diff options
author | B. Watson <yalhcru@gmail.com> | 2018-12-21 22:20:54 -0900 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2018-12-21 22:20:54 -0900 |
commit | 5a0f7639dba6f7078e10e70967f247f358f5a065 (patch) | |
tree | 3e8fed999ac1b42482419cb76fe2ab71c83ad326 /games | |
parent | 2952d214f2d3384add7a5f36751cc233716ad7f5 (diff) | |
download | slackbuilds-5a0f7639dba6f7078e10e70967f247f358f5a065.tar.gz |
games/srb2: Added (Sonic Robo Blast 2 game).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games')
-rw-r--r-- | games/srb2/README | 14 | ||||
-rw-r--r-- | games/srb2/doinst.sh | 4 | ||||
-rw-r--r-- | games/srb2/slack-desc | 19 | ||||
-rw-r--r-- | games/srb2/srb2.SlackBuild | 128 | ||||
-rw-r--r-- | games/srb2/srb2.desktop | 9 | ||||
-rw-r--r-- | games/srb2/srb2.info | 22 |
6 files changed, 196 insertions, 0 deletions
diff --git a/games/srb2/README b/games/srb2/README new file mode 100644 index 0000000000..61de91f456 --- /dev/null +++ b/games/srb2/README @@ -0,0 +1,14 @@ +srb2 (Sonic Robo Blast 2 game) + +Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame +built using a modified version of the Doom Legacy port of Doom. SRB2 is +closely inspired by the original Sonic games from the Sega Genesis, and +attempts to recreate the design in 3D. While SRB2 isn't fully completed, +it already features tons of levels, enemies, speed, and quite a lot of +the fun that the original Sonic games provided. + +libgme is an optional dependency for srb2. It will be autodetected if +installed. I'm not 100% sure what libgme does for srb2: it's a "game +music emulation" library, but the game music doesn't sound different to +me when srb2 is built with libgme, and I don't see any config settings +to enable it. I haven't played the entire game yet though... diff --git a/games/srb2/doinst.sh b/games/srb2/doinst.sh new file mode 100644 index 0000000000..696d35bad7 --- /dev/null +++ b/games/srb2/doinst.sh @@ -0,0 +1,4 @@ + +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/srb2/slack-desc b/games/srb2/slack-desc new file mode 100644 index 0000000000..cb086a6ba6 --- /dev/null +++ b/games/srb2/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +srb2: srb2 (Sonic Robo Blast 2 game) +srb2: +srb2: Sonic Robo Blast 2 is a 3D open-source Sonic the Hedgehog fangame +srb2: built using a modified version of the Doom Legacy port of Doom. SRB2 +srb2: is closely inspired by the original Sonic games from the Sega Genesis, +srb2: and attempts to recreate the design in 3D. While SRB2 isn't fully +srb2: completed, it already features tons of levels, enemies, speed, +srb2: and quite a lot of the fun that the original Sonic games provided. +srb2: +srb2: +srb2: diff --git a/games/srb2/srb2.SlackBuild b/games/srb2/srb2.SlackBuild new file mode 100644 index 0000000000..26fb5abb25 --- /dev/null +++ b/games/srb2/srb2.SlackBuild @@ -0,0 +1,128 @@ +#!/bin/sh + +# Slackware build script for srb2 + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +PRGNAM=srb2 +VERSION=${VERSION:-2.1.21} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i586 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i586" ]; then + SLKCFLAGS="-O2 -march=i586 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +rm -rf $PKG +mkdir -p $TMP/$PRGNAM $PKG $OUTPUT +cd $TMP/$PRGNAM +rm -rf SRB2-SRB2_release_$VERSION + +# There's a lot of stuff in the source that we don't need. All the +# --exclude stuff saves 182MB of space in $TMP. +tar xvf $CWD/SRB2-SRB2_release_$VERSION.tar.gz \ + --exclude '*/libs' \ + --exclude '*/android' \ + --exclude '*/windows-installer' \ + --exclude '*/bin' \ + --exclude '*/objs' \ + --exclude '*/tools' + +cd SRB2-SRB2_release_$VERSION + +chown -R root:root . +find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ + \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ + +# Assets (actually WAD files) aren't found in the source, have to download +# them separately. The build actually checks for them & refuses to compile +# if they're missing, which is kinda unfair since it doesn't ship with +# the damn things... To save 208MB of space in $TMP, we symlink the files. +# Can't just touch them, since the md5sums of the files get hardcoded +# into the binary (and it'll refuse to run if they don't match). +DATAFILES="srb2.srb zones.dta player.dta rings.dta music.dta patch.dta" +for i in $DATAFILES; do + ln -s $CWD/$i assets/$i +done + +# As shipped, the path /usr/games/SRB2 is hardcoded in various places +# in the source (no cmake variable to change it). It should be in +# /usr/share/games, not /usr/games, so sed-fest: +sed -i 's,usr/games,usr/share/games,g' \ + src/sdl/i_system.c src/sdl/i_ttf.c \ + src/sdl12/i_system.c src/sdl12/i_ttf.c + +mkdir -p build +cd build + cmake \ + -DCMAKE_C_FLAGS_RELEASE:STRING="$SLKCFLAGS -DNDEBUG" \ + -DCMAKE_CXX_FLAGS_RELEASE:STRING="$SLKCFLAGS -DNDEBUG" \ + -DCMAKE_INSTALL_PREFIX=/usr \ + -DLIB_SUFFIX=${LIBDIRSUFFIX} \ + -DMAN_INSTALL_DIR=/usr/man \ + -DCMAKE_BUILD_TYPE=Release .. + make VERBOSE=1 + #make install/strip DESTDIR=$PKG # don't bother, it's broken +cd .. + +# 'make install' puts all the files in the same dir, so manual install: +mkdir -p $PKG/usr/games $PKG/usr/share/games/SRB2 \ + $PKG/usr/share/pixmaps $PKG/usr/share/applications \ + $PKG/usr/doc/$PRGNAM-$VERSION +install -s -m0755 build/bin/$PRGNAM-$VERSION $PKG/usr/games +ln -s $PRGNAM-$VERSION $PKG/usr/games/$PRGNAM +install -m0644 assets/LICENSE* assets/README* $PKG/usr/doc/$PRGNAM-$VERSION +install -m0644 $PRGNAM.png $PKG/usr/share/pixmaps + +# Install data files from $CWD, not the symlinks in assets/ +echo -n "Copying data files: " +for i in $DATAFILES; do + echo -n "$i " + cat $CWD/$i > $PKG/usr/share/games/SRB2/$i +done +echo + +# desktop file is a modified version of debian/srb2.desktop. I took out +# the absolute paths. +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +# dev and modding docs in doc/, config files for cwiid and various doom +# level editors in extras/. We don't need yet another copy of the GPL +# in doc/, so: +rm -f doc/.gitignore doc/copying +cp -a doc extras $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/srb2/srb2.desktop b/games/srb2/srb2.desktop new file mode 100644 index 0000000000..240596a7df --- /dev/null +++ b/games/srb2/srb2.desktop @@ -0,0 +1,9 @@ +[Desktop Entry] +Name=Sonic Robo Blast 2 +Comment=A free 3D Sonic the Hedgehog fangame closely inspired by the original Sonic games on the Sega Genesis. +Exec=srb2 +Icon=srb2 +Terminal=false +Type=Application +StartupNotify=false +Categories=Game; diff --git a/games/srb2/srb2.info b/games/srb2/srb2.info new file mode 100644 index 0000000000..bffae6cbe0 --- /dev/null +++ b/games/srb2/srb2.info @@ -0,0 +1,22 @@ +PRGNAM="srb2" +VERSION="2.1.21" +HOMEPAGE="https://www.srb2.org/" +DOWNLOAD="https://github.com/STJr/SRB2/archive/SRB2_release_2.1.21/SRB2-SRB2_release_2.1.21.tar.gz \ + http://alam.srb2.org/SRB2/2.1.21-Final/Resources/music.dta \ + http://alam.srb2.org/SRB2/2.1.21-Final/Resources/patch.dta \ + http://alam.srb2.org/SRB2/2.1.21-Final/Resources/player.dta \ + http://alam.srb2.org/SRB2/2.1.21-Final/Resources/rings.dta \ + http://alam.srb2.org/SRB2/2.1.21-Final/Resources/srb2.srb \ + http://alam.srb2.org/SRB2/2.1.21-Final/Resources/zones.dta" +MD5SUM="69c97da9638e3daedec5a8c7be76b5ab \ + 2a4b6ae74a84e990d6e6c81ad0c1309f \ + dbbf8bc6121618ee3be2d5b14650429b \ + cfca0f1c73023cbbd8f844f45480f799 \ + 85901ad4bf94637e5753d2ac2c03ea26 \ + c1b9577687f8a795104aef4600720ea7 \ + 303838c6c534d9540288360fa49cca60" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="SDL2_mixer" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" |