/pygame/pygame.SlackBuild
+++ b/python/pygame/pygame.SlackBuild
@@ -2,10 +2,11 @@
## Written by hollywoodb (hollywoodb@fastmail.fm)
# Modified by the SlackBuilds.org project
+# Modified by Bojan Popovic (bocke@slackware-srbija.org), 2014.
NAME=pygame
-VERSION=1.7.1
-BUILD=${BUILD:-3}
+VERSION=${VERSION:-1.9.1}
+BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
if [ -z "$ARCH" ]; then
@@ -23,6 +24,18 @@ OUTPUT=${OUTPUT:-/tmp}
SRCVERSION=${VERSION}release
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+else
+ SLKCFLAGS="-O2"
+fi
+
+set -e
+
rm -rf $PKG
mkdir -p $TMP $PKG $OUTPUT
cd $TMP || exit 1
@@ -36,16 +49,18 @@ find -L . \
\( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
-o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
-# Python programs use the CFLAGS specified used by python itself
-python -u config.py || exit 1
+# A patch borrowed from Arch community repo
+patch -p1 < $CWD/pygame-v4l.patch
+
+python -u config.py
+CFLAGS="$SLKCFLAGS" \
python setup.py install --root=$PKG
find $PKG | xargs file | grep -e "executable" -e "shared object" | grep ELF \
| cut -f 1 -d : | xargs strip --strip-unneeded 2> /dev/null || true
mkdir -p $PKG/usr/doc/$NAME-$VERSION
-cp -a PKG-INFO WHATSNEW install.html readme.txt docs/* examples \
- $PKG/usr/doc/$NAME-$VERSION
+cp -a WHATSNEW README.txt $PKG/usr/doc/$NAME-$VERSION
cat $CWD/$NAME.SlackBuild > $PKG/usr/doc/$NAME-$VERSION/$NAME.SlackBuild
mkdir -p $PKG/install
diff --git a/python/pygame/pygame.info b/python/pygame/pygame.info
index 15d50c8c34..5b60ed6d22 100644
--- a/python/pygame/pygame.info
+++ b/python/pygame/pygame.info
@@ -1,10 +1,10 @@
PRGNAM="pygame"
-VERSION="1.7.1"
+VERSION="1.9.1"
HOMEPAGE="http://www.pygame.org/"
-DOWNLOAD="http://www.pygame.org/ftp/pygame-1.7.1release.tar.gz"
-MD5SUM="05d86d1af446f79411359400951053b7"
+DOWNLOAD="http://www.pygame.org/ftp/pygame-1.9.1release.tar.gz"
+MD5SUM="1c4cdc708d17c8250a2d78ef997222fc"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
-REQUIRES="smpeg"
-MAINTAINER="hollywoodb"
-EMAIL="hollywoodb@fastmail.fm"
+REQUIRES="smpeg portmidi"
+MAINTAINER="Bojan Popovic"
+EMAIL="bocke@slackware-srbija.org"