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authorB. Watson <yalhcru@gmail.com>2016-07-29 13:47:35 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2016-08-13 07:22:55 +0700
commita4f7b6e497757caa38c08fb33c0a8ef5a77fdff6 (patch)
treec20c59c9f122475a378101d4b70fa7696067e066 /games
parent045f27f8c24340d8e386867a1fe52609615c15ef (diff)
downloadslackbuilds-a4f7b6e497757caa38c08fb33c0a8ef5a77fdff6.tar.gz
games/mame: Updated for version 0.176.
Diffstat (limited to 'games')
-rw-r--r--games/mame/README5
-rw-r--r--games/mame/mame.SlackBuild99
-rw-r--r--games/mame/mame.info6
-rw-r--r--games/mame/mame.ini2
-rw-r--r--games/mame/slack-desc2
5 files changed, 78 insertions, 36 deletions
diff --git a/games/mame/README b/games/mame/README
index 75c9eafa8e..bc136a5b64 100644
--- a/games/mame/README
+++ b/games/mame/README
@@ -13,3 +13,8 @@ separate MESS build or binary.
This build requires around 2GB of storage in /tmp (or whatever you set
TMP to in the environment).
+
+Optionally, MAME can be built with a debugger for emulated ROM
+code. You don't need this just to play the games; it's mainly useful
+for developing MAME itself. To build the debugger, first install qt5,
+then set QTDEBUG=yes in the environment before building mame.
diff --git a/games/mame/mame.SlackBuild b/games/mame/mame.SlackBuild
index 452b4061ff..ae7f9afebd 100644
--- a/games/mame/mame.SlackBuild
+++ b/games/mame/mame.SlackBuild
@@ -18,8 +18,27 @@
# - Use icon extracted from mame.ico in the source
# - Update .ini file slightly (sound=sdl, not sound=1)
+# 20160721 bkw:
+# - Updated for v0.175 (again, after missing several releases)
+# - Update ARCH stuff, i486 => i586
+# - Add missing mame.6 and mess.6 man pages (whoops!)
+# - man pages now in docs/man/ instead of src/osd/sdl/
+# - Don't modify the *.1 man pages to put them in section 6 any more
+# - Symlink mame -> mess in /usr/games (to keep old frontends working)
+# - Disable QT debugger by default, as it now requires qt5 and I don't
+# want qt5 as a hard dep for this... how many people who install mame
+# are *really* going to debug the game ROM code?
+# - Add QTDEBUG=yes option for people who really want the debugger,
+# make slack-desc say whether or not it's enabled.
+# - Upstream removed 'testkeys', stop trying to install it.
+
+# 20160728 bkw:
+# - Updated for v0.176. Upstream does a release on the last Wednesday
+# of every month. I doubt I'm going to find time to update this
+# script 12 times a year, but maybe...
+
PRGNAM=mame
-VERSION=${VERSION:-0.167}
+VERSION=${VERSION:-0.176}
BUILD=${BUILD:-1}
TAG=${TAG:-_SBo}
@@ -38,8 +57,8 @@ OUTPUT=${OUTPUT:-/tmp}
# NB nonstandard flags here. Upstream defaults to -O3, so we'll leave
# that as-is. Only the arch-specific stuff goes here.
-if [ "$ARCH" = "i486" ]; then
- SLKCFLAGS="-march=i486 -mtune=i686"
+if [ "$ARCH" = "i586" ]; then
+ SLKCFLAGS="-march=i586 -mtune=i686"
LIBDIRSUFFIX=""
elif [ "$ARCH" = "i686" ]; then
SLKCFLAGS="-march=i686 -mtune=i686"
@@ -52,6 +71,7 @@ else
LIBDIRSUFFIX=""
fi
+# Source extracts to e.g. mame-mame0175/
SHORTNAME=${PRGNAM}${VERSION/./}
DIRNAME=$PRGNAM-$SHORTNAME
@@ -83,9 +103,12 @@ find -L . \
# it uses python to convert XML layout files to C++ code.
# Where possible, use system libraries instead of building the ones
-# bundled with the mame source. However, SBo's lua and Slackware's
-# sqlite3 are too old for mame.
