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authorponce <matteo.bernardini@gmail.com>2012-08-28 09:56:30 +0200
committerponce <matteo.bernardini@gmail.com>2012-08-28 10:01:48 +0200
commitf38e4d11b2b62998a6c6ea7b28fc1650af0175f4 (patch)
tree6333ca67a384e6e4c01fabab9b1907dede1c7810 /perl
parent0123ec4bc5a69bf787ded6460f8ee98e2bd22461 (diff)
downloadslackbuilds-f38e4d11b2b62998a6c6ea7b28fc1650af0175f4.tar.gz
perl/perl-Term-Animation: Fixed dep information
Diffstat (limited to 'perl')
-rw-r--r--perl/perl-Term-Animation/README2
1 files changed, 0 insertions, 2 deletions
diff --git a/perl/perl-Term-Animation/README b/perl/perl-Term-Animation/README
index 042f2f8dca..f2351d9184 100644
--- a/perl/perl-Term-Animation/README
+++ b/perl/perl-Term-Animation/README
@@ -5,5 +5,3 @@ ASCII art. Each ASCII 'sprite' is given one or more frames, and
placed into the animation as an 'animation object'. An animation
object can have a callback routine that controls the position and
frame of the object.
-
-Requires perl-Curses available at SlackBuilds.org