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author | Michiel van Wessem <michiel@slackbuilds.org> | 2010-06-12 08:33:10 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2010-06-12 22:14:26 -0500 |
commit | 2f372f8682bf6d9e7b9666269ab4daf8c58559e1 (patch) | |
tree | 2f13475d69b2f228e42dbc2f0cece6c98b7c8e2b /games/wesnoth/README | |
parent | 2d8e51a2a6511c5c864d28fd4c33750b4c6ac56b (diff) | |
download | slackbuilds-2f372f8682bf6d9e7b9666269ab4daf8c58559e1.tar.gz |
games/wesnoth: Updated for version 1.8.1.
Signed-off-by: Robby Workman <rworkman@slackbuilds.org>
Diffstat (limited to 'games/wesnoth/README')
-rw-r--r-- | games/wesnoth/README | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/games/wesnoth/README b/games/wesnoth/README index 396e6e07e8..58fd4b3869 100644 --- a/games/wesnoth/README +++ b/games/wesnoth/README @@ -6,9 +6,7 @@ It is a turn-based strategy game on a hexgrid with several challenging single-player campaigns and different kind of multi-player matches. If you want to compile the wesnothd server and campaign server you can -run the script as follows: - -SERVER=yes ./wesnoth.SlackBuild +run the script as follows: SERVER=yes ./wesnoth.SlackBuild please note that the server UID and GID are not required at compile time but will be required at runtime under the UID/GID specified in the buildscript. @@ -17,6 +15,4 @@ You can create the user and group for the wesnoth server as follows: # groupadd -g 229 wesnoth # useradd -u 229 -d /dev/null -s /bin/false -g wesnoth wesnoth -Wesnoth requires LUA to compile. A buildscript for lua is available -at SlackBuilds.org - +This requires lua. |