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author | B. Watson <yalhcru@gmail.com> | 2015-03-27 07:51:45 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2015-03-27 07:51:45 +0700 |
commit | e70829192d6d9e4f86d8bc6a85299f47094d44c0 (patch) | |
tree | af511a316075ee06ca6951b019b8e7457ccd9f2b /games/stella/stella.pod | |
parent | 3a2a37ca3aaefebf43f84f3f0aeef72c0dda02a2 (diff) | |
download | slackbuilds-e70829192d6d9e4f86d8bc6a85299f47094d44c0.tar.gz |
games/stella: Updated for version 4.6.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/stella/stella.pod')
-rw-r--r-- | games/stella/stella.pod | 1379 |
1 files changed, 1379 insertions, 0 deletions
diff --git a/games/stella/stella.pod b/games/stella/stella.pod new file mode 100644 index 0000000000..5f1162760b --- /dev/null +++ b/games/stella/stella.pod @@ -0,0 +1,1379 @@ +# pod source for stella man page. Convert with: +# pod2man --stderr -s6 -cSlackBuilds.org -r4.6 -u stella.pod > stella.6 + +=pod + +=head1 NAME + +stella - an Atari 2600 emulator + +=head1 SYNOPSIS + +B<stella> I<options> I<ROM file> + +=head1 DESCRIPTION + +B<stella> is a comprehensive emulator of the old Atari 2600 video-game +console. It support most Atari 2600 games and many peripherals. + +If you start Stella and do not specify a ROM image, it will start in +'ROM Launcher' mode. If this is your first time starting Stella, you +will be asked to select the default ROM directory to use. + +This man page only documents the command-line options and default +keybindings. The complete documentation is in I<index.html> and +I<debugger.html>, usually installed in I</usr/share/doc/stella/> or +I</usr/doc/stella-4.6/>. + +=head1 OPTIONS + +=over 4 + +=item B<-video> <direct3d|opengl|opengles2|opengles|software> + +Use the given rendering backend (where applicable); default is the best +available mode detected. + +=item B<-vsync> <1|0> + +Synchronize screen updates to the vertical blank period. This can +result in smoother updates, and eliminate tearing. + +=item B<-fullscreen> <1|0> + +Enable fullscreen mode. + +=item B<-center> <1|0> + +Centers game window (if possible). + +=item B<-palette> <standard|z26|user> + +Set the palette to either normal Stella, the one used in the z26 +emulator, or a user-defined palette. + +=item B<-colorloss> <1|0> + +Enable/disable the PAL color-loss effect. + +=item B<-framerate> <number> + +Display the given number of frames per second. Normally, Stella will +determine framerate based on number of scanlines. Setting this to 0 +automatically enables auto-frame calculation (ie, framerate based on +scanlines). + +=item B<-timing> <sleep|busy> + +Determines type of wait to perform between processing frames. Sleep +will release the CPU as much as possible, and is the preferred method +on laptops (and other low-powered devices) and when using VSync. Busy +will emulate z26 busy-wait behaviour, and use all possible CPU time, +but may eliminate graphical 'tearing' in software mode. + +=item B<-uimessages> <1|0> + +Enable or disable display of message in the UI. Note that messages +indicating serious errors override this setting, and are always shown. + +=item B<-sound> <1|0> + +Enable or disable sound generation. + +=item B<-fragsize> <number> + +Specify the sound fragment size to use. Linux/Mac seems to work with +512, Windows usually needs 1024. + +=item B<-freq> <number> + +Set sound sample output frequency (11025,22050,31400,44100,48000) +Default is 31400. Do not change unless you experience sound issues. + +=item B<-volume> <number> + +Set the volume (0 - 100). + +=item B<-tia.zoom> <zoom> + +Use the specified zoom level (integer) while in TIA/emulation mode. + +=item