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author | Robby Workman <rworkman@slackbuilds.org> | 2011-03-14 14:11:51 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2011-03-14 17:31:56 -0500 |
commit | 4239f4fa557fb7db20b4a0663e9695c9a901854a (patch) | |
tree | ca12f01bbcab1dc07221e062e47a7619dccd1ebd /libraries | |
parent | c7e87d0780141841a2a0ebd1887b25172c5c0f57 (diff) | |
download | slackbuilds-4239f4fa557fb7db20b4a0663e9695c9a901854a.tar.gz |
libsndfile is no longer mentioned as a dep in README files.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'libraries')
-rw-r--r-- | libraries/SFML/README | 33 | ||||
-rw-r--r-- | libraries/aubio/README | 2 | ||||
-rw-r--r-- | libraries/libgig/README | 2 | ||||
-rw-r--r-- | libraries/libmirage/README | 2 |
4 files changed, 2 insertions, 37 deletions
diff --git a/libraries/SFML/README b/libraries/SFML/README index 33d1ce7240..1027cd0bd0 100644 --- a/libraries/SFML/README +++ b/libraries/SFML/README @@ -4,35 +4,4 @@ of several packages to perfectly suit your needs. You can use SFML as a minimal windowing system to interface with OpenGL, or as a fully-featured multimedia library for building games or interactive programs.' -Main features: -* Portable - SFML compiles on standard platforms like Windows (98, 2000, XP, Vista) - and Unix systems (Linux, Mac OS X). As the library grows up, support - for more operating systems will be added. -* Object-oriented - SFML is written in C++ and provides an efficient, object-oriented - design. It relies on standard patterns and idioms to provide a simple - and robust framework. -* Easy to use - SFML aims at being easy to manipulate. Effort is put on internal code - to provide the simplest public interface. -* Flexible - Instead of being one big API, SFML rather contains a lot of small - packages, that can be chosen and combined according to the intended - usage. You can use only the base package to get input and windowing, - as well as the full graphics package with sprites and post-effects. -* Easily integrable - SFML can be used in one or more windows, and/or can be integrated in - existing interface components. Integration with existing graphical user - interface (GUI) libraries is easy, so that you can add SFML views into - complex interfaces built with Qt, wxWidgets, MFC or whatever. - -SFML is available in the following languages: -* C++ -* C -* .Net (C#, VB.Net, C++/CLI, ...) -* Python -* D -* Ruby - -This requires OpenAL and libsndfile. +This requires OpenAL. diff --git a/libraries/aubio/README b/libraries/aubio/README index dfbebe5cec..3f071e2582 100644 --- a/libraries/aubio/README +++ b/libraries/aubio/README @@ -5,4 +5,4 @@ live audio. The name aubio comes from 'audio' with a typo: several transcription errors are likely to be found in the results too. -aubio requires libsndfile, and jack-audio-connection-kit is optional. +jack-audio-connection-kit is an optional dependency. diff --git a/libraries/libgig/README b/libraries/libgig/README index f430dae3c7..69ac1fce8c 100644 --- a/libraries/libgig/README +++ b/libraries/libgig/README @@ -1,3 +1 @@ libgig is a C++ library for loading and modifying Gigasampler and DLS files. - -This requires libsndfile. diff --git a/libraries/libmirage/README b/libraries/libmirage/README index 01fefdfdeb..d407f0a161 100644 --- a/libraries/libmirage/README +++ b/libraries/libmirage/README @@ -6,5 +6,3 @@ Supported image formats ccd, cue, iso, mds, nrg, toc. Experimental image parsers b6t, c2d, cdi, cif, daa. libmirage is part of the userspace-cdemu suite - -This requires libsndfile. |