diff options
author | B. Watson <yalhcru@gmail.com> | 2014-08-28 21:26:46 +0700 |
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committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-08-30 14:19:24 +0700 |
commit | be3388e35719c2e1291adfc54aacff01f965324b (patch) | |
tree | a756524b79b1a8e13c7a9dd6d40338847eeec7a1 /games/odamex/odamex.6 | |
parent | eb48cf33be42ed2352797c40a91e43ac17e6ea74 (diff) | |
download | slackbuilds-be3388e35719c2e1291adfc54aacff01f965324b.tar.gz |
games/odamex: Updated for version 0.7.0.
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/odamex/odamex.6')
-rw-r--r-- | games/odamex/odamex.6 | 565 |
1 files changed, 374 insertions, 191 deletions
diff --git a/games/odamex/odamex.6 b/games/odamex/odamex.6 index fb01805d3f..f752cdbec7 100644 --- a/games/odamex/odamex.6 +++ b/games/odamex/odamex.6 @@ -1,212 +1,395 @@ -.TH ODAMEX "6" "December 2011" "SlackBuilds.org" "Games" -.SH NAME +.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28) +.\" +.\" Standard preamble: +.\" ======================================================================== +.de Sp \" Vertical space (when we can't use .PP) +.if t .sp .5v +.if n .sp +.. +.de Vb \" Begin verbatim text +.ft CW +.nf +.ne \\$1 +.. +.de Ve \" End verbatim text +.ft R +.fi +.. +.\" Set up some character translations and predefined strings. \*(-- will +.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left +.\" double quote, and \*(R" will give a right double quote. \*(C+ will +.\" give a nicer C++. Capital omega is used to do unbreakable dashes and +.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, +.\" nothing in troff, for use with C<>. +.tr \(*W- +.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' +.ie n \{\ +. ds -- \(*W- +. ds PI pi +. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch +. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch +. ds L" "" +. ds R" "" +. ds C` "" +. ds C' "" +'br\} +.el\{\ +. ds -- \|\(em\| +. ds PI \(*p +. ds L" `` +. ds R" '' +. ds C` +. ds C' +'br\} +.\" +.\" Escape single quotes in literal strings from groff's Unicode transform. +.ie \n(.g .ds Aq \(aq +.el .ds Aq ' +.\" +.\" If the F register is turned on, we'll generate index entries on stderr for +.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index +.\" entries marked with X<> in POD. Of course, you'll have to process the +.\" output yourself in some meaningful fashion. +.\" +.\" Avoid warning from groff about undefined register 'F'. +.de IX +.. +.nr rF 0 +.if \n(.g .if rF .nr rF 1 +.if (\n(rF:(\n(.g==0)) \{ +. if \nF \{ +. de IX +. tm Index:\\$1\t\\n%\t"\\$2" +.. +. if !\nF==2 \{ +. nr % 0 +. nr F 2 +. \} +. \} +.\} +.rr rF +.\" +.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). +.\" Fear. Run. Save yourself. No user-serviceable parts. +. \" fudge factors for nroff and troff +.if n \{\ +. ds #H 0 +. ds #V .8m +. ds #F .3m +. ds #[ \f1 +. ds #] \fP +.\} +.if t \{\ +. ds #H ((1u-(\\\\n(.fu%2u))*.13m) +. ds #V .6m +. ds #F 0 +. ds #[ \& +. ds #] \& +.\} +. \" simple accents for nroff and troff +.if n \{\ +. ds ' \& +. ds ` \& +. ds ^ \& +. ds , \& +. ds ~ ~ +. ds / +.\} +.if t \{\ +. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" +. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' +. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' +. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' +. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' +. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' +.\} +. \" troff and (daisy-wheel) nroff accents +.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' +.ds 8 \h'\*(#H'\(*b\h'-\*(#H' +.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] +.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' +.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' +.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] +.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] +.ds ae a\h'-(\w'a'u*4/10)'e +.ds Ae A\h'-(\w'A'u*4/10)'E +. \" corrections for vroff +.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' +.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' +. \" for low resolution devices (crt and lpr) +.if \n(.H>23 .if \n(.V>19 \ +\{\ +. ds : e +. ds 8 ss +. ds o a +. ds d- d\h'-1'\(ga +. ds D- D\h'-1'\(hy +. ds th \o'bp' +. ds Th \o'LP' +. ds ae ae +. ds Ae AE +.\} +.rm #[ #] #H #V #F C +.\" ======================================================================== +.\" +.IX Title "ODAMEX 6" +.TH ODAMEX 6 "2014-08-28" "0.7.0" "SlackBuilds.org" +.\" For nroff, turn off justification. Always turn off hyphenation; it makes +.\" way too many mistakes in technical documents. +.if n .ad l +.nh +.SH "NAME" odamex \- Source port of Doom engine, with client/server multiplayer. -.SH SYNOPSIS -.B odamex -[\fIoptions...\fR] -.P -.B odasrv -[\fIoptions...\fR] -.P -.B odalaunch -.SH DESCRIPTION -Odamex (Online Doom Multiplayer Experience) is a modification of DOOM -to allow players to compete with each other over the Internet using the -client/server architecture. -.P -\fBodamex\fR is the client, also used for single\-player games. -.P -\fBodasrv\fR is the dedicated server (which runs in a tty). -.P -\fBodalaunch\fR is the server browser, used for finding multiplayer games +.SH "SYNOPSIS" +.IX Header "SYNOPSIS" +\&\fBodamex\fR [\fIoptions...\fR] +.PP +\&\fBodasrv\fR [\fIoptions...\fR] +.PP +\&\fBodalaunch\fR +.SH "DESCRIPTION" +.IX Header "DESCRIPTION" +Odamex (Online Doom Multiplayer Experience) is a modification of \s-1DOOM\s0 +to allow players to compete with each other over the Internet using +a client/server architecture. +.PP +\&\fBodamex\fR is the client, also used for single-player games. +.PP +\&\fBodasrv\fR is the dedicated server (which runs in a tty). +.PP +\&\fBodalaunch\fR is the server browser, used for finding multiplayer games on the 'net. It launches \fBodamex\fR with appropriate arguments. -.P -\fBodamex\fR is a source port of the Doom engine. It requires the data (aka WAD) -file from one or more of the supported games. See \fBWAD FILES\fR, below, for a full -explanation. -.SH OPTIONS -.SS File Options -.TP -\fB\-iwad\fR \fI<wadfile>\fR -The IWAD file to use (in other words, which game to play). The filename extension -\fI.wad\fR or \fI.WAD\fR is not required, and the name is case\-insensitive. See -\fBWAD FILES\fR, below, for more information. -.TP -\fB\-waddir\fR -Colon\-separated list of directories to search for WAD files, including the IWAD. See -\fBWAD FILES\fR, below, for more information. -.TP -\fB\-file\fR \fI<wadfile>\fR -Add a PWAD (patch WAD). Used for custom levels, music, etc. Does NOT work -if using the shareware IWAD (doom1.wad). -.TP -\fB\-config\fR \fI<configfile>\fR -Use \fIconfigfile\fR instead of the default config file (which is -\fI~/.odamex/odamex.cfg\fR). -.TP -\fB\-confile\fR \fI<scriptfile>\fR +.PP +\&\fBodamex\fR is a source port of the Doom engine. It requires the data (aka +\&\s-1WAD\s0) file from one or more of the supported games. See \fB\s-1WAD FILES\s0\fR, +below, for a full explanation. +.SH "OPTIONS" +.IX Header "OPTIONS" +Most of these options apply to both \fBodamex\fR and \fBodasrv\fR, the +exceptions being that \fBodasrv\fR doesn't accept options related to graphics +or sound, since it's just a console application. +.PP +\&\fBodalaunch\fR takes no command-line options. +.SS "File Options" +.IX Subsection "File Options" +.IP "\fB\-iwad\fR \fI<wadfile\fR>" 4 +.IX Item "-iwad <wadfile>" +The \s-1IWAD\s0 file to use (in other words, which game to play). The +filename extension \fI.wad\fR or \fI.WAD\fR is not required, and the name is +case-insensitive. See \fB\s-1WAD FILES\s0\fR, below, for more information. +.IP "\fB\-waddir\fR \fI<dir[:dir]...\fR>" 4 +.IX Item "-waddir <dir[:dir]...>" +Colon-separated list of directories to search for \s-1WAD\s0 files, including +the \s-1IWAD.\s0 See \fB\s-1WAD FILES\s0\fR, below, for more information. +.IP "\fB\-file\fR \fI<wadfile\fR>" 4 +.IX Item "-file <wadfile>" +Add a \s-1PWAD \s0(patch \s-1WAD\s0). Used for custom levels, music, etc. Does \s-1NOT\s0 +work if using the shareware \s-1IWAD \s0(doom1.wad). +.IP "\fB\-config\fR \fI<configfile\fR>" 4 +.IX Item "-config <configfile>" +Use \fIconfigfile\fR instead of the default config file (which is \fI~/.odamex/odamex.cfg\fR). +.IP "\fB\-confile\fR \fI<scriptfile\fR>" 4 +.IX Item "-confile <scriptfile>" Execute the console commands in \fIscriptfile\fR at startup. -.TP -\fB\-deh\fR \fI<dehacked-file>\fR +.IP "\fB\-deh\fR \fI<dehacked\-file\fR>" 4 +.IX Item "-deh <dehacked-file>" Load a .deh file. Used for game mods. -.TP -\fB\-bex\fR \fI<bex-file>\fR +.IP "\fB\-bex\fR \fI<bex\-file\fR>" 4 +.IX Item "-bex <bex-file>" Load a .bex file. Used for game mods. -.SS Game Options -.TP -\fB\-warp\fR \fI<level>\fR -Skip the intro, start the game at the given level. For Doom I and its variants, -the level is given as a 2\-digit number (episode and map, e.g. \fB21\fR for -episode 2, map 1). For Doom II and variants, -the level is just the level number. -.TP -\fB\-nomonsters\fR -Self\-explanatory. Usually used for multiplayer deathmatch games. -.TP -\fB\-timer\fR \fI<minutes>\fR +.SS "Game Options" +.IX Subsection "Game Options" +.IP "\fB\-warp\fR \fI<level\fR>" 4 +.IX Item "-warp <level>" +Skip the intro, start the game at the given level. For Doom I and its +variants, the level is given as a 2\-digit number (episode and map, +e.g. \fB21\fR for episode 2, map 1). For Doom \s-1II\s0 and variants, the level +is just the level number. +.IP "\fB\-nomonsters\fR" 4 +.IX Item "-nomonsters" +Self-explanatory. Usually used for multiplayer deathmatch games. +.IP "\fB\-timer\fR \fI<minutes\fR>" 4 +.IX Item "-timer <minutes>" Force levels to end after specified number of minutes. -.TP -\fB\-avg\fR -"Austin Virtual Gaming" mode, equivalent to \fB\-timer 20\fR. -.TP -\fB\-fast\fR -Fast monster mode (similar to "Nightmare" difficulty level). -.TP -\fB\-respawn\fR -Monsters respawn after being killed (similar to "Nightmare" difficulty level). -.TP -\fB\-skill\fR \fI<skill-level>\fR -Set skill level (useful with \fB\-warp\fR). Level is a number from 1 to 5, where -1 is "I'm Too Young To Die" and 5 is "Nightmare". -.SS Video/Audio Options -.TP -\fB\-width\fR \fI<pixels>\fR, \fB\-height\fR \fI<pixels>\fR +.IP "\fB\-avg\fR" 4 +.IX Item "-avg" +\&\*(L"Austin Virtual Gaming\*(R" mode, equivalent to \fB\-timer 20\fR. +.IP "\fB\-fast\fR" 4 +.IX Item "-fast" +Fast monster mode (similar to \*(L"Nightmare\*(R" difficulty level). +.IP "\fB\-respawn\fR" 4 +.IX Item "-respawn" +Monsters respawn after being killed (similar to \*(L"Nightmare\*(R" difficulty level). +.IP "\fB\-skill\fR \fI<skill\-level\fR>" 4 +.IX Item "-skill <skill-level>" +Set skill level (useful with \fB\-warp\fR). Level is a number from 1 to 5, +where 1 is \*(L"I'm Too Young To Die\*(R" and 5 is \*(L"Nightmare\*(R". +.SS "Video/Audio Options" +.IX Subsection "Video/Audio Options" +.IP "\fB\-width\fR \fI<pixels\fR>, \fB\-height\fR \fI<pixels\fR>" 4 +.IX Item "-width <pixels>, -height <pixels>" Set video mode. -.TP -\fB\-novideo\fR, \fB\-nosound\fR, \fB\-nomusic\fR, \fB\-nomouse\fR +.IP "\fB\-novideo\fR, \fB\-nosound\fR, \fB\-nomusic\fR, \fB\-nomouse\fR" 4 +.IX Item "-novideo, -nosound, -nomusic, -nomouse" Disable various features. -.SS Network Options -.TP -\fB\-port\fR \fI<port>\fR -Set the UDP port to use for netplay. Default is 10667. -.TP -\fB\-connect\fR \fI<server>\fR +.SS "Network Options" +.IX Subsection "Network Options" +.IP "\fB\-port\fR \fI<port\fR>" 4 +.IX Item "-port <port>" +Set the \s-1UDP\s0 port to use for netplay. Default is 10667. +.IP "\fB\-connect\fR \fI<server\fR>" 4 +.IX Item "-connect <server>" Connect to netplay server \fIserver\fR on startup. -.TP -\fB\-maxclients\fR \fI<count>\fR +.IP "\fB\-maxclients\fR \fI<count\fR>" 4 +.IX Item "-maxclients <count>" Set maximum number of allowed clients for dedicated server. -.SS Demo Options -.TP -\fB\-record \fI<demoname>\fR -Record a single\-player demo. -.TP -\fB\-playdemo \fI<demoname>\fR -Play a previously\-recorded single\-player demo. -.TP -\fB\-netrecord \fI<demoname>\fR +.SS "Demo Options" +.IX Subsection "Demo Options" +.IP "\fB\-record\fR \fI<demoname\fR>" 4 +.IX Item "-record <demoname>" +Record a single-player demo. +.IP "\fB\-playdemo\fR \fI<demoname\fR>" 4 +.IX Item "-playdemo <demoname>" +Play a previously-recorded single-player demo. +.IP "\fB\-netrecord\fR \fI<demoname\fR>" 4 +.IX Item "-netrecord <demoname>" Record a network demo. -.TP -\fB\-netplay \fI<demoname>\fR -Play a previously\-recorded network demo. -.SS Undocumented Options -.TP -\fB\-heapsize \fI<size>\fR -Set the heap size. Not obvious what this is good for. -.TP -\fB\-devparm\fR -??? -.TP -\fB\-blockmap\fR -??? -.TP -\fB\-stepmode\fR -??? -.TP -\fB\-bits\fR -??? -.TP -\fB\-fork\fR -??? -.SH WAD FILES -\fBodamex\fR (and Doom\-related games in general) load all game resources -such as graphics, sound, and levels from a file known as an IWAD file. -.P -\fBodamex\fR supports the following IWAD files: -.P -.TP -\fBdoom2f.wad\fR, \fBdoom2.wad\fR -Doom II v1.9 -.TP -\fBplutonia.wad\fR +.IP "\fB\-netplay\fR \fI<demoname\fR>" 4 +.IX Item "-netplay <demoname>" +Play a previously-recorded network demo. +.SS "Undocumented Options" +.IX Subsection "Undocumented Options" +These options were found by grepping the source code, and may change or +disappear in future releases. +.IP "\fB\-heapsize\fR \fI<size\fR>" 4 +.IX Item "-heapsize <size>" +Set the heap size. Vestigial option left over from \s-1DOS\s0 Doom, probably +not very useful on modern systems. +.IP "\fB\-devparm\fR" 4 +.IX Item "-devparm" +Run game in \*(L"developer\*(R" mode: Saves screenshots instead of showing the +help menu when F1 is pressed, shows \*(L"tics-per-frame\*(R" meter during play. +.IP "\fB\-blockmap\fR" 4 +.IX Item "-blockmap" +Generate new blockmaps from level data, instead of using the blockmaps +loaded from .wad files. Allows playing levels with missing or bogus +blockmaps. There's no way to save the generated blockmaps. +.IP "\fB\-stepmode\fR" 4 +.IX Item "-stepmode" +Used by the self-test scripts shipped with the odamex source, allows +a shell script to run multiple instances of odamex/odasrv one \*(L"step\*(R" +at a time. +.IP "\fB\-bits\fR \fI<depth\fR>" 4 +.IX Item "-bits <depth>" +Set the bit depth. Actually the only supported value is 32, which has +the same effect as setting the vid_32pp cvar to 1. Any other value sets +vid_32pp to 0. +.IP "\fB\-fork\fR [\fI<pidfile\fR>]" 4 +.IX Item "-fork [<pidfile>]" +\&\fBodasrv\fR only: fork and become a daemon, writing the server's \s-1PID\s0 to +\&\fI<pidfile\fR> (or ./doomsv.pid if not given). +.SH "WAD FILES" +.IX Header "WAD FILES" +\&\fBodamex\fR (and Doom-related games in general) load all game resources +such as graphics, sound, and levels from a file known as an \s-1IWAD\s0 +file. \fBodamex\fR supports the following \s-1IWAD\s0 files: +.IP "\fBdoom2f.wad\fR, \fBdoom2.wad\fR" 4 +.IX Item "doom2f.wad, doom2.wad" +Doom \s-1II\s0 v1.9 +.IP "\fBdoom2bfg.wad\fR" 4 +.IX Item "doom2bfg.wad" +Doom \s-1II BFG\s0 Edition (Steam) +.IP "\fBplutonia.wad\fR" 4 +.IX Item "plutonia.wad" Final Doom: The Plutonia Experiment v1.9 -.TP -\fBtnt.wad\fR -Final Doom: TNT Evilution Experiment v1.9 -.TP -\fBdoomu.wad\fR, \fBdoom.wad\fR +.IP "\fBtnt.wad\fR" 4 +.IX Item "tnt.wad" +Final Doom: \s-1TNT\s0 Evilution v1.9 +.IP "\fBdoomu.wad\fR, \fBdoom.wad\fR" 4 +.IX Item "doomu.wad, doom.wad" Ultimate Doom v1.9 -.TP -\fBdoom1.wad\fR +.IP "\fBdoombfg.wad\fR" 4 +.IX Item "doombfg.wad" +Doom \s-1BFG\s0 Edition (Steam) +.IP "\fBdoom1.wad\fR" 4 +.IX Item "doom1.wad" Shareware Doom v1.9 -.TP -\fBfreedoom.wad\fR, \fBfreedm.wad\fR -FreeDoom v0.6.2 -.TP -\fBchex.wad\fR +.IP "\fBfreedoom1.wad\fR, \fBfreedoomu.wad\fR, \fBfreedoom2.wad\fR, \fBfreedoom.wad\fR, \fBfreedm.wad\fR" 4 +.IX Item "freedoom1.wad, freedoomu.wad, freedoom2.wad, freedoom.wad, freedm.wad" +FreeDoom v0.6.4 or newer +.IP "\fBchex.wad\fR" 4 +.IX Item "chex.wad" Chex Quest -.P -If no \-iwad argument is given, \fBodamex\fR looks for each IWAD file -in the order listed above, and uses the first one found. -If \-iwad is given, \fBodamex\fR looks only for the named IWAD file. In -either case, -the WAD filenames -can be in all\-lowercase or all\-uppercase. -.P -\fBodamex\fR also requires the file \fBodamex.wad\fR, which is part of \fBodamex\fR -and is installed with it. This file must be found at runtime, or the application -will abort. -.P -When searching for WAD files (odamex.wad, the IWAD, or a PWAD for the \-file option), -\fBodamex\fR searches the following directories, in order: -.P +.PP +There is no support for games based on modified Doom engines, such as +Heretic, Hexen, or Strife. \s-1IWAD\s0 files not in the above list, such as +older versions of Doom, Doom \s-1II,\s0 or FreeDoom, may or may not work. \*(L"Total +Conversions\*(R" such as HackX and Harmony are less likely to work. Chex +Quest 3 is known not to work. +.PP +If no \-iwad argument is given, \fBodamex\fR