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author | Roberto Metere <roberto@metere.it> | 2012-04-29 20:53:25 -0400 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2012-04-30 00:40:06 -0500 |
commit | 29be76243a277496479125c279ab8979637745e3 (patch) | |
tree | c68436fe0954be53f1b05356573f1bdd306c4551 /libraries/ogre/slack-desc | |
parent | 5496784ac9b321dbadd1f49356d9a6c6c958f0ae (diff) | |
download | slackbuilds-29be76243a277496479125c279ab8979637745e3.tar.gz |
libraries/ogre: Added (Object-Oriented Graphics Rendering Engine)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'libraries/ogre/slack-desc')
-rw-r--r-- | libraries/ogre/slack-desc | 19 |
1 files changed, 19 insertions, 0 deletions
diff --git a/libraries/ogre/slack-desc b/libraries/ogre/slack-desc new file mode 100644 index 0000000000..fe8b774ff8 --- /dev/null +++ b/libraries/ogre/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. Line +# up the first '|' above the ':' following the base package name, and the '|' on +# the right side marks the last column you can put a character in. You must make +# exactly 11 lines for the formatting to be correct. It's also customary to +# leave one space after the ':'. + + |-----handy-ruler------------------------------------------------------| +ogre: ogre (Object-Oriented Graphics Rendering Engine) +ogre: +ogre: OGRE is a scene-oriented, flexible 3D engine written in C++ designed +ogre: to make it easier and more intuitive for developers to produce +ogre: applications utilising hardware-accelerated 3D graphics. +ogre: +ogre: Homepage: http://www.ogre3d.org/ +ogre: +ogre: +ogre: +ogre: |