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authorRoberto Metere <roberto@metere.it>2012-04-29 20:53:25 -0400
committerErik Hanson <erik@slackbuilds.org>2012-04-30 00:40:06 -0500
commit29be76243a277496479125c279ab8979637745e3 (patch)
treec68436fe0954be53f1b05356573f1bdd306c4551 /libraries/ogre/slack-desc
parent5496784ac9b321dbadd1f49356d9a6c6c958f0ae (diff)
downloadslackbuilds-29be76243a277496479125c279ab8979637745e3.tar.gz
libraries/ogre: Added (Object-Oriented Graphics Rendering Engine)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description. Line
+# up the first '|' above the ':' following the base package name, and the '|' on
+# the right side marks the last column you can put a character in. You must make
+# exactly 11 lines for the formatting to be correct. It's also customary to
+# leave one space after the ':'.
+
+ |-----handy-ruler------------------------------------------------------|
+ogre: ogre (Object-Oriented Graphics Rendering Engine)
+ogre:
+ogre: OGRE is a scene-oriented, flexible 3D engine written in C++ designed
+ogre: to make it easier and more intuitive for developers to produce
+ogre: applications utilising hardware-accelerated 3D graphics.
+ogre:
+ogre: Homepage: http://www.ogre3d.org/
+ogre:
+ogre:
+ogre:
+ogre: