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author | dsomero <xgizzmo@gmail.com> | 2010-05-19 21:17:00 -0400 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-20 23:25:14 -0500 |
commit | 8ecfe85246a726c73e4b162e894fbd9328745b82 (patch) | |
tree | 4854d2b20382ed31e7badfd4891d2d6a33cd16ac /libraries/agg/README | |
parent | 60e8294a3ec1952e9da64ccb7e40600c95e821e0 (diff) | |
download | slackbuilds-8ecfe85246a726c73e4b162e894fbd9328745b82.tar.gz |
libraries/agg: Removed (build failure)
This looks to be a libtool problem...
Diffstat (limited to 'libraries/agg/README')
-rw-r--r-- | libraries/agg/README | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/libraries/agg/README b/libraries/agg/README deleted file mode 100644 index 0938e7ed03..0000000000 --- a/libraries/agg/README +++ /dev/null @@ -1,11 +0,0 @@ -Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic -library, written in industrially standard C++. The terms and conditions -of use AGG are described on The License page. AGG doesn't depend on any -graphic API or technology. Basically, you can think of AGG as of a -rendering engine that produces pixel images in memory from some vectorial -data. But of course, AGG can do much more than that. The ideas and the -philosophy of AGG are: -* Anti-Aliasing * Subpixel Accuracy * The highest possible quality -* High performance * Platform independence and compatibility -* Flexibility and extensibility * Lightweight design -* Reliability and stability (including numerical stability) |