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authorDavid Spencer <baildon.research@googlemail.com>2015-12-23 19:07:35 +0000
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-01-17 09:40:16 +0700
commitb0b6d7064731a51a1025a4283e36632f82f320f6 (patch)
tree3ea7a2b991e0a9659453ce5b9b1e9e733b0c2220 /graphics/darktable/README
parent0b9b709d493a5c4af2bb747428e5ffec66e1170c (diff)
downloadslackbuilds-b0b6d7064731a51a1025a4283e36632f82f320f6.tar.gz
graphics/darktable: Updated for version 2.0.0.
Signed-off-by: David Spencer <baildon.research@googlemail.com> Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
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@@ -5,17 +5,22 @@ and enhance them. This project tries to fill the gap between the many
excellent existing free raw converters and image management tools (such
as ufraw or f-spot).
-To run darktable, your processor must support SSE2 instructions
-(i.e. Pentium 4 or higher, or Athlon 64 or higher).
+The Darktable project strongly recommends that you should build and run
+darktable on x86_64 if possible. The i686 build will not give you a
+satisfactory user experience. As an absolute minimum, your processor
+must support SSE2 instructions (i.e. Pentium 4 or higher, or Athlon 64
+or higher).
The following are optional dependencies:
GraphicsMagick - for importing a wide range of non-RAW image formats
-openjpeg - for exporting images in JPEG 2000 format
-libwebp - for exporting images in WebP format
-flickcurl - for exporting images to Flickr
-json-glib - for exporting images to Facebook
-colord - for colour profile management
+openjpeg1 - for exporting images in JPEG 2000 format
+libwebp - for exporting images in WebP format
+flickcurl - for exporting images to Flickr
+json-glib - for exporting images to Facebook
+colord - for colour profile management
+colord-gtk - for colour profile management
+osm-gps-map - for map georeferencing
If you have nVidia or AMD/ATI graphics with more than 1Gb of memory,
either nvidia-driver or amd-app-sdk is an optional runtime dependency.