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authorBrad Hermanson <apeitheo@gmail.com>2012-05-04 20:02:52 -0400
committerErik Hanson <erik@slackbuilds.org>2012-05-07 12:18:06 -0500
commitcd5b4b6ceb36b2ce7e49ccb29e39b034bf2ec7e6 (patch)
tree9062a356b46ac6d95ac3b6d584f4b162252e9557 /games/quakeforge/README
parenta2a41e27080cd28a652147077521060ccd602ef0 (diff)
downloadslackbuilds-cd5b4b6ceb36b2ce7e49ccb29e39b034bf2ec7e6.tar.gz
games/quakeforge: Updated for version 0.6.2.
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/quakeforge/README')
-rw-r--r--games/quakeforge/README27
1 files changed, 23 insertions, 4 deletions
diff --git a/games/quakeforge/README b/games/quakeforge/README
index a577900d61..2d6da6fe9d 100644
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+++ b/games/quakeforge/README
@@ -1,8 +1,27 @@
QuakeForge is a source port of id Software's Quake I.
-You will need at least pak0.pak to play the shareware version, and pak1.pak
-to play the full game. These can be added to either ~/.quakeforge/id1 or
+You will need at least pak0.pak to play the shareware version, and pak1.pak to
+play the full game. These can be added to either ~/.quakeforge/id1 or
/usr/share/games/quakeforge/id1/.
-The binaries to run QuakeForge are as follows: nq-glx (for OpenGL client),
-nq-sdl (for SDL client), qw-client-glx (for QuakeWorld OpenGL client), etc.
+Note: You may have to manually specify the resolution for OpenGL clients
+e.g. nq-glx -width 1024 -height 768 -fullscreen
+
+The binaries to run QuakeForge are as follows (not all are listed):
+
+Quake
+----------------------------------------------------
+nq-glslx: (New) OpenGL/Software client
+nq-glx: OpenGL client
+nq-sdl: SDL client
+
+QuakeWorld
+----------------------------------------------------
+qw-client-glslx: (New) OpenGL/Software client
+qw-client-glx: OpenGL client
+qw-client-sdl: SDL client
+
+Servers
+----------------------------------------------------
+nq-server: Quake server
+qw-server: QuakeWorld server