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author | B. Watson <yalhcru@gmail.com> | 2017-03-13 18:59:16 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-03-18 06:58:57 +0700 |
commit | a298a09479e6023e571e4ab6249c28bd99320ae0 (patch) | |
tree | bc803c4d3d30f0f01c5f4c0548d5a62e19993f8e /games/sms_sdl | |
parent | 900da54dc094b883859cd42e905d5f633c2f752a (diff) | |
download | slackbuilds-a298a09479e6023e571e4ab6249c28bd99320ae0.tar.gz |
games/sms_sdl: Remove unused sms_sdl.1.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/sms_sdl')
-rw-r--r-- | games/sms_sdl/sms_sdl.1 | 146 |
1 files changed, 0 insertions, 146 deletions
diff --git a/games/sms_sdl/sms_sdl.1 b/games/sms_sdl/sms_sdl.1 deleted file mode 100644 index 0c056efa63..0000000000 --- a/games/sms_sdl/sms_sdl.1 +++ /dev/null @@ -1,146 +0,0 @@ -.TH SMS_SDL "1" "February 2009" "SMS Plus/SDL v0.9.4aR7" "User Commands" -.SH NAME -sms_sdl \- Sega Master System and Game Gear emulator. -.SH SYNOPSIS -.B sms_sdl -\fR[\fI--options\fR] \fI<filename.<SMS|GG>> -.SH DESCRIPTION -SMS Plus/SDL v0.9.4aR7 -.br -(C) Charles Mac Donald in 1998, 1999, 2000 -.br -SDL Version by Gregory Montoir (cyx@frenchkiss.net) -.SH OPTIONS -.PP -\fINote:\fR The filename may appear anywhere on the command line. -.TP -\fB\-\-fm\fR -Enable YM2413 sound. -.TP -\fB\-\-japan\fR -Set the machine type as DOMESTIC instead of OVERSEAS. -.TP -\fB\-\-usesram\fR -Load/save SRAM contents before starting/exiting. -.TP -\fB\-\-fskip\fR <n> -Specify the number of frames to skip. -.TP -\fB\-\-fullspeed\fR -Do not limit to 60 frames per second. -.TP -\fB\-\-fullscreen\fR -Start in fullscreen mode. -.TP -\fB\-\-joystick\fR -Use joystick. -.TP -\fB\-\-nosound\fR -Disable sound. -.TP -\fB\-\-filter\fR <mode> -Render using a filter. Available modes: -.RS -.IP "2xsai" -.PD 0 -.IP "super2xsai" -.IP "supereagle" -.IP "advmame2x" -.IP "tv2x" -.IP "2x" -.IP "bilinear" -.IP "dotmatrix" -.RE -.PD 1 -.SH CONFIG FILE -\fBsms_sdl\fR is launched by a shell script wrapper which reads the -file \fI~/.sms_sdl/config\fR if it exists. Any of the options above may -be placed in this file (one option per line, with or without the leading \fB--\fR characters). These options -will be passed as command\-line arguments to the real \fBsms_sdl\fR -binary every time it runs. -.PP -See \fB/usr/doc/sms_sdl-@VERSION@/sample_config\fR for further information. -.SH KEYBOARD -.TP -\fBF1\fR -Screenshot in BMP format -.TP -\fBF2\fR -Save state -.TP -\fBF3\fR -Load state -.TP -\fBF4/F5\fR -Dec/inc frame skip value -.TP -\fBF6/F7\fR -Dec/inc state slot -.TP -\fB1..8\fR -Switch rendering filter -.TP -\fBC\fR -Button 1 -.TP -\fBV\fR -Button 2 -.TP -\fBENTER\fR -Start (GG) / pause (SMS) -.TP -\fBARROWS\fR -Directional pad -.TP -\fBTAB\fR -Console hard reset -.PP -The key bindings may not be remapped. -.SH FILES -.PP -ROM image files may be in raw dump format, or may have a header (details -are system-specific). Also, ROM images may be zipped (not gzipped), in -which case the first file in the zip file's directory must be the -ROM image (any other files are ignored). -.PP -\fBsms_sdl\fR looks at the filename to determine the type of ROM image -in use. Any file whose name ends in \fI.gg\fR (case-insensitive match) -is considered to be a Game Gear ROM. Any other file is treated as a -Sega Master System ROM. In the case of a zipped image, this refers to the -file inside the zip file; the zip file itself doesn't have any special -naming requirements. -.PP -Screenshot filenames (F1 key) are generated by replacing the filename -extension with \fI-NNN.bmp\fR, where NNN is a 3-digit number (000 for -the first screenshot, 001 for the second, etc). The numbering starts -at 000 every time the emulator is started, and existing files will be -overwritten without confirmation. -.PP -State save filenames (F2 key) are generated by replacing the filename -extension with \fI.stN\fR, where N is the number of the save slot (one -or more digits). Again, existing files are overwritten without confirmation. -.PP -For both types of file, the filename is considered to be the entire -path to the ROM image file. This means that the emulator expects to -be able to write savestate and screenshot files in the directory where -the ROM files reside. If the directory is not writable, no files will -be created. -.SH BUGS -.PP -\fBsms_sdl\fR will exit with failure status if it's given a filename that -contains no . (dot/period) characters (in other words, a filename -without an extension). So don't do that. (This applies to the file -inside the zip file, for zipped images) -.PP -Screenshot and state-save files should really be written in the -current directory, or else a hypothetical ~/.sms_sdl directory. -.PP -There should be a config file, so the user doesn't have to pass his -favorite set of options on the command line every time (of course, -a shell alias, wrapper script, or GUI file manager -can work around this easily enough). -.SH AUTHORS -.PP -(C) Charles Mac Donald in 1998, 1999, 2000 -.br -SDL Version by Gregory Montoir (cyx@frenchkiss.net) |