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author | B. Watson <yalhcru@gmail.com> | 2017-05-31 14:06:28 -0400 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2017-06-03 08:00:22 +0700 |
commit | 8421bc370053d833d438772a2d1ae31d7f2b9bbd (patch) | |
tree | c043786044564fa70e000463b9a5a1a327abd965 /games/opendune/README | |
parent | f8f09fcf2da08a9f802ad2238ad442374935eb9d (diff) | |
download | slackbuilds-8421bc370053d833d438772a2d1ae31d7f2b9bbd.tar.gz |
games/opendune: Fix x86 build.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/opendune/README')
-rw-r--r-- | games/opendune/README | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/games/opendune/README b/games/opendune/README index 6685da4e90..f49700599e 100644 --- a/games/opendune/README +++ b/games/opendune/README @@ -13,6 +13,12 @@ data files. Copy or symlink the .PAK files from the original game to "/usr/share/games/opendune/data". The filenames can be uppercase or lowercase. +If you're building a package for a very old x86 system (that doesn't +support MMX), on a newer system (that does support MMX), set MMX=no in +the script's environment. If you're building on the same system you'll +install the package on, you don't have to worry about this (MMX will +be autodetected). + Optional dependencies: If SDL2 and SDL2_image are installed, opendune will use them rather than |