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author | Menno Duursma <druiloor@zonnet.nl> | 2010-05-12 23:29:52 +0200 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-05-12 23:29:52 +0200 |
commit | 534a98b2aad643d3ae2e301b48d0150427b9a1af (patch) | |
tree | 081bf2b0302f038325c5b429d88ea146eb8fa4a6 /libraries/agg/README | |
parent | 0a184afde9741edc40e81d2fd459746f618ed17f (diff) | |
download | slackbuilds-534a98b2aad643d3ae2e301b48d0150427b9a1af.tar.gz |
libraries/agg: Added to 12.2 repository
Diffstat (limited to 'libraries/agg/README')
-rw-r--r-- | libraries/agg/README | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/libraries/agg/README b/libraries/agg/README new file mode 100644 index 0000000000..0938e7ed03 --- /dev/null +++ b/libraries/agg/README @@ -0,0 +1,11 @@ +Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic +library, written in industrially standard C++. The terms and conditions +of use AGG are described on The License page. AGG doesn't depend on any +graphic API or technology. Basically, you can think of AGG as of a +rendering engine that produces pixel images in memory from some vectorial +data. But of course, AGG can do much more than that. The ideas and the +philosophy of AGG are: +* Anti-Aliasing * Subpixel Accuracy * The highest possible quality +* High performance * Platform independence and compatibility +* Flexibility and extensibility * Lightweight design +* Reliability and stability (including numerical stability) |