diff options
author | Matteo Bernardini <ponce@slackbuilds.org> | 2013-11-04 21:39:07 +0100 |
---|---|---|
committer | Robby Workman <rworkman@slackbuilds.org> | 2013-11-06 00:53:35 -0600 |
commit | b861e7aaee2b71709061b88615b3a523cffcb97d (patch) | |
tree | 43f41d124f31622888889b31e7290cf027fd96d9 /games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch | |
parent | 85ebdac868e5699972dba15a370decd6f16b131f (diff) | |
download | slackbuilds-b861e7aaee2b71709061b88615b3a523cffcb97d.tar.gz |
games/trackball: Fix building with the newer guile.
Also fix the Esc key behaviour
Signed-off-by: Matteo Bernardini <ponce@slackbuilds.org>
Diffstat (limited to 'games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch')
-rw-r--r-- | games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch b/games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch new file mode 100644 index 0000000000..21c9a58c20 --- /dev/null +++ b/games/trackballs/patches/trackballs-1.1.4-remove-old-sdl-workarounds.patch @@ -0,0 +1,117 @@ +diff -up trackballs-1.1.4/src/gameMode.cc~ trackballs-1.1.4/src/gameMode.cc +--- trackballs-1.1.4/src/gameMode.cc~ 2006-08-06 14:01:39.000000000 +0200 ++++ trackballs-1.1.4/src/gameMode.cc 2011-05-18 15:51:03.320256212 +0200 +@@ -26,9 +26,8 @@ using namespace std; + + GameMode *GameMode::current; + +-GameMode::GameMode() { keyUpReceived=1; } +-GameMode::~GameMode() { +-} ++GameMode::GameMode() {} ++GameMode::~GameMode() {} + void GameMode::activate(GameMode* gm) { + if(current) current->deactivated(); + current = gm; +@@ -36,7 +35,6 @@ void GameMode::activate(GameMode* gm) { + } + void GameMode::display(){} + void GameMode::key(int){} +-void GameMode::keyUp(int){ keyUpReceived=1; } + void GameMode::special(int key,int x,int y){} + void GameMode::idle(Real td){} + void GameMode::mouse(int state,int x,int y){} +diff -up trackballs-1.1.4/src/gameMode.h~ trackballs-1.1.4/src/gameMode.h +--- trackballs-1.1.4/src/gameMode.h~ 2006-08-06 14:01:20.000000000 +0200 ++++ trackballs-1.1.4/src/gameMode.h 2011-05-18 15:49:50.760256145 +0200 +@@ -33,7 +33,6 @@ class GameMode { + + virtual void display(); + virtual void key(int); +- virtual void keyUp(int); + virtual void special(int,int,int); + virtual void idle(Real dt); + virtual void doExpensiveComputations(); +@@ -44,9 +43,6 @@ class GameMode { + + static void activate(GameMode*); + static GameMode *current; +- protected: +- int keyUpReceived; +- private: + }; + + #endif +diff -up trackballs-1.1.4/src/mainMode.cc~ trackballs-1.1.4/src/mainMode.cc +--- trackballs-1.1.4/src/mainMode.cc~ 2007-05-25 12:23:50.000000000 +0200 ++++ trackballs-1.1.4/src/mainMode.cc 2011-05-18 15:45:44.458256059 +0200 +@@ -464,11 +464,6 @@ void MainMode::activated() { + camFocus[1] = Game::current->map->startPosition[1] - 5; + time = 0.0; + flash = 0.0; +- +- /* Fix for an apparanet bug in my SDL + Xorg combination... */ +- SDL_WM_ToggleFullScreen(screen); +- SDL_WM_ToggleFullScreen(screen); +- + } + void MainMode::deactivated() { free(viewportData); viewportData=NULL; } + void MainMode::playerLoose() { Game::current->gamer->playerLoose(); gameStatus=statusGameOver; } +diff -up trackballs-1.1.4/src/mmad.cc~ trackballs-1.1.4/src/mmad.cc +--- trackballs-1.1.4/src/mmad.cc~ 2011-05-18 14:55:38.000000000 +0200 ++++ trackballs-1.1.4/src/mmad.cc 2011-05-18 16:11:33.817256492 +0200 +@@ -411,7 +411,6 @@ void innerMain(void *closure,int argc,ch + /* Initialize random number generator */ + int seed=(int) getSystemTime(); + srand(seed); +- int keyUpReceived=1; + + while(is_running) { + +@@ -469,9 +468,6 @@ void innerMain(void *closure,int argc,ch + if(GameMode::current) GameMode::current->mouseDown(e->button,e->x,e->y); + break; + case SDL_KEYUP: +- /* Prevent repeated keys */ +- keyUpReceived=1; +- + /* Use Caps lock key to determine if mouse should be hidden+grabbed */ + if(event.key.keysym.sym == SDLK_CAPSLOCK) { + if(SDL_GetModState() & KMOD_CAPS) { +@@ -481,12 +477,12 @@ void innerMain(void *closure,int argc,ch + SDL_WM_GrabInput(SDL_GRAB_ON); + SDL_ShowCursor(SDL_DISABLE); + } +- } else +- GameMode::current->keyUp(event.key.keysym.sym); ++ } ++ break; + case SDL_KEYDOWN: +- + /* Always quit if the 'q' key is pressed */ +- if(event.key.keysym.sym == 'q' && SDL_GetModState() & KMOD_CTRL) exit(0); ++ if(event.key.keysym.sym == 'q' && SDL_GetModState() & KMOD_CTRL) ++ exit(0); + + /* Change between fullscreen/windowed mode if the 'f' key + is pressed */ +@@ -525,14 +521,13 @@ void innerMain(void *closure,int argc,ch + ((EditMode*)GameMode::current)->askQuit(); + } else if((GameMode::current && GameMode::current == MenuMode::menuMode)) + is_running=0; +- else { GameMode::activate(MenuMode::menuMode); while(SDL_PollEvent(&event)) {} } +- ++ else { ++ GameMode::activate(MenuMode::menuMode); ++ while(SDL_PollEvent(&event)) {} ++ } + } +- else if(GameMode::current) { +- /* Prevent repeated keys */ +- if(!keyUpReceived) break; +- keyUpReceived=0; + ++ else if(GameMode::current) { + GameMode::current->key(event.key.keysym.sym); + } + |