B<-tia.inter> <1|0> + +Use interpolation for the TIA image (results in blending/smoothing of +the image). + +=item B<-tia.aspectn> <number> + +=item B<-tia.aspectp> <number> + +Specify the amount (as a percentage) to scale the TIA image width in +NTSC and PAL mode. Since many video modes do not use square pixels, you +can reduce width until the pixels appear square. Allowable values are +80 - 120; I find 85 - 90 gives the most authentic look for NTSC, and +105 - 110 for PAL. + +=item B<-tia.fsfill> <1|0> + +Stretch TIA image completely while in fullscreen mode (vs. an integral +stretch which won't necessarily completely fill the screen). + +=item B<-tv.filter> <1 - 6> + +Blargg TV effects, 0 is disabled, next numbers in sequence represent +presets for 'Composite', 'S-Video', 'RGB', 'Bad Adjust', and 'Custom' +modes. + +=item B<-tv.scanlines> <0 - 100> + +Blargg TV effects scanline intensity, where 0 means completely off. + +=item B<-tv.scaninter> <1|0> + +Blargg TV effects scanline interpolation, resulting in +blending/smoothing of the scanlines. + +=item B<-tv.contrast> <number> + +Blargg TV effects 'contrast' (only available in custom mode, range -1.0 +to 1.0). + +=item B<-tv.brightness> <number> + +Blargg TV effects 'brightness' (only available in custom mode, range +-1.0 to 1.0). + +=item B<-tv.hue> <number> + +Blargg TV effects 'hue' (only available in custom mode, range -1.0 to +1.0). + +=item B<-tv.saturation> <number> + +Blargg TV effects 'saturation' (only available in custom mode, range +-1.0 to 1.0). + +=item B<-tv.gamma> <number> + +Blargg TV effects 'gamma' (only available in custom mode, range -1.0 to +1.0). + +=item B<-tv.sharpness> <number> + +Blargg TV effects 'sharpness' (only available in custom mode, range +-1.0 to 1.0). + +=item B<-tv.resolution> <number> + +Blargg TV effects 'resolution' (only available in custom mode, range +-1.0 to 1.0). + +=item B<-tv.artifacts> <number> + +Blargg TV effects 'artifacts' (only available in custom mode, range +-1.0 to 1.0). + +=item B<-tv.fringing> <number> + +Blargg TV effects 'fringing' (only available in custom mode, range -1.0 +to 1.0). + +=item B<-tv.bleed> <number> + +Blargg TV effects 'bleed' (only available in custom mode, range -1.0 to +1.0). + +=item B<-cheat> <code> + +Use the specified cheatcode (see Cheat section for description). + +=item B<-loglevel> <0|1|2> + +Indicates level of logging to perform while the application is running. +Zero completely disables logging (except for serious errors), while the +remaining numbers show increasingly more detail. + +=item B<-logtoconsole> <1|0> + +Indicates that logged output should be printed to the +console/commandline as it's being collected. An internal log will still +be kept, and the amount of logging is still controlled by 'loglevel'. + +=item B<-joydeadzone> <number> + +Sets the joystick axis deadzone area for joysticks/gamepads. All values +within the deadzone are treated as zero-axis values, while only those +values outside are registered as valid input. Accepts a number from 0 - +29, and uses the formula 3200 + number * 1000. So the possible deadzone +values range from 3200 to 32200. + +=item B<-joyallow4> <1|0> + +Allow all 4 directions on a joystick to be pressed simultaneously. +Bumper Bash ignores this setting, and always allows all 4 directions. + +=item B<-usemouse> <always|analog|never> + +Use mouse as a controller as specified by ROM properties in specific +case. Always and never are self-explanatory, analog means only for +analog-type devices (paddles, trackball, etc). + +=item B<-grabmouse> <1|0> + +Locks the mouse cursor in the game window in emulation mode. + +=item B<-hidecursor> <1|0> + +Always hide the