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authorDavid Spencer <baildon.research@googlemail.com>2016-06-09 08:16:51 +0100
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-06-10 08:02:42 +0700
commit3899791292469579127b573cdeb701d3164e5c87 (patch)
tree4f5c07c949f93f47bc7402db6e10d69a9dd3570e /gis/osgEarth/slack-desc
parenta89dcbec0d12a8165d69ffd1b3834fddb4c0cfb7 (diff)
downloadslackbuilds-3899791292469579127b573cdeb701d3164e5c87.tar.gz
gis/osgEarth: Moved from graphics/ category.
Signed-off-by: David Spencer <baildon.research@googlemail.com>
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+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+osgEarth: osgEarth (Terrain rendering toolkit)
+osgEarth:
+osgEarth: osgEarth is a C++ terrain rendering toolkit. Just create a simple XML
+osgEarth: file, point it at your imagery, elevation, and vector data, load it
+osgEarth: into your favorite OpenSceneGraph application, and go!
+osgEarth: osgEarth supports all kinds of data and comes with lots of examples
+osgEarth: to help you get up and running quickly and easily.
+osgEarth:
+osgEarth: Project homepage: http://osgearth.org/
+osgEarth:
+osgEarth: