diff options
author | B. Watson <yalhcru@gmail.com> | 2021-03-04 04:57:35 -0500 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2021-03-06 11:11:58 +0700 |
commit | 3f3c1479bc229319ecdbc652e0aaec2a07b269e4 (patch) | |
tree | 22e9e62fe1ce6762f9bc8c05c6c3bbdddd03bb8c /games/uqm/uqm.SlackBuild | |
parent | 28e1e49666eb95efca8faf97afe1e05f68713732 (diff) | |
download | slackbuilds-3f3c1479bc229319ecdbc652e0aaec2a07b269e4.tar.gz |
games/uqm: Updated for version 0.8.0.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/uqm/uqm.SlackBuild')
-rw-r--r-- | games/uqm/uqm.SlackBuild | 133 |
1 files changed, 96 insertions, 37 deletions
diff --git a/games/uqm/uqm.SlackBuild b/games/uqm/uqm.SlackBuild index 1e7ff55891..b59c0ab660 100644 --- a/games/uqm/uqm.SlackBuild +++ b/games/uqm/uqm.SlackBuild @@ -6,13 +6,18 @@ # Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. +# 20210304 bkw: update for v0.8.0. script changed a good bit, can't +# build older versions. Note to self: don't mix engine and content +# versions without testing thoroughly! 0.7.0 engine seemed to work +# with 0.8.0 content, but crashed when trying to enter the setup menu! + # 20201025 bkw: update build for new content pack 0.8.0. This mostly # has fixes for typos in the in-game text strings. The game engine # hasn't changed, so VERSION now has both versions. Also, moved # the binary to /usr/games where it belongs. PRGNAM=uqm -VERSION=${VERSION:-0.7.0+0.8.0} +VERSION=${VERSION:-0.8.0} BUILD=${BUILD:-1} TAG=${TAG:-_SBo} @@ -51,57 +56,81 @@ fi set -e +# Starting with 0.8.0, we have options to use SDL2 and +# OpenAL. Upstream made SDL2 the default, so we'll use it if +# available (autodetect). However, OpenAL is labelled 'experimental' +# and disabled by default, so we'll require OPENAL=yes to enable it +# (if present). + +if pkg-config --exists sdl2; then + SDL2DEF=yes +else + SDL2DEF=no +fi + +SDL2=${SDL2:-$SDL2DEF} +OPENGL=${OPENGL:-yes} + +case "$SDL2-$OPENGL" in + yes-*) GFX=sdl2 ;; # SDL2 builds always support OpenGL + no-no) GFX=pure ;; + no-yes) GFX=opengl ;; + *) echo "*** Invalid SDL2 and/or OPENGL values, use only 'yes' or 'no'" 1>&2 + exit 1 ;; +esac + +case "${OPENAL:-no}" in + yes) SND=openal ;; + no) SND=mixsdl ;; + *) echo "*** Invalid OPENAL value $OPENAL, use only 'yes' or 'no'" 1>&2 + exit 1 ;; +esac + rm -rf $PKG mkdir -p $TMP $PKG $OUTPUT cd $TMP rm -rf $PRGNAM-$SRCVER -tar xvf $CWD/$PRGNAM-$SRCVER-source.tgz +tar xvf $CWD/$PRGNAM-$SRCVER-src.tgz cd $PRGNAM-$SRCVER chown -R root:root . find -L . -perm /111 -a \! -perm 755 -a -exec chmod 755 {} \+ -o \ \! -perm /111 -a \! -perm 644 -a -exec chmod 644 {} \+ -# uqm uses a custom build.sh to configure and build the source. -# It's not a bad system, but it's interactive only, meaning I have -# to script answers to the build.sh prompts, hence build_config(). - +# Previously this script ran the interactive config, piping responses to it. +# This is a cleaner way to do it. # WARNING: If you're updating this SlackBuild for a new version of -# uqm, check and make sure the build.sh options haven't changed! +# uqm, check and make sure the config.state options haven't changed! +sed -e "s,@GFX@,$GFX," \ + -e "s,@SND@,$SND," \ + $CWD/config.state.in \ + > config.state + +# reprocess_config creates build.vars based on choices in config.state +sh build.sh uqm reprocess_config +# For the other options in config.state, we take the defaults. # It'd be more efficient to require a system-wide libmikmod instead of # using the included (statically linked) one, but it's not that big # a library, and this way we don't have any external dependencies. -build_config() { - echo 