diff options
author | B. Watson <yalhcru@gmail.com> | 2018-08-29 04:17:07 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-09-01 07:32:28 +0700 |
commit | 8ed58d113df28360e2f55959f40f8fea07e7b3f7 (patch) | |
tree | ac021612067fe33636ca0b8eb22e364a844f5089 /games | |
parent | e82d7a735d373e4f478a59024735b014a9307277 (diff) | |
download | slackbuilds-8ed58d113df28360e2f55959f40f8fea07e7b3f7.tar.gz |
games/xroar: Updated for version 0.35.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games')
-rw-r--r-- | games/xroar/ChangeLog.old | 32 | ||||
-rw-r--r-- | games/xroar/README | 12 | ||||
-rw-r--r-- | games/xroar/alsa_first.diff | 23 | ||||
-rw-r--r-- | games/xroar/slack-desc | 6 | ||||
-rw-r--r-- | games/xroar/xroar.SlackBuild | 90 | ||||
-rw-r--r-- | games/xroar/xroar.info | 8 |
6 files changed, 88 insertions, 83 deletions
diff --git a/games/xroar/ChangeLog.old b/games/xroar/ChangeLog.old new file mode 100644 index 0000000000..8a18244fb1 --- /dev/null +++ b/games/xroar/ChangeLog.old @@ -0,0 +1,32 @@ +# 20161016 bkw: +# - update for 0.34.5 +# - move binary to /usr/games +# - mention SDL2 in README +# - fix jack option (--with-jack, not --enable-jack) + +# 20150912 bkw: +# - update for 0.33.2 +# - use upstream's man page, get rid of mine + +# 20140824 bkw: +# - update for 0.32 +# - somehow I lost the POD source to the man page, recreate from xroar.6 + +# 20140313 bkw: +# - update for 0.31.1 +# - change download link to upstream's, looks OK now +# - update alsa_first.diff (module.c -> src/module.c) +# - update man page (new options, convert to POD) +# - add jack support + +# 20130617 bkw: +# - update for 0.29.5 + +# 20121218 bkw: +# - update for 0.28.1 +# - change download link to my own server, since upstream changes their URL +# for every release +# - include missing .png file for HTML doc +# - add patch to prefer ALSA over OSS +# - LDFLAGS=-lm (wasn't needed for old version) +# - mention gtkglext in README as an optional dep diff --git a/games/xroar/README b/games/xroar/README index c01c0256e3..841ac802da 100644 --- a/games/xroar/README +++ b/games/xroar/README @@ -4,7 +4,7 @@ XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows. Due to hardware similarities, XRoar also emulates the Tandy Colour Computer (CoCo) models 1 & 2. -Optional dependenies: +Optional dependencies: gtkglext - if you want a full GTK+ user interface, install gtkglext before building xroar. If gtkglext is installed, you can build @@ -15,10 +15,12 @@ jack-audio-connection-kit - if you want to use JACK for audio output, environment before building xroar. If JACK audio has x-runs, try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'. -SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar. - I haven't noticed any difference between xroar built with SDL1 or SDL2, - but the option is there in case you need it. If SDL2 is installed, - you can build without it by setting SDL2=no in the environment. +Other build options (environment variables): + +OSS - use OSS for audio? Default is "no", export OSS="yes" to enable. + Most users won't need this. + +PULSE - use PulseAudio? Default is "yes", export PULSE="no" to disable. To usefully emulate the Dragon or CoCo, you will need the images of the system ROMs for the target system. The