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author | Christoph Willing <chris.willing@iinet.net.au> | 2015-03-20 06:17:49 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-03-20 06:22:01 +0700 |
commit | fe357de360cac800800b2bf158da806f72cfe11c (patch) | |
tree | 04996ffae8675aa0c10b4b02c4c258959d61cdf2 /graphics/opencollada/README | |
parent | cf6ca2b23c8ab2d2bad0607ba49b16bdace15dc1 (diff) | |
download | slackbuilds-fe357de360cac800800b2bf158da806f72cfe11c.tar.gz |
graphics/opencollada: Added (COLLADA plugin library & SDK).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'graphics/opencollada/README')
-rw-r--r-- | graphics/opencollada/README | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/graphics/opencollada/README b/graphics/opencollada/README new file mode 100644 index 0000000000..ef71675a2c --- /dev/null +++ b/graphics/opencollada/README @@ -0,0 +1,16 @@ +COLLADA(TM) defines an XML-based schema to make it easy to transport 3D assets +between applications - enabling diverse 3D authoring and content processing +tools to be combined into a production pipeline. The intermediate language +provides comprehensive encoding of visual scenes including: geometry, shaders +and effects, physics, animation, kinematics, and even multiple version +representations of the same asset.COLLADA FX enables leading 3D authoring tools +to work effectively together to create shader and effects applications and +assets to be authored and packaged using OpenGL® Shading Language, Cg, CgFX, +and DirectX® FX. + +OpenCOLLADA provides COLLADAMax and COLLADAMaya, a new implementation of a +3ds Max or Maya plug-ins to export scene or parts of it to a COLLADA file, +released under an MIT-license. In contrast to other existing COLLADA exporters, +these new plug-ins do not store the COLLADA document in an intermediate data +model but writes it directly to file. This leads to a dramatic reduction of +memory consumption and to much better performance. |