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authorWilly Sudiarto Raharjo <willysr@slackbuilds.org>2022-03-05 09:43:51 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2022-03-05 09:43:51 +0700
commit84a55ba7aa1ac89f0c9e4bebdfa4ad34651ac513 (patch)
treedc0036e192573a886e53525aa664399f0655a900 /graphics/freewrl/README
parent85784768c0c002b9409cdd269b3885f34ea9f932 (diff)
downloadslackbuilds-84a55ba7aa1ac89f0c9e4bebdfa4ad34651ac513.tar.gz
graphics/freewrl: Removed (no maintainer, ftbfs).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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-freewrl (3D Viewer)
-
-FreeWRL has had an impressive track record, is here to stay. X3D
-Components get added, problems get resolved. Program with GLSL Shaders
-using the X3D Shaders Component, put your models exactly where you want
-them with the Geospatial Component, or just throw triangles to the screen
-as Extrusions, IndexedFaceSets, TriangleSets, Circle2D, Disk2D, Spheres,
-Boxes, Cubes; the list goes on and on.
-
-With royalty free open standards, your models will continue to render,
-year after year.
-
-Additional options:
-
-By default the SlackBuild compiles with native OpenGL. To override it,
-pass MESA=yes.
-
-For generating the documentation: DOCS=yes
-
-To use OpenCL (requires an OpenCL API) define the OpenCL API path using:
-OCL_PATH=