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author | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2022-03-05 09:43:51 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2022-03-05 09:43:51 +0700 |
commit | 84a55ba7aa1ac89f0c9e4bebdfa4ad34651ac513 (patch) | |
tree | dc0036e192573a886e53525aa664399f0655a900 /graphics/freewrl/README | |
parent | 85784768c0c002b9409cdd269b3885f34ea9f932 (diff) | |
download | slackbuilds-84a55ba7aa1ac89f0c9e4bebdfa4ad34651ac513.tar.gz |
graphics/freewrl: Removed (no maintainer, ftbfs).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'graphics/freewrl/README')
-rw-r--r-- | graphics/freewrl/README | 21 |
1 files changed, 0 insertions, 21 deletions
diff --git a/graphics/freewrl/README b/graphics/freewrl/README deleted file mode 100644 index 17d92f5b7f..0000000000 --- a/graphics/freewrl/README +++ /dev/null @@ -1,21 +0,0 @@ -freewrl (3D Viewer) - -FreeWRL has had an impressive track record, is here to stay. X3D -Components get added, problems get resolved. Program with GLSL Shaders -using the X3D Shaders Component, put your models exactly where you want -them with the Geospatial Component, or just throw triangles to the screen -as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres, -Boxes, Cubes; the list goes on and on. - -With royalty free open standards, your models will continue to render, -year after year. - -Additional options: - -By default the SlackBuild compiles with native OpenGL. To override it, -pass MESA=yes. - -For generating the documentation: DOCS=yes - -To use OpenCL (requires an OpenCL API) define the OpenCL API path using: -OCL_PATH= |