diff options
author | B. Watson <yalhcru@gmail.com> | 2014-09-05 06:59:14 +0700 |
---|---|---|
committer | Willy Sudiarto Raharjo <willysr@slackbuilds.org> | 2014-09-06 00:02:52 +0700 |
commit | 699c963fde9fd3f1ef871678631e7fe1af196be9 (patch) | |
tree | 9caa4b51812c1edd740562723bdf495e816363cc /games/noteye | |
parent | 8557e772da342593f0858610a907a8d99d196b33 (diff) | |
download | slackbuilds-699c963fde9fd3f1ef871678631e7fe1af196be9.tar.gz |
games/noteye: Added (roguelike frontend).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/noteye')
-rw-r--r-- | games/noteye/README | 17 | ||||
-rw-r--r-- | games/noteye/doinst.sh | 13 | ||||
-rw-r--r-- | games/noteye/hydraslayer.6 | 222 | ||||
-rw-r--r-- | games/noteye/hydraslayer.desktop | 8 | ||||
-rw-r--r-- | games/noteye/hydraslayer.png | bin | 0 -> 2426 bytes | |||
-rw-r--r-- | games/noteye/hydraslayer.pod | 116 | ||||
-rw-r--r-- | games/noteye/noteye.6 | 206 | ||||
-rw-r--r-- | games/noteye/noteye.SlackBuild | 144 | ||||
-rw-r--r-- | games/noteye/noteye.desktop | 8 | ||||
-rw-r--r-- | games/noteye/noteye.info | 10 | ||||
-rw-r--r-- | games/noteye/noteye.png | bin | 0 -> 3842 bytes | |||
-rw-r--r-- | games/noteye/noteye.pod | 88 | ||||
-rw-r--r-- | games/noteye/sbo.diff | 43 | ||||
-rw-r--r-- | games/noteye/slack-desc | 19 |
14 files changed, 894 insertions, 0 deletions
diff --git a/games/noteye/README b/games/noteye/README new file mode 100644 index 0000000000..dc085ec0ab --- /dev/null +++ b/games/noteye/README @@ -0,0 +1,17 @@ +noteye (fontend for roguelike games; includes hydraslayer) + +Necklace of the Eye (NotEye in short) is a roguelike frontend. It can +modify the output of console and libtcod roguelikes, and it also works +as a library which allows to easily port old ASCII roguelikes like ADOM +into 21st century. + +Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It +is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, +and some mathematical puzzles about brave heroes slaying many headed +beasts. Hydra Slayer features an original combat system, based on +mathematical puzzles. Since Hydra Slayer is a flagship roguelike for +NotEye, the two are distributed together. + +NotEye can be used as a frontend for most of the rogue-like games on +SlackBuilds.org, such as rogue, adom, nethack... try searching the site +for "rogue". diff --git a/games/noteye/doinst.sh b/games/noteye/doinst.sh new file mode 100644 index 0000000000..9fa0d8b3fa --- /dev/null +++ b/games/noteye/doinst.sh @@ -0,0 +1,13 @@ + +# create empty high score file only if there isn't one +if [ ! -e var/games/hydrascores.sav ]; then + touch var/games/hydrascores.sav +fi + +# always reset perms/ownership +chmod 660 var/games/hydrascores.sav +chown root:games var/games/hydrascores.sav + +if [ -x /usr/bin/update-desktop-database ]; then + /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1 +fi diff --git a/games/noteye/hydraslayer.6 b/games/noteye/hydraslayer.6 new file mode 100644 index 0000000000..03d4c0f5d9 --- /dev/null +++ b/games/noteye/hydraslayer.6 @@ -0,0 +1,222 @@ +.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28) +.\" +.\" Standard preamble: +.\" ======================================================================== +.de Sp \" Vertical space (when we can't use .PP) +.if t .sp .5v +.if n .sp +.. +.de Vb \" Begin verbatim text +.ft CW +.nf +.ne \\$1 +.. +.de Ve \" End verbatim text +.ft R +.fi +.. +.\" Set up some character translations and predefined strings. \*(-- will +.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left +.\" double quote, and \*(R" will give a right double quote. \*(C+ will +.