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authorRobby Workman <rworkman@slackbuilds.org>2011-03-14 14:11:51 -0500
committerRobby Workman <rworkman@slackbuilds.org>2011-03-14 17:31:56 -0500
commit4239f4fa557fb7db20b4a0663e9695c9a901854a (patch)
treeca12f01bbcab1dc07221e062e47a7619dccd1ebd /libraries
parentc7e87d0780141841a2a0ebd1887b25172c5c0f57 (diff)
downloadslackbuilds-4239f4fa557fb7db20b4a0663e9695c9a901854a.tar.gz
libsndfile is no longer mentioned as a dep in README files.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'libraries')
-rw-r--r--libraries/SFML/README33
-rw-r--r--libraries/aubio/README2
-rw-r--r--libraries/libgig/README2
-rw-r--r--libraries/libmirage/README2
4 files changed, 2 insertions, 37 deletions
diff --git a/libraries/SFML/README b/libraries/SFML/README
index 33d1ce7240..1027cd0bd0 100644
--- a/libraries/SFML/README
+++ b/libraries/SFML/README
@@ -4,35 +4,4 @@ of several packages to perfectly suit your needs. You can use SFML as a
minimal windowing system to interface with OpenGL, or as a fully-featured
multimedia library for building games or interactive programs.'
-Main features:
-* Portable
- SFML compiles on standard platforms like Windows (98, 2000, XP, Vista)
- and Unix systems (Linux, Mac OS X). As the library grows up, support
- for more operating systems will be added.
-* Object-oriented
- SFML is written in C++ and provides an efficient, object-oriented
- design. It relies on standard patterns and idioms to provide a simple
- and robust framework.
-* Easy to use
- SFML aims at being easy to manipulate. Effort is put on internal code
- to provide the simplest public interface.
-* Flexible
- Instead of being one big API, SFML rather contains a lot of small
- packages, that can be chosen and combined according to the intended
- usage. You can use only the base package to get input and windowing,
- as well as the full graphics package with sprites and post-effects.
-* Easily integrable
- SFML can be used in one or more windows, and/or can be integrated in
- existing interface components. Integration with existing graphical user
- interface (GUI) libraries is easy, so that you can add SFML views into
- complex interfaces built with Qt, wxWidgets, MFC or whatever.
-
-SFML is available in the following languages:
-* C++
-* C
-* .Net (C#, VB.Net, C++/CLI, ...)
-* Python
-* D
-* Ruby
-
-This requires OpenAL and libsndfile.
+This requires OpenAL.
diff --git a/libraries/aubio/README b/libraries/aubio/README
index dfbebe5cec..3f071e2582 100644
--- a/libraries/aubio/README
+++ b/libraries/aubio/README
@@ -5,4 +5,4 @@ live audio. The name aubio comes from 'audio' with a typo:
several transcription errors are likely to be found in the
results too.
-aubio requires libsndfile, and jack-audio-connection-kit is optional.
+jack-audio-connection-kit is an optional dependency.
diff --git a/libraries/libgig/README b/libraries/libgig/README
index f430dae3c7..69ac1fce8c 100644
--- a/libraries/libgig/README
+++ b/libraries/libgig/README
@@ -1,3 +1 @@
libgig is a C++ library for loading and modifying Gigasampler and DLS files.
-
-This requires libsndfile.
diff --git a/libraries/libmirage/README b/libraries/libmirage/README
index 01fefdfdeb..d407f0a161 100644
--- a/libraries/libmirage/README
+++ b/libraries/libmirage/README
@@ -6,5 +6,3 @@ Supported image formats ccd, cue, iso, mds, nrg, toc.
Experimental image parsers b6t, c2d, cdi, cif, daa.
libmirage is part of the userspace-cdemu suite
-
-This requires libsndfile.