1 # Top-level menu option 1: Build type... - echo 1 # type 1 = release - echo 2 # Top-level menu option 2: OpenGL support... - echo 2 # 1 = Don't include, 2 = Include OpenGL graphics support - echo 4 # Top-level menu option 4: Tracker music support - echo 1 # 1 = included libmikmod, 2 = system libmikmod - echo 11 # Top-level menu option 11: Installation paths... - # (N.B. option 11 was option 10 in uqm 0.6.2) - echo 1 # Option 1 = Installation prefix - echo /usr # New value: - echo 3 # Option 3 = Location for non-sharable data - # New value: - echo \$prefix/libexec - echo # ENTER; back to top-level menu - echo # ENTER at top-level menu = done -} - -build_config | sh build.sh uqm config -sed -i -e "s/-O3/$SLKCFLAGS/" -e '/LDFLAGS/s,-lz,-lz -lm,' build.vars +# Use our flags. +sed -i "s/-O3/$SLKCFLAGS/" build.vars + +# Actually compile the thing. sh build.sh uqm -strip $PRGNAM +# "sh build.sh uqm install" would install it, but it doesn't look like +# DESTDIR works (?). Manual install does. + +# Real game binary lives in libexec. mkdir -p $PKG/usr/libexec/$PRGNAM -cp -a $PRGNAM $PKG/usr/libexec/$PRGNAM +install -s -m0755 -oroot -groot $PRGNAM $PKG/usr/libexec/$PRGNAM +# Shell script wrapper tells the real binary where to find the content. mkdir -p $PKG/usr/games -cat $PRGNAM-wrapper > $PKG/usr/games/$PRGNAM -chmod 0755 $PKG/usr/games/$PRGNAM +install -oroot -groot -m0755 $PRGNAM-wrapper $PKG/usr/games/$PRGNAM +# Include (mostly) empty content and addons dirs in the package. mkdir -p $PKG/usr/share/$PRGNAM/content/{addons,packages} cp content/version $PKG/usr/share/$PRGNAM/content @@ -109,15 +138,42 @@ cp content/version $PKG/usr/share/$PRGNAM/content cat $CWD/$PRGNAM-$CONTVER-content.uqm > \ $PKG/usr/share/$PRGNAM/content/packages/$PRGNAM-$CONTVER-content.uqm -# Man page created for SBo (it's basically the README + roff markup) -mkdir -p $PKG/usr/man/man1 -gzip -9c $CWD/$PRGNAM.1 > $PKG/usr/man/man1/$PRGNAM.1.gz +# Use upstream's man page (used to ship our own). +mkdir -p $PKG/usr/man/man6 +gzip -9c doc/users/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz -# .desktop and icon borrowed from Debian +# .desktop borrowed from Debian mkdir -p $PKG/usr/share/applications cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop + +# icons converted from "src/res/darwin/The Ur-Quan Masters.icns", +# with icns2png. +for i in $CWD/icons/*.png; do + size="$( basename $i .png )" + dir="$PKG/usr/share/icons/hicolor/${size}x${size}/apps" + mkdir -p "$dir" + cat $i > $dir/$PRGNAM.png +done + +# old-style icon mkdir -p $PKG/usr/share/pixmaps -cat $CWD/$PRGNAM.xpm > $PKG/usr/share/pixmaps/$PRGNAM.xpm +ln -s ../icons/hicolor/48x48/apps/$PRGNAM.png $PKG/usr/share/pixmaps/$PRGNAM.png + +# dynamic slack-desc (for my own sanity!) +ldd $PKG/usr/libexec/$PRGNAM/$PRGNAM > ldd.out +if grep -q libSDL2 ldd.out; then + RENDER="SDL-2.0" +elif grep -q libGL ldd.out; then + RENDER="SDL-1.2 (OpenGL)" +else + RENDER="SDL-1.2 (software rendering)" +fi + +if grep -q "libopenal" ldd.out; then + AUDIO="OpenAL" +else + AUDIO="SDL" +fi mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION cp $PRGNAM.lsm AUTHORS BUGS COPYING ChangeLog Contributing README WhatsNew \ @@ -125,7 +181,10 @@ cp $PRGNAM.lsm AUTHORS BUGS COPYING ChangeLog Contributing README WhatsNew \ cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild mkdir -p $PKG/install -sed "s,@CONTVER@,$CONTVER," $CWD/slack-desc > $PKG/install/slack-desc +sed -e "s,@CONTVER@,$CONTVER," \ + -e "s,@RENDER@,$RENDER," \ + -e "s,@AUDIO@,$AUDIO," \ + $CWD/slack-desc > $PKG/install/slack-desc cat $CWD/doinst.sh > $PKG/install/doinst.sh cd $PKG |