mouse cursor, or show it when appropriate. + +=item B<-dsense> <number> + +Sensitivity for emulation of paddles when using a digital device (ie, +joystick digital axis or button, keyboard key, etc). Valid range of +values is from 1 to 10, with larger numbers causing faster movement. + +=item B<-msense> <number> + +Sensitivity for emulation of paddles when using a mouse. Valid range of +values is from 1 to 15, with larger numbers causing faster movement. + +=item B<-saport> <lr|rl> + +Determines how to enumerate the Stelladaptor/2600-daptor devices in the +order they are found: 'lr' means first is left port, second is right +port, 'rl' means the opposite. + +=item B<-ctrlcombo> <1|0> + +Use control-x key combos. This is normally enabled, since the Quit +command is tied to 'Control-q'. However, there are times when a +2-player game is using either the 'f' or 'r' keys for movement, and +pressing Control (for Fire) will perform an unwanted action associated +with Control-r or Control-f. + +=item B<-autoslot> <1|0> + +Automatically switch to the next available save state slot after saving +a ROM state file. + +=item B<-stats> <1|0> + +Overlay console info on the TIA image during emulation. + +=item B<-fastscbios> <1|0> + +Disable Supercharger BIOS progress loading bars. + +=item B<-snapsavedir> <path> + +The directory to save snapshot files to. + +=item B<-snaploaddir> <path> + +The directory to load snapshot files from. + +=item B<-snapname> <int|rom> + +When saving snapshots, use either the internal database name or the +actual ROM filename. + +=item B<-sssingle> <1|0> + +Generate single snapshot instead of many, overwriting any previous +snapshots. + +=item B<-ss1x> <1|0> + +Ignore any scaling applied to the TIA image, and save snapshot in +unscaled (1x) mode. + +=item B<-ssinterval> <number> + +Set the interval in seconds between taking snapshots in continuous +snapshot mode (currently, 1 - 10). + +=item B<-rominfo> <rom> + +Display detailed information about the given ROM, and then exit Stella. + +=item B<-listrominfo> + +Prints relevant contents of the Stella ROM database, one ROM per line, +and then exit Stella. This can be used for external frontends. + +=item B<-exitlauncher> <1|0> + +Always exit to ROM launcher when exiting a ROM (normally, an exit to +launcher only happens when started with the launcher). + +=item B<-launcherres> <WxH> + +Set the size of the ROM launcher. + +=item B<-launcherfont> <small|medium|large> + +Set the size of the font in the ROM launcher. + +=item B<-launcherexts> <allfiles|allroms|LIST> + +Specifies which files to show in the ROM launcher ('allfiles' is +self-explanatory, 'allroms' is all files with valid rom extensions +(currently: a26, bin, rom, gz, zip), 'LIST' is a ':' separated list of +valid rom extensions. + +=item B<-romviewer> <0|1|2> + +Hide ROM info viewer in ROM launcher mode (0), or use the given zoom +level (1 or 2). + +=item B<-uipalette> <standard|classic> + +Use the specified palette for UI elements. + +=item B<-listdelay> <delay> + +Set the amount of time to wait between treating successive keypresses +as a single word in list widgets (value can range from 300-1000). Use +'0' to disable list-skipping completely, + +=item B<-mwheel> <lines> + +Set the number of lines a mousewheel will scroll in the UI. + +=item B<-romdir> <dir> + +Set the directory where the ROM launcher will start. + +=item B<-statedir> <dir> + +Set the directory in which to access state files. + +=item B<-cheatfile> <file> + +Set the full pathname of the cheatfile database. + +=item B<-palettefile> <file> + +Set the full pathname of the user-defined palette file. + +=item B<-propsfile> <file> + +Set the full