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author | Robby Workman <rworkman@slackbuilds.org> | 2012-08-26 23:15:50 -0500 |
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committer | Erik Hanson <erik@slackbuilds.org> | 2012-08-27 11:40:27 -0500 |
commit | f79f49b01f0e2eef894439ae08e1471144399702 (patch) | |
tree | 87bf602184774fc52bd4d195b589fcdc50b707a5 /games/wordwarvi/README | |
parent | aa3e2536d7c9d2d90f7988073734a7b2ee5540d6 (diff) | |
download | slackbuilds-f79f49b01f0e2eef894439ae08e1471144399702.tar.gz |
games/wordwarvi: Fixed dep information
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/wordwarvi/README')
-rw-r--r-- | games/wordwarvi/README | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/games/wordwarvi/README b/games/wordwarvi/README index a1456546f5..916a728f01 100644 --- a/games/wordwarvi/README +++ b/games/wordwarvi/README @@ -5,5 +5,3 @@ game. You pilot your "vi"per craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping out those memory hogging emacs processes. When all the lost .swp files are rescued, head for the socket which will take you to the next node in the cluster. - -This requires portaudio. |