\" give a nicer C++. Capital omega is used to do unbreakable dashes and +.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, +.\" nothing in troff, for use with C<>. +.tr \(*W- +.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' +.ie n \{\ +. ds -- \(*W- +. ds PI pi +. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch +. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch +. ds L" "" +. ds R" "" +. ds C` "" +. ds C' "" +'br\} +.el\{\ +. ds -- \|\(em\| +. ds PI \(*p +. ds L" `` +. ds R" '' +. ds C` +. ds C' +'br\} +.\" +.\" Escape single quotes in literal strings from groff's Unicode transform. +.ie \n(.g .ds Aq \(aq +.el .ds Aq ' +.\" +.\" If the F register is turned on, we'll generate index entries on stderr for +.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index +.\" entries marked with X<> in POD. Of course, you'll have to process the +.\" output yourself in some meaningful fashion. +.\" +.\" Avoid warning from groff about undefined register 'F'. +.de IX +.. +.nr rF 0 +.if \n(.g .if rF .nr rF 1 +.if (\n(rF:(\n(.g==0)) \{ +. if \nF \{ +. de IX +. tm Index:\\$1\t\\n%\t"\\$2" +.. +. if !\nF==2 \{ +. nr % 0 +. nr F 2 +. \} +. \} +.\} +.rr rF +.\" +.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). +.\" Fear. Run. Save yourself. No user-serviceable parts. +. \" fudge factors for nroff and troff +.if n \{\ +. ds #H 0 +. ds #V .8m +. ds #F .3m +. ds #[ \f1 +. ds #] \fP +.\} +.if t \{\ +. ds #H ((1u-(\\\\n(.fu%2u))*.13m) +. ds #V .6m +. ds #F 0 +. ds #[ \& +. ds #] \& +.\} +. \" simple accents for nroff and troff +.if n \{\ +. ds ' \& +. ds ` \& +. ds ^ \& +. ds , \& +. ds ~ ~ +. ds / +.\} +.if t \{\ +. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" +. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' +. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' +. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' +. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' +. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' +.\} +. \" troff and (daisy-wheel) nroff accents +.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' +.ds 8 \h'\*(#H'\(*b\h'-\*(#H' +.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] +.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' +.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' +.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] +.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] +.ds ae a\h'-(\w'a'u*4/10)'e +.ds Ae A\h'-(\w'A'u*4/10)'E +. \" corrections for vroff +.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' +.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' +. \" for low resolution devices (crt and lpr) +.if \n(.H>23 .if \n(.V>19 \ +\{\ +. ds : e +. ds 8 ss +. ds o a +. ds d- d\h'-1'\(ga +. ds D- D\h'-1'\(hy +. ds th \o'bp' +. ds Th \o'LP' +. ds ae ae +. ds Ae AE +.\} +.rm #[ #] #H #V #F C +.\" ======================================================================== +.\" +.IX Title "HYDRASLAYER 6" +.TH HYDRASLAYER 6 "2014-09-03" "15.6" "SlackBuilds.org" +.\" For nroff, turn off justification. Always turn off hyphenation; it makes +.