pathname of the ROM properties file. + +=item B<-nvramdir> <dir> + +Set the directory in which to access non-volatile (flash/EEPROM) files. + +=item B<-cfgdir> <dir> + +Set the directory in which to access Distella config files. + +=item B<-avoxport> <name> + +Set the name of the serial port where an AtariVox is connected. + +=item B<-maxres> <WxH> + +Useful for developers, this sets the maximum size of window that can be +created, allowing to simulate testing on 'smaller' systems. + +=item B<-help> + +Prints a help message describing these options, and then exit Stella. + +The following are useful to developers. Only use them if you know +what you're doing! Note that in all cases, the values supplied to +the arguments are not case sensitive. + +Argument Description + +=item B<-dis.resolve> <1|0> + +Try to differentiate between code vs. data sections in the +disassembler. See the Debugger section for more information. + +=item B<-dis.gfxformat> <2|16> + +Sets the base to use for displaying GFX sections in the disassembler. + +=item B<-dis.showaddr> <1|0> + +Shows/hides opcode addresses in the disassembler. + +=item B<-dis.relocate> <1|0> + +Relocate calls out of address range in the disassembler. + +=item B<-dbg.res> <WxH> + +Set the size of the debugger window. + +=item B<-dbg.fontstyle> <0|1|2|3> + +How to use bold fonts in the debugger window. '0' means all normal +font, '1' is bold labels only, '2' is bold non-labels only, '3' is all +bold font. + +=item B<-break> <address> + +Set a breakpoint at specified address. + +=item B<-debug> + +Immediately jump to debugger mode when starting Stella. + +=item B<-holdjoy0> <U,D,L,R,F> + +Start the emulator with the left joystick direction/button held down +(ie, use 'UF' for up and fire). + +=item B<-holdjoy1> <U,D,L,R,F> + +Start the emulator with the right joystick direction/button held down +(ie, use 'UF' for up and fire). + +=item B<-holdselect> + +Start the emulator with the Game Select switch held down. + +=item B<-holdreset> + +Start the emulator with the Game Reset switch held down. + +=item B<-tiadriven> <1|0> + +Set unused TIA pins to be randomly driven high or low on a read/peek. +If disabled, use the last databus value for those pins instead. + +=item B<-cpurandom> <S,A,X,Y,P> + +On reset, randomize the content of the specified CPU registers. + +=item B<-ramrandom> <1|0> + +On reset, either randomize all RAM content, or zero it out instead. + +=item B<-bs> <type> + +Set "Cartridge.Type" property. See the Game Properties section for +valid types. + +=item B<-type> <type> + +Same as using -bs. + +=item B<-channels> <Mono|Stereo> + +Set "Cartridge.Sound" property. + +=item B<-ld> <A|B> + +Set "Console.LeftDifficulty" property. + +=item B<-rd> <A|B> + +Set "Console.RightDifficulty" property. + +=item B<-tv> <Color|BW> + +Set "Console.TelevisionType" property. + +=item B<-sp> <Yes|No> + +Set "Console.SwapPorts" property. + +=item B<-lc> <type> + +Set "Controller.Left" property. See the Game Properties section for +valid types. + +=item B<-rc> <type> + +Set "Controller.Right" property. See the Game Properties section for +valid types. + +=item B<-bc> <type> + +Sets both "Controller.Left" and "Controller.Right" properties. See the +Game Properties section for valid types. + +=item B<-cp> <Yes|No> + +Set "Controller.SwapPaddles" property. + +=item B<-ma> <Auto|XY> + +Set "Controller.MouseAxis" property. See the Game Properties section +for valid types. + +=item B<-format> <format> + +Set "Display.Format" property. See the Game Properties section for +valid formats. + +=item B<-ystart> <number> + +Set "Display.YStart" property (0 - 64). + +=item B<-height> <number> + +Set "Display.Height" property (210 - 256). + +=item B<-pp> <Yes|No> + +Set "Display.Phosphor" property. + +=item B<-ppblend> <number> + +Set "Display.PPBlend" property, used for phosphor effect (0-100). +Default is 77. + +=item B<-thumb.trapfatal> <1|0> + +The default of true allows the Thumb ARM emulation to throw an +exception and enter the debugger on fatal errors. When disabled, such +fatal errors are simply logged, and emulation continues. Do not use +this unless you know exactly what you're doing, as it changes the +behaviour as compared to real hardware. + +=back + +=head1 KEYBOARD + +The Atari 2600 console controls and controllers are mapped to the +computer's keyboard as shown in the following tables. However, most of +these events can be remapped to other keys on your keyboard or buttons +on your joystick (see B<Advanced Configuration - Event Remapping> in +the HTML documentation). The tables below show the default settings. + +=head2 Console Controls (can be remapped) + +=over 4 + +=item B<Control + q> + +Exit emulator + +=item B<Escape> + +Exit game mode/enter launcher mode + +=item B<Tab> + +Enter/exit options mode + +=item B<Backslash (\)> + +Enter/exit command mode + +=item B<Backquote (`)> + +Enter/exit debugger + +=item B<F1> + +Select Game + +=item B<F2> + +Reset Game + +=item B<F3> + +Color TV + +=item B<F4> + +Black/White TV + +=item B<F5> + +Left Player Difficulty A + +=item B<F6> + +Left Player Difficulty B + +=item B<F7> + +Right Player Difficulty A + +=item B<F8> + +Right Player Difficulty B + +=item B<F9> + +Save state to current slot + +=item B<F10> + +Change current state slot + +=item B<F11> + +Load state from current slot + +=item B<F12> + +Save PNG snapshot + +=item B<Pause> + +Pause/resume emulation + +=back + +=head2 Joystick / BoosterGrip Controller (can be remapped) + +=head3 Left Joystick (Joy0) + +=over 4 + +=item B<Up arrow> + +Joystick Up + +=item B<Down arrow> + +Joystick Down + +=item B<Left arrow> + +Joystick Left + +=item B<Right arrow> + +Joystick Right + +=item B<Space> + +Fire Button + +=item B<4> + +Trigger Button + +=item B<5> + +Booster Button + +=back + +=head3 Right Joystick (Joy1) + +=over 4 + +=item B<Y> + +Joystick Up + +=item B<H> + +Joystick Down + +=item B<G> + +Joystick Left + +=item B<J> + +Joystick Right + +=item B<F> + +Fire Button + +=item B<6> + +Trigger Button + +=item B<7> + +Booster Button + +=back + +=head2 Paddle Controller digital emulation (can be remapped independently of joystick controller) + +=head3 Left Paddles + +=over 4 + +=item B<Same as 'Joy0 Left'> + +Paddle 0 decrease + +=item B<Same as 'Joy0 Right'> + +Paddle 0 increase + +=item B<Same as 'Joy0 Fire'> + +Paddle 0 Fire + +=item B<Same as 'Joy0 Up'> + +Paddle 1 decrease + +=item B<Same as 'Joy0 Down'> + +Paddle 1 increase + +=item B<Same as 'Joy0 Booster'> + +Paddle 1 Fire + +=back + +=head3 Right Paddles + +=over 4 + +=item B<Same as 'Joy1 Left'> + +Paddle 2 decrease + +=item B<Same as 'Joy1 Right'> + +Paddle 2 increase + +=item B<Same as 'Joy1 Fire'> + +Paddle 2 Fire + +=item B<Same as 'Joy1 Up'> + +Paddle 3 decrease + +=item B<Same as 'Joy1 Down'> + +Paddle 3 increase + +=item B<Same as 'Joy1 Booster'> + +Paddle 3 Fire + +=back + +=head2 Driving Controller (cannot be remapped, always associated with joystick controller) + +=head3 Left Driving + +=over 4 + +=item B<Same as 'Joy0 Left'> + +Left Direction + +=item B<Same as 'Joy0 Right'> + +Right Direction + +=item B<Same as 'Joy0 Fire'> + +Fire Button + +=back + +=head3 Right Driving + +=over 4 + +=item B<Same as 'Joy1 Left'> + +Left Direction + +=item B<Same as 'Joy1 Right'> + +Right Direction + +=item B<Same as 'Joy1 Fire'> + +Fire Button + +=back + +=head2 Sega