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author | dsomero <xgizzmo@gmail.com> | 2010-05-21 21:18:14 -0400 |
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committer | David Somero <xgizzmo@slackbuilds.org> | 2010-05-24 16:08:24 -0500 |
commit | f92b4a7897cdabef7a0734d89dbeb799f308e0aa (patch) | |
tree | 8e54c3a1767be94ed2c5cbbfa7e32fe6841f75cf /games/scummvm/README | |
parent | 968819008bc03eb92f99e6ad3f26f29019d8e863 (diff) | |
download | slackbuilds-f92b4a7897cdabef7a0734d89dbeb799f308e0aa.tar.gz |
games/scummvm: Removed (Build failure)
invalid conversion from 'const char*' to 'char*'
Diffstat (limited to 'games/scummvm/README')
-rw-r--r-- | games/scummvm/README | 9 |
1 files changed, 0 insertions, 9 deletions
diff --git a/games/scummvm/README b/games/scummvm/README deleted file mode 100644 index d958efead6..0000000000 --- a/games/scummvm/README +++ /dev/null @@ -1,9 +0,0 @@ -ScummVM is a collection of interpreters, capable of emulating several -adventure game engines. ScummVM mainly supports engines created using -SCUMM (Script Creation Utility for Maniac Mansion), used in various -LucasArts games such as Monkey Island, Day of the Tentacle, and others. -ScummVM also contains interpreters for several non-SCUMM games - currently -Beneath a Steel Sky, Broken Sword I & II, and Simon the Sorcerer 1 & 2. - -ScummVM optionally uses libmpeg2 and fluidsynth, both are available from -SlackBuilds.org
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