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author | Willy Sudiarto Raharjo <willysr@slackware-id.org> | 2012-03-29 23:49:19 -0400 |
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committer | dsomero <xgizzmo@slackbuilds.org> | 2012-03-29 23:49:19 -0400 |
commit | bf1bf4025cf303c051011316763d2b63612b06e4 (patch) | |
tree | 9832dab2d747129289f281085145bb5aaa3257a3 /games/wesnoth/README | |
parent | 0fe1480472927ba1742bf6697c64d50c87754bce (diff) | |
download | slackbuilds-bf1bf4025cf303c051011316763d2b63612b06e4.tar.gz |
games/wesnoth: Updated for version 1.10.1.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/wesnoth/README')
-rw-r--r-- | games/wesnoth/README | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/games/wesnoth/README b/games/wesnoth/README index a695eed5ba..58fd4b3869 100644 --- a/games/wesnoth/README +++ b/games/wesnoth/README @@ -8,7 +8,7 @@ single-player campaigns and different kind of multi-player matches. If you want to compile the wesnothd server and campaign server you can run the script as follows: SERVER=yes ./wesnoth.SlackBuild -Please note that the server UID and GID are not required at compile time but +please note that the server UID and GID are not required at compile time but will be required at runtime under the UID/GID specified in the buildscript. You can create the user and group for the wesnoth server as follows: |