Genesis Controller (cannot be remapped, always associated with joystick and booster-grip controllers) + +=head3 Left Pad + +=over 4 + +=item B<Same as 'Joy0 Up'> + +Pad Up + +=item B<Same as 'Joy0 Down'> + +Pad Down + +=item B<Same as 'Joy0 Left'> + +Pad Left + +=item B<Same as 'Joy0 Right'> + +Pad Right + +=item B<Same as 'Joy0 Fire'> + +Button 'B' + +=item B<Same as 'Joy0 Booster'> + +Button 'C' + +=back + +=head3 Right Pad + +=over 4 + +=item B<Same as 'Joy1 Up'> + +Pad Up + +=item B<Same as 'Joy1 Down'> + +Pad Down + +=item B<Same as 'Joy1 Left'> + +Pad Left + +=item B<Same as 'Joy1 Right'> + +Pad Right + +=item B<Same as 'Joy1 Fire'> + +Button 'B' + +=item B<Same as 'Joy1 Booster'> + +Button 'C' + +=back + +=head2 Keypad Controller (can be remapped) + +=head3 Left Keypad + +=over 4 + +=item B<1> + +1 + +=item B<2> + +2 + +=item B<3> + +3 + +=item B<Q> + +4 + +=item B<W> + +5 + +=item B<E> + +6 + +=item B<A> + +7 + +=item B<S> + +8 + +=item B<D> + +9 + +=item B<Z> + +. + +=item B<X> + +0 + +=item B<C> + +# + +=back + +=head3 Right Keypad + +=over 4 + +=item B<8> + +1 + +=item B<9> + +2 + +=item B<0> + +3 + +=item B<I> + +4 + +=item B<O> + +5 + +=item B<P> + +6 + +=item B<K> + +7 + +=item B<L> + +8 + +=item B<;> + +9 + +=item B<,> + +. + +=item B<.> + +0 + +=item B</> + +# + +=back + +=head2 CompuMate Controller (cannot be remapped) + +=over 4 + +=item B< 0 - 9> + +0 - 9 + +=item B< A - Z> + +A - Z + +=item B< Comma> + +Comma + +=item B< Period> + +Period + +=item B< Control (left or right)> + +Func + +=item B< Shift (left or right)> + +Shift + +=item B< Return/Enter> + +Enter + +=item B< Space> + +Space + +=item B< Backspace> + +Func-Space + +=item B< + or Shift-1> + ++ + +=item B< - or Shift-2> + +- + +=item B< Shift-3> + +* + +=item B< / or Shift-4> + +/ + +=item B< = or Shift-5> + += + +=item B< ? (Shift-/) or Shift-6> + +? + +=item B< Shift-7> + +$ + +=item B< [ or Shift-8> + +[ + +=item B< ] or Shift-9> + +] + +=item B< " (Shift-') or Shift-0> + +" + +=back + +=head2 TV effects (cannot be remapped, only active in TIA mode) + +=over 4 + +=item B<Alt + 1> + +Disable TV effects + +=item B<Alt + 2> + +Select 'Composite' preset + +=item B<Alt + 3> + +Select 'S-video' preset + +=item B<Alt + 4> + +Select 'RGB' preset + +=item B<Alt + 5> + +Select 'Badly adjusted' preset + +=item B<Alt + 6> + +Select 'Custom' preset + +=item B<Shift-Alt + 7> + +Decrease scanline intensity + +=item B<Alt + 7> + +Increase scanline intensity + +=item B<Shift-Alt + 8> + +Disable scanline interpolation + +=item B<Alt + 8> + +Enable scanline interpolation + +=item B<Shift-Alt + 9> + +Select previous 'Custom' mode attribute (*) + +=item B<Alt + 9> + +Select next 'Custom' mode attribute (*) + +=item B<Shift-Alt + 0> + +Decrease 'Custom' selected attribute value (*) + +=item B<Alt + 0> + +Increase 'Custom' selected attribute value (*) + +=back + +Items marked as (*) are only available in 'Custom' preset mode + +=head2 Developer Keys in TIA mode (cannot be remapped) + +=over + +=item B<Alt + PageUp> + +Set "Display.YStart" to next larger value + +=item B<Alt + PageDown> + +Set "Display.YStart" to next smaller value + +=item B<Control + PageUp> + +Set "Display.Height" to next larger value + +=item B<Control + PageDown> + +Set "Display.Height" to next smaller value + +=item B<Alt + l> + +Toggle frame stats (scanline count/fps/bs type/etc) + +=item B<Alt + z> + +Toggle TIA Player0 object + +=item B<Alt + x> + +Toggle TIA Player1 object + +=item B<Alt + c> + +Toggle TIA Missile0 object + +=item B<Alt + v> + +Toggle TIA Missile1 object + +=item B<Alt + b> + +Toggle TIA Ball object + +=item B<Alt + n> + +Toggle TIA Playfield object + +=item B<Shift-Alt + z> + +Toggle TIA Player0 collisions + +=item B<Shift-Alt + x> + +Toggle TIA Player1 collisions + +=item B<Shift-Alt + c> + +Toggle TIA Missile0 collisions + +=item B<Shift-Alt + v> + +Toggle TIA Missile1 collisions + +=item B<Shift-Alt + b> + +Toggle TIA Ball collisions + +=item B<Shift-Alt + n> + +Toggle TIA Playfield collisions + +=item B<Alt + m> + +Toggle TIA HMOVE blanks + +=item B<Alt + Comma> + +Toggle TIA 'Fixed Debug Colors' mode + +=item B<Alt + .