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author | B. Watson <yalhcru@gmail.com> | 2010-05-11 22:53:49 +0200 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-11 22:53:49 +0200 |
commit | 88a58a03bd884cb9ff23b8519861c0b3c41bee32 (patch) | |
tree | 924194f31bd5d2ba002718c36df79d824f046c24 /games/typhoon_2001/README | |
parent | 2e06e1bc1d05c47679300ce666d2070022d812e7 (diff) | |
download | slackbuilds-88a58a03bd884cb9ff23b8519861c0b3c41bee32.tar.gz |
games/typhoon_2001: Added to 12.1 repository
Diffstat (limited to 'games/typhoon_2001/README')
-rw-r--r-- | games/typhoon_2001/README | 13 |
1 files changed, 13 insertions, 0 deletions
diff --git a/games/typhoon_2001/README b/games/typhoon_2001/README new file mode 100644 index 0000000000..ffe5928951 --- /dev/null +++ b/games/typhoon_2001/README @@ -0,0 +1,13 @@ +Typhoon 2001 is a freeware game inspired by both the Atari Jaguar hit +game Tempest 2000 and the arcade hit Tempest. It takes ideas and concepts +from both games, but rearranges and changes them. A few new ideas have +been implemented as well. + +To run the Linux version of Typhoon 2001, you will need hardware OpenGL +video accleration support for your X server. + +This game is not open source: it's distributed binary-only. The SlackBuild +simply installs the binary distribution files in the appropriate places, +and adds a launcher script in /usr/bin, which adds support for per-user +game settings. The directory $HOME/.typhoon_2001/ will be created the +first time the game is run. |