-#USE_SYSTEM_LIB_SQLITE3=1 USE_SYSTEM_LIB_LUA=1 \
+# bundled with the mame source. However, SBo's lua is (still!) too old
+# for mame.
+#USE_SYSTEM_LIB_LUA=1 \
+
+# Upstream dropped sqlite as a dependency, this no longer matters.
+#USE_SYSTEM_LIB_SQLITE3=1 \
# Not going to USE_SYSTEM_LIB_PORTAUDIO or USE_SYSTEM_LIB_PORTMIDI,
# the bundled versions are fine and I don't want a mile-long dependency
@@ -93,12 +116,13 @@ find -L . \
# JDK! In case you're wondering, only the C code in the bundled portmidi
# is built (no Java needed).
-# The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build ignores
-# $PATH when searching for gcc/g++, and won't find my ccache symlinks in
-# /usr/local/bin. On a normal (non-ccache-using) system, these options
-# do nothing (they use the compilers in /usr/bin, which is the default
-# anyway) and you can forget about them. (Mini-rant: PATH has been a
-# standard mechanism on both Unix and DOS/Windows systems for what,
+# The OVERRIDE_CC and OVERRIDE_CXX are there because mame's build
+# ignores $PATH when searching for gcc/g++, and won't find my ccache
+# symlinks in /usr/local/bin. On a normal (non-ccache-using) system,
+# these options do nothing (they use the compilers in /usr/bin, which
+# is the default anyway) and you can forget about them... or, if you use
+# distcc, this will allow it to actually work. (Mini-rant: PATH has been
+# a standard mechanism on both Unix and DOS/Windows systems for what,
# 30 or 40 years now? Come on people...)
# This is purely cosmetic, and can't be set on the make command line.
@@ -108,14 +132,26 @@ sed -i 's/DISTRO := generic/DISTRO := slackware/' makefile
# SDL_INI_PATH needs to contain a $ character. I haven't figured out
# how (or even if) I can pass this through multiple layers of make
# calling genie which calls make again, so screw it:
-sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.c
+sed -i 's,\.;ini,/etc,' src/osd/sdl/sdlmain.cpp
-# Tried several variants of this, none work, ended up using sed:
+# Tried several variants of this, none work, ended up using the sed
+# stuff above.
#SDL_INI_PATH='$$HOME/.mame;/etc' \
+# Previous versions of mame used qt4 for the debugger GUI. Now it's
+# qt5, so I've made it optional (Slackware 14.2 still only has qt4).
+if [ "${QTDEBUG:-no}" = "yes" ]; then
+ QTOPT=1
+ WITHQT="with"
+else
+ QTOPT=0
+ WITHQT="without"
+fi
+
# Having ARCH set in the env will break the build, hence ARCH=""
-make USE_SYSTEM_LIB_EXPAT=1 \
+make USE_QTDEBUG=$QTOPT \
+ USE_SYSTEM_LIB_EXPAT=1 \
USE_SYSTEM_LIB_ZLIB=1 \
USE_SYSTEM_LIB_JPEG=1 \
USE_SYSTEM_LIB_FLAC=1 \
@@ -130,33 +166,33 @@ make USE_SYSTEM_LIB_EXPAT=1 \
SUBTARGET=$PRGNAM
# No 'make install' target, do it manually.
-mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 \
+mkdir -p $PKG/usr/games $PKG/etc $PKG/usr/man/man6 $PKG/usr/man/man1 \
$PKG/usr/share/applications $PKG/usr/share/pixmaps
# Deal with upstream's executable-naming silliness.
[ -e ${PRGNAM}64 ] && mv ${PRGNAM}64 $PRGNAM
[ -e ${PRGNAM}32 ] && mv ${PRGNAM}32 $PRGNAM
-install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/games/$PRGNAM
# .desktop borrowed from Ludovic Lechapt's Debian package.
# Icon extracted from src/mame/osd/windows/mame/mame.ico with icotool.
-gzip -9c < src/osd/sdl/man/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
cat $CWD/desktop/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
cat $CWD/desktop/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
cat $CWD/$PRGNAM.ini > $PKG/etc/$PRGNAM.ini.new
-# Install the tools:
+# Install the binaries:
install -s -m0755 -oroot -groot \
- castool floptool imgtool nlwav \
- testkeys romcmp jedutil unidasm ldresample ldverify \
- regrep srcclean src2html chdman nltool pngcmp split \
- $PKG/usr/games/
-
-# Upstream uses section 1 for their utilities' man pages, we want 6.