> + +Toggle all TIA objects + +=item B<Shift-Alt + .> + +Toggle all TIA collisions + +=back + +=head2 Other Keys (cannot be remapped, except those marked with '*') + +=over 4 + +=item B<Alt + => + +Switch to next larger zoom level + +=item B<Alt + -> + +Switch to next smaller zoom level + +=item B<Alt + Enter> + +Toggle fullscreen/windowed mode + +=item B<Alt + [> + +Decrease volume (*) + +=item B<Alt + ]> + +Increase volume (*) + +=item B<Control + f> + +Toggle console type in increasing order (NTSC/PAL/SECAM, etc)) + +=item B<Shift-Control + f> + +Toggle console type in decreasing order (NTSC/PAL/SECAM, etc)) + +=item B<Control + s> + +Save current properties to a new properties file + +=item B<Control + 0> + +Switch mouse between controller emulation modes + +=item B<Control + 1> + +Swap Stelladaptor/2600-daptor port ordering + +=item B<Control + r> + +Reload current ROM (singlecart ROM, TIA mode) or Load next game in ROM (multicart ROM, TIA mode) + +=item B<Control + r> + +Reload ROM listing (ROM launcher mode) + +=item B<Backspace> + +Emulate 'frying' effect (TIA mode) (*), Go to parent directory (UI mode) (*) +=item B<Alt + p> + +Toggle 'phosphor' effect + +=item B<Control + p> + +Toggle palette + +=item B<Control + l> + +Toggle PAL color-loss effect + +=item B<Alt + s> + +Save continuous PNG snapshots (per interval) + +=item B<Shift-Alt + s> + +Save continuous PNG snapshots (every frame) + +=back + +=head2 UI keys in Text Editing areas (cannot be remapped) + +=over 4 + +=item B<Home> + +Move cursor to beginning of line + +=item B<End> + +Move cursor to end of line + +=item B<Delete> + +Remove character to right of cursor + +=item B<Backspace> + +Remove character to left of cursor + +=item B<Control-a> + +Same function as 'Home' + +=item B<Control-e> + +Same function as 'End' + +=item B<Control-d> + +Same function as 'Delete' + +=item B<Control-k> + +Remove all characters from cursor to end of line + +=item B<Control-u> + +Remove all characters from cursor to beginning of line + +=item B<Control-w> + +Remove entire word to left of cursor + +=item B<Control-Left> + +Move cursor to beginning of word to the left + +=item B<Control-Right> + +Move cursor to beginning of word to the right + +=item B<Control-c> + +Copy entire line to clipboard (not complete) + +=item B<Control-v> + +Paste clipboard contents (not complete) + +=back + +=head1 FILES + +B<$HOME/.stella/> contains the following: + +=over 4 + +=item B<stellarc> + +The Stella config file, created by B<stella>. May be hand-edited, but +normally the built-in GUI is used to set these options. + +=item B<cfg/> + +Directory for DiStella config files, used only by the debugger. + +=item B<nvram/> + +Directory used to store the contents of non-volatile cartridge memory. + +=item B<state/> + +Directory used to store save-states (see B<F9> key). + +=back + +=head1 AUTHORS + +Stella was originally developed for Linux by Bradford W. Mott +<bwmott@users.sourceforge.net>, and is currently maintained by Stephen +Anthony <stephena@users.sourceforge.net>. Other contributors include +Eckhard Stolberg <estolberg@users.sourceforge.net> and Brian Watson +<yalhcru@gmail.com>. + +=head1 SEE ALSO + +Stella web site: I<http://stella.sourceforge.net/>. |