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author | Christopher Reimer <reimer.christopher@freenet.de> | 2010-09-12 10:56:33 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-09-12 23:08:54 -0500 |
commit | baf1d03ebc32f0b1e8188d4f0cf504f8cd98ee46 (patch) | |
tree | de26b529456759268929bbc4e66f924509ccf76e /libraries/libva/README | |
parent | 009a9a6bb78844351eddffd33cd9ef202419ccb5 (diff) | |
download | slackbuilds-baf1d03ebc32f0b1e8188d4f0cf504f8cd98ee46.tar.gz |
libraries/libva: Added (Video Acceleration API)
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'libraries/libva/README')
-rw-r--r-- | libraries/libva/README | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/libraries/libva/README b/libraries/libva/README new file mode 100644 index 0000000000..ecc7a6927b --- /dev/null +++ b/libraries/libva/README @@ -0,0 +1,8 @@ +The main motivation for VAAPI (Video Acceleration API) is to enable +hardware accelerated video decode/encode at various entry-points +(VLD, IDCT, Motion Compensation etc.) for the prevailing coding +standards today (MPEG-2, MPEG-4 ASP/H.263, MPEG-4 AVC/H.264, and +VC-1/VMW3). Extending XvMC was considered, but due to its original +design for MPEG-2 MotionComp only, it made more sense to design an +interface from scratch that can fully expose the video decode +capabilities in today's GPUs. |