\" way too many mistakes in technical documents. +.if n .ad l +.nh +.SH "NAME" +hydraslayer \- roguelike game with combat system based on math puzzles +.SH "SYNOPSIS" +.IX Header "SYNOPSIS" +\&\fBhydraslayer\fR \fI[\-options]\fR \fI[\-N \-noteye_options]\fR +.SH "DESCRIPTION" +.IX Header "DESCRIPTION" +Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It +is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, +and some mathematical puzzles about brave heroes slaying many headed +beasts. Hydra Slayer features an original combat system, based on +mathematical puzzles. Since Hydra Slayer is a flagship roguelike for +NotEye, the two are distributed together. +.PP +This man page doesn't attempt to document gameplay. To learn the game, +select the tutorial from the game's menu system. +.SH "OPTIONS" +.IX Header "OPTIONS" +Most options can also be set interactively in the game's menus. +.IP "\fB\-s\fR \fIseed\fR" 4 +.IX Item "-s seed" +start a new game with random seed set to \fIseed\fR +.IP "\fB\-f\fR \fIsavefile\fR" 4 +.IX Item "-f savefile" +use \fIsavefile\fR as filename for saving/loading +.IP "\fB\-b\fR \fIsavefile\fR" 4 +.IX Item "-b savefile" +use \fIsavefile\fR as filename for backup cheat +.IP "\fB\-t\fR \fIlogfile\fR" 4 +.IX Item "-t logfile" +use \fIlogfile\fR to save log files +.IP "\fB\-g\fR \fIscorefile\fR" 4 +.IX Item "-g scorefile" +use \fIscorefile\fR as a scoretable +.IP "\fB\-c\fR \fIname\fR" 4 +.IX Item "-c name" +use \fIname\fR as the character name +.IP "\fB\-u\fR \fIusername\fR" 4 +.IX Item "-u username" +use \fIusername\fR as the username +.IP "\fB\-v\fR" 4 +.IX Item "-v" +just view the Hall of Fame without playing the game +.IP "\fB\-l\fR \fIn\fR" 4 +.IX Item "-l n" +output \fIn\fR last message in log files +.IP "\fB\-d\fR \fIlevel\fR" 4 +.IX Item "-d level" +start in debug mode, from level \fIlevel\fR +.IP "\fB\-m\fR \fIdirs\fR" 4 +.IX Item "-m dirs" +use \fIdirs\fR directional movement. Default is 4 (allows moving up/down/left/right), +6 is hex tile mode. Other allowed values are 3, 8, and 16. +.IP "\fB\-N\fR" 4 +.IX Item "-N" +Any further arguments after \fB\-N\fR are passed to \fBnoteye\fR(6). One use of +this option is to play \fBhydraslayer\fR in a terminal, with \fBhydraslayer \-N \-\-ascii\fR. +.SH "FILES" +.IX Header "FILES" +.IP "~/.config/hydraslayerconfig.noe" 4 +.IX Item "~/.config/hydraslayerconfig.noe" +Config file. Can be edited, but normally the in-game \s-1GUI\s0 is used. +.IP "~/.config/hydraslayer/hydralog.txt" 4 +.IX Item "~/.config/hydraslayer/hydralog.txt" +Game log. Basically a copy of standard output and error during gameplay. +.IP "~/.config/hydraslayer/hydra.sav" 4 +.IX Item "~/.config/hydraslayer/hydra.sav" +Default location for savegame files (change with \fB\-b\fR option). +.IP "/var/games/hydrascores.sav" 4 +.IX Item "/var/games/hydrascores.sav" +Default location for score file (change with \fB\-g\fR option). +.SH "SEE ALSO" +.IX Header "SEE ALSO" +\&\fBnoteye\fR(6) +.PP +The game's homepage: http://www.roguetemple.com/z/hydra.php +.SH "AUTHORS" +.IX Header "AUTHORS" +hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>. +.PP +This man page written by B. Watson for the SlackBuilds.org project, and may be used +by anyone. diff --git a/games/noteye/hydraslayer.desktop b/games/noteye/hydraslayer.desktop new file mode 100644 index 0000000000..ba3ff91e5d --- /dev/null +++ b/games/noteye/hydraslayer.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Name=Hydra Slayer +Exec=hydraslayer +Icon=hydraslayer +Type=Application +Terminal=false +Comment=Rogue-like Game +Categories=Game;RolePlaying; diff --git a/games/noteye/hydraslayer.png b/games/noteye/hydraslayer.png Binary files differnew file mode 100644 index 0000000000..3b7612743e --- /dev/null +++ b/games/noteye/hydraslayer.png diff --git a/games/noteye/hydraslayer.pod b/games/noteye/hydraslayer.pod new file mode 100644 index 0000000000..1958ab538e --- /dev/null +++ b/games/noteye/hydraslayer.pod @@ -0,0 +1,116 @@ +# pod source for hydraslayer man page. convert with: +# pod2man --stderr -s6 -cSlackBuilds.org -r15.6 