-for i in src/osd/sdl/man/*.1; do
- sed '/^\.TH/s,\<1\>,6,' $i | \
- gzip -9c > $PKG/usr/man/man6/$( basename $i .1 ).6.gz
-done
+ $PRGNAM castool chdman floptool imgtool jedutil \
+ ldresample ldverify nltool nlwav pngcmp regrep \
+ romcmp split src2html srcclean unidasm \
+ $PKG/usr/games/
+
+ln -s $PRGNAM $PKG/usr/games/mess
+
+# Install the man pages. mame and mess still have separate man
+# pages, though the binaries are combined now.
+install -m0644 -oroot -groot docs/man/*.1 $PKG/usr/man/man1
+install -m0644 -oroot -groot docs/man/*.6 $PKG/usr/man/man6
+gzip -9 $PKG/usr/man/man?/*.?
# Create empty dirs for the user to populate with ROMs and such.
for i in roms samples artwork ctrlr font cheat; do
@@ -164,11 +200,12 @@ for i in roms samples artwork ctrlr font cheat; do
done
mkdir -p $PKG/usr/doc/${PRGNAM}-$VERSION
-cp docs/* $PKG/usr/doc/${PRGNAM}-$VERSION
+# can't just "cp docs/* ..." because man/ is a dir, set -e kills the script
+cp docs/L* docs/*.* $PKG/usr/doc/${PRGNAM}-$VERSION
cat $CWD/${PRGNAM}.SlackBuild > $PKG/usr/doc/${PRGNAM}-$VERSION/${PRGNAM}.SlackBuild
mkdir -p $PKG/install
-cat $CWD/slack-desc > $PKG/install/slack-desc
+sed "s,@WITHQT@,$WITHQT," $CWD/slack-desc > $PKG/install/slack-desc
cat $CWD/doinst.sh > $PKG/install/doinst.sh
cd $PKG
diff --git a/games/mame/mame.info b/games/mame/mame.info
index 19103b0d45..a0257e3cf9 100644
--- a/games/mame/mame.info
+++ b/games/mame/mame.info
@@ -1,8 +1,8 @@
PRGNAM="mame"
-VERSION="0.167"
+VERSION="0.176"
HOMEPAGE="http://mamedev.org/"
-DOWNLOAD="https://github.com/mamedev/mame/archive/mame0167.tar.gz"
-MD5SUM="70b1e2cde55dc47ca75e401f919fb905"
+DOWNLOAD="https://github.com/mamedev/mame/archive/mame0176.tar.gz"
+MD5SUM="78f2b4ade458bc21d3ab95a4fbe0c03d"
DOWNLOAD_x86_64=""
MD5SUM_x86_64=""
REQUIRES="SDL2_ttf"
diff --git a/games/mame/mame.ini b/games/mame/mame.ini
index a613c52183..8e329f62d2 100644
--- a/games/mame/mame.ini
+++ b/games/mame/mame.ini
@@ -1,4 +1,4 @@
-#Config file for sdlmame, SlackBuilds.org version
+# Config file for mame, SlackBuilds.org version
# Modified from the default mame.ini:
diff --git a/games/mame/slack-desc b/games/mame/slack-desc
index eed7462c68..a5b32741b8 100644
--- a/games/mame/slack-desc
+++ b/games/mame/slack-desc
@@ -15,5 +15,5 @@ mame: on a more modern general-purpose computer. MAME can currently emulate
mame: several thousand different classic arcade video games from the late
mame: 1970s through the modern era.
mame:
-mame:
+mame: This package was built @WITHQT@ the qt5 ROM debugger.
mame: