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authorB. Watson <yalhcru@gmail.com>2017-05-31 14:06:28 -0400
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2017-06-03 08:00:22 +0700
commit8421bc370053d833d438772a2d1ae31d7f2b9bbd (patch)
treec043786044564fa70e000463b9a5a1a327abd965 /games/opendune/README
parentf8f09fcf2da08a9f802ad2238ad442374935eb9d (diff)
downloadslackbuilds-8421bc370053d833d438772a2d1ae31d7f2b9bbd.tar.gz
games/opendune: Fix x86 build.
Signed-off-by: B. Watson <yalhcru@gmail.com>
Diffstat (limited to 'games/opendune/README')
-rw-r--r--games/opendune/README6
1 files changed, 6 insertions, 0 deletions
diff --git a/games/opendune/README b/games/opendune/README
index 6685da4e90..f49700599e 100644
--- a/games/opendune/README
+++ b/games/opendune/README
@@ -13,6 +13,12 @@ data files. Copy or symlink the .PAK files from the original game to
"/usr/share/games/opendune/data". The filenames can be uppercase or
lowercase.
+If you're building a package for a very old x86 system (that doesn't
+support MMX), on a newer system (that does support MMX), set MMX=no in
+the script's environment. If you're building on the same system you'll
+install the package on, you don't have to worry about this (MMX will
+be autodetected).
+
Optional dependencies:
If SDL2 and SDL2_image are installed, opendune will use them rather than