ROM images must be copied to diff --git a/games/xroar/alsa_first.diff b/games/xroar/alsa_first.diff deleted file mode 100644 index 5511dd4a1e..0000000000 --- a/games/xroar/alsa_first.diff +++ /dev/null @@ -1,23 +0,0 @@ -diff -Naur xroar-0.31.1/src/module.c xroar-0.31.1.patched/src/module.c ---- xroar-0.31.1/src/module.c 2013-12-04 02:38:24.000000000 -0500 -+++ xroar-0.31.1.patched/src/module.c 2014-03-14 01:03:20.000000000 -0400 -@@ -90,6 +90,9 @@ - #ifdef HAVE_SUN_AUDIO - &sound_sun_module, - #endif -+#ifdef HAVE_ALSA_AUDIO -+ &sound_alsa_module, -+#endif - #ifdef HAVE_OSS_AUDIO - &sound_oss_module, - #endif -@@ -104,9 +107,6 @@ - #ifdef HAVE_SDL - &sound_sdl_module, - #endif --#ifdef HAVE_ALSA_AUDIO -- &sound_alsa_module, --#endif - #ifdef HAVE_JACK_AUDIO - &sound_jack_module, - #endif diff --git a/games/xroar/slack-desc b/games/xroar/slack-desc index 921de8d0f2..b2c656dbf9 100644 --- a/games/xroar/slack-desc +++ b/games/xroar/slack-desc @@ -13,7 +13,7 @@ xroar: DS and Windows. Due to hardware similarities, XRoar also emulates xroar: the Tandy Colour Computer (CoCo) models 1 & 2. xroar: xroar: This package is built with: -xroar: GtkGLExt: @GTKGLEXT@ -xroar: JACK support: @JACK@ -xroar: SDL version: @SDLVER@ +xroar: SDL version: @SDLVER@ | GtkGLExt: @GTKGLEXT@ +xroar: PulseAudio: @PULSE@ | OSS audio: @OSS@ | JACK audio: @JACK@ +xroar: xroar: Included ROMs: @ROMS@ diff --git a/games/xroar/xroar.SlackBuild b/games/xroar/xroar.SlackBuild index a3144c3183..d6de5dd106 100644 --- a/games/xroar/xroar.SlackBuild +++ b/games/xroar/xroar.SlackBuild @@ -6,49 +6,24 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20180828 bkw: +# - update for 0.35 +# - build with --without-oss by default, add OSS=yes option +# - get rid of alsa_first.diff (doesn't apply any more anyway) +# - add PULSE=no option +# - move cruft out of here & into ChangeLog.old +# - SDL 1.x build broke in 0.35, so remove SDL2=no and add SDL2 +# to REQUIRES. + # 20170822 bkw: # - update for 0.34.8 # - add SDL2=no and GTKGLEXT=no options, mostly for my own testing # - record build options in slack-desc -# 20170122 bkw: -# - update for 0.34.7 - -# 20161016 bkw: -# - update for 0.34.5 -# - move binary to /usr/games -# - mention SDL2 in README -# - fix jack option (--with-jack, not --enable-jack) - -# 20150912 bkw: -# - update for 0.33.2 -# - use upstream's man page, get rid of mine - -# 20140824 bkw: -# - update for 0.32 -# - somehow I lost the POD source to the man page, recreate from xroar.6 - -# 20140313 bkw: -# - update for 0.31.1 -# - change download link to upstream's, looks OK now -# - update alsa_first.diff (module.c -> src/module.c) -# - update man page (new options, convert to POD) -# - add jack support - -# 20130617 bkw: -# - update for 0.29.5 - -# 20121218 bkw: -# - update for 0.28.1 -# - change download link to my own server, since upstream changes their URL -# for every release -# - include missing .png file for HTML doc -# - add patch to prefer ALSA over OSS -# - LDFLAGS=-lm (wasn't needed for old version) -# - mention gtkglext in README as an optional dep +# 20170122 bkw: update for 0.34.7 PRGNAM=xroar -VERSION=${VERSION:-0.34.8} +VERSION=${VERSION:-0.35} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -88,22 +63,37 @@ rm -rf $PRGNAM-$VERSION tar xvf $CWD/$PRGNAM-$VERSION.tar.gz cd $PRGNAM-$VERSION chown -R root:root . -find -L . \ - \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 -o -perm 511 \) \ - -exec chmod 755 {} \; -o \ - \( -perm 666 -o -perm 664 -o -perm 600 -o -perm 444 -o -perm 440 -o -perm 400 \) \ - -exec chmod 644 {} \; +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# Most users will want to leave OSS and PULSE alone. + +# Can't check ldd output to see if OSS is built-in, so take +# some care to leave the value of OSS presentable for use in +# the slack-desc. +OSS="${OSS:-no}" +case "$OSS" in + y*|Y*) OSS=yes ;; + *) OSS=no ;; +esac -# Have the emulator try ALSA before OSS. This prevents the emu from -# taking over the ALSA device when using OSS emulation (stops other -# apps from making any sound at all!) -patch -p1 < $CWD/alsa_first.diff +[ "$OSS" = "yes" ] || OSSOPT="--without-oss" +[ "${PULSE:-yes}" = "yes" ] || PULSEOPT="--without-pulse" # Not sure why anyone would need this, but it's easy to support. JACKOPT="--without-jack" [ "${JACK:-no}" = "yes" ] && JACKOPT="--with-jack" -[ "${SDL2:-yes}" = "no" ] && SDL2OPT="--without-sdl2" +# 20180829 bkw: SDL 1.x build is broken in xroar-0.35! If upstream +# fixes it, uncomment the SDL2 check below, remove SDL2 from REQUIRES +# in the .info file, and re-add this to the README: + +## SDL2 - if you prefer SDL2 to SDL1, install SDL2 before building xroar. +## I haven't noticed any difference between xroar built with SDL1 or SDL2, +## but the option is there in case you need it. If SDL2 is installed, +## you can build without it by setting SDL2=no in the environment. + +#[ "${SDL2:-yes}" = "no" ] && SDL2OPT="--without-sdl2" [ "${GTKGLEXT:-yes}" = "no" ] && GTKGLOPT="--without-gtkgl" @@ -113,7 +103,7 @@ LDFLAGS="-lm" \ CFLAGS="$SLKCFLAGS" \ CXXFLAGS="$SLKCFLAGS" \ ./configure \ - $JACKOPT $SDL2OPT $GTKGLOPT \ + $OSSOPT $PULSEOPT $JACKOPT $SDL2OPT $GTKGLOPT \ --bindir=/usr/games \ --prefix=/usr \ --libdir=/usr/lib${LIBDIRSUFFIX} \ @@ -131,10 +121,12 @@ strip $PKG/usr/games/$PRGNAM SDLVER=1.2 JACK=no GTKGLEXT=no +PULSE=no ldd $PKG/usr/games/$PRGNAM > ldd.tmp -grep -q libSDL2 ldd.tmp && SDLVER=2 +grep -q libSDL2 ldd.tmp && SDLVER=2.0 grep -q libjack ldd.tmp && JACK=yes grep -q libgtkglext ldd.tmp && GTKGLEXT=yes +grep -q libpulse.so ldd.tmp && PULSE=yes # man page needs to be in section 6, since this is in games/ mkdir -p $PKG/usr/man/man6 @@ -198,6 +190,8 @@ sed -e "s,@JACK@,$JACK," \ -e "s,@SDLVER@,$SDLVER," \ -e "s,@GTKGLEXT@,$GTKGLEXT," \ -e "s,@ROMS@,$ROMS," \ + -e "s,@PULSE@,$PULSE," \ + -e "s,@OSS@,$OSS," \ $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh diff --git a/games/xroar/xroar.info b/games/xroar/xroar.info index a6103b4a6a..56d610c51e 100644 --- a/games/xroar/xroar.info +++ b/games/xroar/xroar.info @@ -1,10 +1,10 @@ PRGNAM="xroar" -VERSION="0.34.8" +VERSION="0.35" HOMEPAGE="http://www.6809.org.uk/dragon/xroar.shtml" -DOWNLOAD="http://www.6809.org.uk/xroar/dl/0.34/xroar-0.34.8.tar.gz" -MD5SUM="0bc89467646ffbcf1dd4fd2939889ea0" +DOWNLOAD="http://www.6809.org.uk/xroar/dl/0.35/xroar-0.35.tar.gz" +MD5SUM="c786d5fee430a066a6cc0e1b048907d1" DOWNLOAD_x86_64="" MD5SUM_x86_64="" -REQUIRES="" +REQUIRES="SDL2" MAINTAINER="B. Watson" EMAIL="yalhcru@gmail.com" |