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author | B. Watson <yalhcru@gmail.com> | 2014-03-14 16:35:57 +0700 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2014-03-21 13:01:15 -0500 |
commit | bdafd82aae90befcb289cfc17cbf348c7e17fde8 (patch) | |
tree | 25f25f3c8988b0eca408bb261a795105bbd0cd43 /games/xroar/README | |
parent | 9b10df2f47d271864756879f696846e7d08e3485 (diff) | |
download | slackbuilds-bdafd82aae90befcb289cfc17cbf348c7e17fde8.tar.gz |
games/xroar: Updated for version 0.31.1.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/xroar/README')
-rw-r--r-- | games/xroar/README | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/games/xroar/README b/games/xroar/README index 91b8697649..4968d69380 100644 --- a/games/xroar/README +++ b/games/xroar/README @@ -4,14 +4,21 @@ XRoar is a Dragon emulator for Linux, Unix, Mac OS X, GP32, Nintendo DS and Windows. Due to hardware similarities, XRoar also emulates the Tandy Colour Computer (CoCo) models 1 & 2. -Optional dependency: if you want a full GTK+ user interface, install -gtkglext before building xroar. +Optional dependenies: + +gtkglext - if you want a full GTK+ user interface, install gtkglext + before building xroar. + +jack-audio-connection-kit - if you want to use JACK for audio output, + install jack-audio-connection-kit and set JACK=yes in the + environment before building xroar. If JACK audio has x-runs, + try 'setcap cap_ipc_lock,cap_sys_nice=ep /usr/bin/xroar'. To usefully emulate the Dragon or CoCo, you will need the images of the system ROMs for the target system. The ROM images must be copied to /usr/share/xroar/roms, and must be given the filenames xroar expects. See -the xroar info page or /usr/doc/xroar-$VERSION/xroar.html for details on -ROM files. +the xroar info page or /usr/doc/xroar-$VERSION/xroar.html for details +on ROM files. If you want to include ROM images in the package, get the files "coco.zip", "coco2.zip", "cocoe.zip", "dragon32.zip", and/or |