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authorAlexander Bruy <alexander.bruy@gmail.com>2012-12-09 21:30:32 +0100
committerdsomero <xgizzmo@slackbuilds.org>2012-12-11 16:23:04 -0500
commit4df299d1db626fa96330189a5bd55805b91d8c27 (patch)
tree147014b6e4943cf5312937a5e8857cde2852cc83 /graphics/osgEarth/slack-desc
parentab23152f318684408f6dee2057d7fd9be60ac113 (diff)
downloadslackbuilds-4df299d1db626fa96330189a5bd55805b91d8c27.tar.gz
graphics/osgEarth: Added (Terrain rendering toolkit).
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+osgEarth: osgEarth (Terrain rendering toolkit)
+osgEarth:
+osgEarth: osgEarth is a C++ terrain rendering toolkit. Just create a simple XML
+osgEarth: file, point it at your imagery, elevation, and vector data, load it
+osgEarth: into your favorite OpenSceneGraph application, and go!
+osgEarth: osgEarth supports all kinds of data and comes with lots of examples
+osgEarth: to help you get up and running quickly and easily.
+osgEarth:
+osgEarth: Project homepage: http://osgearth.org/
+osgEarth:
+osgEarth: