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authordsomero <xgizzmo@gmail.com>2010-05-26 20:07:11 -0400
committerDavid Somero <xgizzmo@slackbuilds.org>2010-05-26 23:56:57 -0500
commitcb825fcdc6199ab1be1e8e9473c086eba3970e64 (patch)
treee949be3cf1949284843869bf795c6352943497a7 /libraries/agg/README
parentb6b256c666df261d52ea395c8981e615d558c5f6 (diff)
downloadslackbuilds-cb825fcdc6199ab1be1e8e9473c086eba3970e64.tar.gz
Revert "libraries/agg: Removed (build failure)"
This reverts commit 8ecfe85246a726c73e4b162e894fbd9328745b82. Fixed libtool error and .pc file. Cleaned up build.
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+Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic
+library, written in industrially standard C++. The terms and conditions
+of use AGG are described on The License page. AGG doesn't depend on any
+graphic API or technology. Basically, you can think of AGG as of a
+rendering engine that produces pixel images in memory from some vectorial
+data. But of course, AGG can do much more than that. The ideas and the
+philosophy of AGG are:
+* Anti-Aliasing * Subpixel Accuracy * The highest possible quality
+* High performance * Platform independence and compatibility
+* Flexibility and extensibility * Lightweight design
+* Reliability and stability (including numerical stability)