looks for each \s-1IWAD\s0 file +in the order listed above, and uses the first one found. If \-iwad is +given, \fBodamex\fR looks only for the named \s-1IWAD\s0 file. In either case, +the \s-1WAD\s0 filenames can be in all-lowercase or all-uppercase. +.PP +If \fBdoom2bfg.wad\fR is loaded, \fBodamex\fR also attempts to load +\&\fBnerve.wad\fR, which contains the \*(L"No Rest For The Living\*(R" expansion +episode. +.PP +\&\fBodamex\fR also requires the file \fBodamex.wad\fR, which is part of \fBodamex\fR +and is installed with it. This file must be found at runtime, or the +application will abort. +.PP +When searching for \s-1WAD\s0 files (odamex.wad, the \s-1IWAD,\s0 or a +\&\s-1PWAD\s0 for the \-file option), \fBodamex\fR searches the following directories, +in order: +.IP "\-" 4 The current directory. -.br +.IP "\-" 4 The argument of the \-waddir option, if given. -.br -The path(s) listed in the \fBDOOMWADDIR\fR environment variable. -.br -The path(s) listed in the \fBDOOMWADPATH\fR environment variable. -.br +.IP "\-" 4 +The path(s) listed in the \fB\s-1DOOMWADDIR\s0\fR environment variable. +.IP "\-" 4 +The path(s) listed in the \fB\s-1DOOMWADPATH\s0\fR environment variable. +.IP "\-" 4 The user's home directory. -.br -The contents of the \fBwaddirs\fR cvar. -.br -The hard\-coded path \fB/usr/share/games/doom\fR. -.P -\-waddir, the waddirs cvar, DOOMWADDIR, and DOOMWADPATH are colon\-separated -lists of directories. -.SH OTHER FILES -.TP -\fB~/.odamex/\fR +.IP "\-" 4 +The hard-coded path \fB/usr/share/games/doom\fR. +.IP "\-" 4 +The hard-coded path \fB/usr/local/share/games/doom\fR. +.IP "\-" 4 +The hard-coded path \fB/usr/local/share/doom\fR. +.IP "\-" 4 +The contents of the \fBwaddirs\fR cvar (console variable). +.PP +The \-waddir option, the waddirs cvar, \s-1DOOMWADDIR,\s0 and \s-1DOOMWADPATH\s0 are +colon-separated lists of directories. +.SH "OTHER FILES" +.IX Header "OTHER FILES" +.IP "\fB~/.odamex/\fR" 4 +.IX Item "~/.odamex/" Config file \fBodamex.cfg\fR is located here. Will be created if it -doesn't already exist. Also, saved games and recorded demos are stored here. -.SH ENVIRONMENT -.TP -\fBDOOMWADDIR\fR, \fBDOOMWADPATH\fR -Colon\-separated lists of directories to search for WAD files. -.TP -\fBHOME\fR -WAD files are also searched for here. -\fB -.TP -\fBSDL_VIDEODRIVER\fR, \fBSDL_AUDIODRIVER\fR -See the SDL documentation for use of these. -.SH AUTHORS -Dean "deathz0r" Joseph -.br -Alex "AlexMax" Mayfield -.br -Ralph "Ralphis" Vickers -.P +doesn't already exist. Also, saved games and recorded demos are stored +here. Screenshots are created in the current directory from which +\&\fBodamex\fR was run. +.SH "ENVIRONMENT" +.IX Header "ENVIRONMENT" +.IP "\fB\s-1DOOMWADDIR\s0\fR, \fB\s-1DOOMWADPATH\s0\fR" 4 +.IX Item "DOOMWADDIR, DOOMWADPATH" +Colon-separated lists of directories to search for \s-1WAD\s0 files. +.IP "\fB\s-1HOME\s0\fR" 4 +.IX Item "HOME" +\&\s-1WAD\s0 files are also searched for here. +.IP "\fB\s-1SDL_VIDEODRIVER\s0\fR, \fB\s-1SDL_AUDIODRIVER\s0\fR" 4 +.IX Item "SDL_VIDEODRIVER, SDL_AUDIODRIVER" +See the \s-1SDL\s0 documentation for use of these. +.SH "AUTHORS" +.IX Header "AUTHORS" +Dean \*(L"deathz0r\*(R" Joseph +.PP +Alex \*(L"AlexMax\*(R" Mayfield +.PP +Ralph \*(L"Ralphis\*(R" Vickers +.PP This man page written by B. Watson for the SlackBuilds.org project, but it may be freely used by anyone for any purpose. |