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author | Dugan Chen <thedoogster@gmail.com> | 2011-12-21 06:29:59 -0500 |
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committer | Robby Workman <rworkman@slackbuilds.org> | 2011-12-22 00:03:03 -0600 |
commit | 216fa12d3b0af16f5e8925c8304d3b48a3b0eedb (patch) | |
tree | d96bf72e626716ea407902978bc4cafa19b9aca3 /games/prboom-plus/README | |
parent | a2ce6fc7c2d93d57d191b16bfd9e1ddf0b5e75a6 (diff) | |
download | slackbuilds-216fa12d3b0af16f5e8925c8304d3b48a3b0eedb.tar.gz |
games/prboom-plus: Added (Doom source port)
Signed-off-by: dsomero <xgizzmo@slackbuilds.org>
Diffstat (limited to 'games/prboom-plus/README')
-rw-r--r-- | games/prboom-plus/README | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/games/prboom-plus/README b/games/prboom-plus/README new file mode 100644 index 0000000000..61162ca9cd --- /dev/null +++ b/games/prboom-plus/README @@ -0,0 +1,15 @@ +PrBoom+ is a Doom source port developed from the original PrBoom project. + +Features uncapped framerate, widescreen aspect ratios, soundfont support, +variable gamespeed, re-record, walkcam, chasecam, full full mouselook, fov and +other features along with full compatibility with the original Doom/Doom2 +engines. + +FluidSynth, needed for soundfont support, is a recommended optional dependency. +To get soundfont support, edit ~/.prboom-plus/prboom-plus.cfg. Set +snd_midiplayer to "fluidsynth" and snd_soundfont to the path to the soundfont +(.sf2) file. + +The documentation refers to a directory into which an IWAD file (doom.wad, +doom2.wad, tnt.wad, plutonia.wad, or the shareware doom1.wad) may be placed. +The IWAD directory is /usr/share/games/doom. |