hydraslayer.pod > hydraslayer.6 + +=head1 NAME + +hydraslayer - roguelike game with combat system based on math puzzles + +=head1 SYNOPSIS + +B<hydraslayer> I<[-options]> I<[-N -noteye_options]> + +=head1 DESCRIPTION + +Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It +is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike, +and some mathematical puzzles about brave heroes slaying many headed +beasts. Hydra Slayer features an original combat system, based on +mathematical puzzles. Since Hydra Slayer is a flagship roguelike for +NotEye, the two are distributed together. + +This man page doesn't attempt to document gameplay. To learn the game, +select the tutorial from the game's menu system. + +=head1 OPTIONS + +Most options can also be set interactively in the game's menus. + +=over 4 + +=item B<-s> I<seed> + +start a new game with random seed set to I<seed> + +=item B<-f> I<savefile> + +use I<savefile> as filename for saving/loading + +=item B<-b> I<savefile> + +use I<savefile> as filename for backup cheat + +=item B<-t> I<logfile> + +use I<logfile> to save log files + +=item B<-g> I<scorefile> + +use I<scorefile> as a scoretable + +=item B<-c> I<name> + +use I<name> as the character name + +=item B<-u> I<username> + +use I<username> as the username + +=item B<-v> + +just view the Hall of Fame without playing the game + +=item B<-l> I<n> + +output I<n> last message in log files + +=item B<-d> I<level> + +start in debug mode, from level I<level> + +=item B<-m> I<dirs> + +use I<dirs> directional movement. Default is 4 (allows moving up/down/left/right), +6 is hex tile mode. Other allowed values are 3, 8, and 16. + +=item B<-N> + +Any further arguments after B<-N> are passed to B<noteye>(6). One use of +this option is to play B<hydraslayer> in a terminal, with B<hydraslayer -N --ascii>. + +=back + +=head1 FILES + +=over 4 + +=item ~/.config/hydraslayerconfig.noe + +Config file. Can be edited, but normally the in-game GUI is used. + +=item ~/.config/hydraslayer/hydralog.txt + +Game log. Basically a copy of standard output and error during gameplay. + +=item ~/.config/hydraslayer/hydra.sav + +Default location for savegame files (change with B<-b> option). + +=item /var/games/hydrascores.sav + +Default location for score file (change with B<-g> option). + +=back + +=head1 SEE ALSO + +B<noteye>(6) + +The game's homepage: http://www.roguetemple.com/z/hydra.php + +=head1 AUTHORS + +hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>. + +This man page written by B. Watson for the SlackBuilds.org project, and may be used +by anyone. + diff --git a/games/noteye/noteye.6 b/games/noteye/noteye.6 new file mode 100644 index 0000000000..12c53ee0f7 --- /dev/null +++ b/games/noteye/noteye.6 @@ -0,0 +1,206 @@ +.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28) +.\" +.\" Standard preamble: +.\" ======================================================================== +.de Sp \" Vertical space (when we can't use .PP) +.if t .sp .5v +.if n .sp +.. +.de Vb \" Begin verbatim text +.ft CW +.nf +.ne \\$1 +.. +.de Ve \" End verbatim text +.ft R +.fi +.. +.\" Set up some character translations and predefined strings. \*(-- will +.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left +.\" double quote, and \*(R" will give a right double quote. \*(C+ will +.\" give a nicer C++. Capital omega is used to do unbreakable dashes and +.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff, +.\" nothing in troff, for use with C<>. +.tr \(*W- +.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p' +.ie n \{\ +. ds -- \(*W- +. ds PI pi +. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch +. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch +. ds L" "" +. ds R" "" +. ds C` "" +. ds C' "" +'br\} +.el\{\ +. ds -- \|\(em\| +. ds PI \(*p +. ds L" `` +. ds R" '' +. ds C` +. ds C' +'br\} +.\" +.\" Escape single quotes in literal strings from groff's Unicode transform. +.ie \n(.g .ds Aq \(aq +.el .ds Aq ' +.\" +.\" If the F register is turned on, we'll generate index entries on stderr for +.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index +.\" entries marked with X<> in POD. Of course, you'll have to process the +.\" output yourself in some meaningful fashion. +.\" +.\" Avoid warning from groff about undefined register 'F'. +.de IX +.. +.nr rF 0 +.if \n(.g .if rF .nr rF 1 +.if (\n(rF:(\n(.g==0)) \{ +. if \nF \{ +. de IX +. tm Index:\\$1\t\\n%\t"\\$2" +.. +. if !\nF==2 \{ +. nr % 0 +. nr F 2 +. \} +. \} +.\} +.rr rF +.\" +.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2). +.\" Fear. Run. Save yourself. No user-serviceable parts. +. \" fudge factors for nroff and troff +.if n \{\ +. ds #H 0 +. ds #V .8m +. ds #F .3m +. ds #[ \f1 +. ds #] \fP +.\} +.if t \{\ +. ds #H ((1u-(\\\\n(.fu%2u))*.13m) +. ds #V .6m +. ds #F 0 +. ds #[ \& +. ds #] \& +.\} +. \" simple accents for nroff and troff +.if n \{\ +. ds ' \& +. ds ` \& +. ds ^ \& +. ds , \& +. ds ~ ~ +. ds / +.\} +.if t \{\ +. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u" +. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u' +. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u' +. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u' +. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u' +. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u' +.\} +. \" troff and (daisy-wheel) nroff accents +.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V' +.ds 8 \h'\*(#H'\(*b\h'-\*(#H' +.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#] +.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H' +.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u' +.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#] +.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#] +.ds ae a\h'-(\w'a'u*4/10)'e +.ds Ae A\h'-(\w'A'u*4/10)'E +. \" corrections for vroff +.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u' +.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u' +. \" for low resolution devices (crt and lpr) +.if \n(.H>23 .if \n(.V>19 \ +\{\ +. ds : e +. ds 8 ss +. ds o a +. ds d- d\h'-1'\(ga +. ds D- D\h'-1'\(hy +. ds th \o'bp' +. ds Th \o'LP' +. ds ae ae +. ds Ae AE +.\} +.rm #[ #] #H #V #F C +.\" ======================================================================== +.\" +.IX Title "NOTEYE 6" +.TH NOTEYE 6 "2014-09-03" "7.6" "SlackBuilds.org" +.\" For nroff, turn off justification. Always turn off hyphenation; it makes +.\" way too many mistakes in technical documents. +.if n .ad l +.nh +.SH "NAME" +noteye \- graphical front\-end for rogue\-like games +.SH "SYNOPSIS" +.IX Header "SYNOPSIS" +\&\fBnoteye\fR \fI[\-options]\fR +.SH "DESCRIPTION" +.IX Header "DESCRIPTION" +Necklace of the Eye (NotEye in short) is a roguelike frontend. It can +modify the output of console and libtcod roguelikes, and it also works +as a library which allows to easily port old \s-1ASCII\s0 roguelikes like \s-1ADOM\s0 +into 21st century. NotEye is a complicated piece of software, and it is +constantly in development, and not documented very well. +.PP +This man page is incomplete and possibly inaccurate, but is perhaps +better than having no documentation at all. +.SH "OPTIONS" +.IX Header "OPTIONS" +.IP "\fB\-N\fR" 4 +.IX Item "-N" +Arguments are ignored (or passed to the game being run) until \fB\-N\fR +is seen. The options below only have effect if \fB\-N\fR is given first. +.IP "\fB\-N0\fR" 4 +.IX Item "-N0" +Cancel the effect of a previously-given \fB\-N\fR option: options after this +are either ignored or passed to the game being run. +.IP "\fB\-\-ascii\fR" 4 +.IX Item "--ascii" +Run in a terminal with a curses-like interface, rather than an X11 \s-1GUI\s0 window. +.IP "\fB\-C\fR \fIconfig-file\fR" 4 +.IX Item "-C config-file" +Use \fIconfig-file\fR as the config. +.IP "\fB\-C1\fR \fIconfig-file-format\fR" 4 +.IX Item "-C1 config-file-format" +Use \fIconfig-file-format\fR as the config, replacing any occurrence of \s-1GAMENAME\s0 +with the name of the game being run (set via the \fB\-X\fR option). +.IP "\fB\-tcod\fR" 4 +.IX Item "-tcod" +Automatically connect to \s-1TCOD\s0 server. The server hostname/IP and port +number must be defined in the config (probably by entering them in the +noteye networking menu). +.IP "\fB\-server\fR" 4 +.IX Item "-server" +Automatically connect to noteye server. As with \fB\-tcod\fR, the server must +already be defined. +.IP "\fB\-L\fR \fIlogfile\fR" 4 +.IX Item "-L logfile" +Write game log to \fIlogfile\fR. +.IP "\fB\-X\fR \fIgame\fR" 4 +.IX Item "-X game" +Launch this game, instead of displaying the main noteye menu. +.SH "FILES" +.IX Header "FILES" +\&\fB~/.config/noteye/config.noe\fR is the main config file. Editable, but +normally updated using noteye's built-in menus instead of a text editor. +.SH "SEE ALSO" +.IX Header "SEE ALSO" +\&\fBhydraslayer\fR(6), +\&\fBrogue\fR(6) +.PP +The noteye homepage: http://www.roguetemple.com/z/noteye.php +.SH "AUTHORS" +.IX Header "AUTHORS" +hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>. +.PP +This man page written by B. Watson for the SlackBuilds.org project, and may be used +by anyone. diff --git a/games/noteye/noteye.SlackBuild b/games/noteye/noteye.SlackBuild new file mode 100644 index 0000000000..5795a6c957 --- /dev/null +++ b/games/noteye/noteye.SlackBuild @@ -0,0 +1,144 @@ +#!/bin/sh + +# Slackware build script for noteye + +# Written by B. Watson (yalhcru@gmail.com) + +# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details. + +PRGNAM=noteye +VERSION=${VERSION:-7.6} +BUILD=${BUILD:-1} +TAG=${TAG:-_SBo} + +if [ -z "$ARCH" ]; then + case "$( uname -m )" in + i?86) ARCH=i486 ;; + arm*) ARCH=arm ;; + *) ARCH=$( uname -m ) ;; + esac +fi + +CWD=$(pwd) +TMP=${TMP:-/tmp/SBo} +PKG=$TMP/package-$PRGNAM +OUTPUT=${OUTPUT:-/tmp} + +if [ "$ARCH" = "i486" ]; then + SLKCFLAGS="-O2 -march=i486 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "i686" ]; then + SLKCFLAGS="-O2 -march=i686 -mtune=i686" + LIBDIRSUFFIX="" +elif [ "$ARCH" = "x86_64" ]; then + SLKCFLAGS="-O2 -fPIC" + LIBDIRSUFFIX="64" +else + SLKCFLAGS="-O2" + LIBDIRSUFFIX="" +fi + +set -e + +SRCVER=${VERSION/./} + +# don't bother to extract these files from the archive, don't need them. +EXCLUDES="-x '*.dll' '*.exe' '*.bat' '*.mgw'" + +rm -rf $PKG +mkdir -p $TMP $PKG $OUTPUT +cd $TMP +rm -rf $PRGNAM +eval unzip $CWD/$PRGNAM-$SRCVER.zip $EXCLUDES +cd $PRGNAM +chown -R root:root . +find -L . \ + \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \ + -o -perm 511 \) -exec chmod 755 {} \; -o \ + \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \ + -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \; + +# these don't need to be executable. +chmod 0644 common/*.noe games/*.noe + +# On SBo we have rogue, which installs to /usr/games/rogue, and we also +# have yamagi-quake2 which installs a /usr/bin/rogue. Patch hardcodes +# /usr/games/rogue so selecting rogue from the menu doesn't start up a +# game of Quake 2, and changes the Ubuntu-specific apt-get instructions +# to Slack-specific sbopkg. +patch -p1 < $CWD/sbo.diff + +# apparently Ubuntu has liblua-5.1.so, we just have liblua.so (same version). +sed -i 's,-llua5.1,-llua,g' src/Makefile + +# store the writable high score file in /var, not /usr/share. +sed -i 's,"hydrascores.sav","/var/games/hydrascores.sav",' hydra/hydra.cpp + +make -C src CFLAGS="$SLKCFLAGS" + +# The 'make install' target is bad and wrong. Don't use. +PKGLIB=$PKG/usr/lib$LIBDIRSUFFIX +PKGSHARE=$PKG/usr/share/$PRGNAM +SOVER=$( echo $VERSION | cut -d. -f1 ) + +mkdir -p $PKG/usr/games $PKGLIB/$PRGNAM $PKGSHARE + +# shared lib needs to be in /usr/lib(64), *not* /usr/share. +# also put the game binary in a private dir instead of /usr/share, +# and make it setgid games so the high score file can be updated. +install -s -m2755 -oroot -ggames $PRGNAM $PKGLIB/$PRGNAM/ +install -s -m0755 lib$PRGNAM.so $PKGLIB/lib$PRGNAM.so.$VERSION +ln -s lib$PRGNAM.so.$VERSION $PKGLIB/lib$PRGNAM.so.$SOVER +ln -s lib$PRGNAM.so.$VERSION $PKGLIB/lib$PRGNAM.so + +# scripts in /usr/share are OK +install -m0755 src/calleri.sh $PKGSHARE/caller.sh +install -m0755 src/rogue.sh $PKGSHARE/rogue + +# we've already set the permissions to 0644 for the files here, not +# 744 as the install target does. +cp -r gfx sound common games $PKGSHARE + +# install the headers, in case someone wants to package up a game that +# uses this. +mkdir -p $PKG/usr/include +install -m0644 src/$PRGNAM.h src/$PRGNAM-curses.h $PKG/usr/include + +# wrapper scripts +install -m0755 src/hydraslayer.sh $PKG/usr/games/hydraslayer +install -m0755 src/$PRGNAM.sh $PKG/usr/games/$PRGNAM + +# have the wrapper scripts look in the right place for the game binary +sed -i \ + "s,^\$NOTEYEDIR/,/usr/lib$LIBDIRSUFFIX/$PRGNAM/," \ + $PKG/usr/games/* + +# don't install a highscore file here, see doinst.sh. + +# icons extracted from the .ico files in the source, with icotool. +mkdir -p $PKG/usr/share/pixmaps +cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png +cat $CWD/hydraslayer.png > $PKG/usr/share/pixmaps/hydraslayer.png + +# .desktop files written for this build. +mkdir -p $PKG/usr/share/applications +cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop +cat $CWD/hydraslayer.desktop > $PKG/usr/share/applications/hydraslayer.desktop + +# man pages written for this build. +mkdir -p $PKG/usr/man/man6 +gzip -9c $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz +gzip -9c $CWD/hydraslayer.6 > $PKG/usr/man/man6/hydraslayer.6.gz + +# We don't need licenses/* as we're linking with system-wide libs, which +# have already installed their own licenses in /usr/doc. +mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION +cp -a COPYING README.txt sample $PKG/usr/doc/$PRGNAM-$VERSION +cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild + +mkdir -p $PKG/install +cat $CWD/slack-desc > $PKG/install/slack-desc +cat $CWD/doinst.sh > $PKG/install/doinst.sh + +cd $PKG +/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz} diff --git a/games/noteye/noteye.desktop b/games/noteye/noteye.desktop new file mode 100644 index 0000000000..888d1ad02d --- /dev/null +++ b/games/noteye/noteye.desktop @@ -0,0 +1,8 @@ +[Desktop Entry] +Name=Necklace of the Eye +Exec=noteye +Icon=noteye +Type=Application +Terminal=false +Comment=GUI for Rogue-like Games +Categories=Game;RolePlaying; diff --git a/games/noteye/noteye.info b/games/noteye/noteye.info new file mode 100644 index 0000000000..fd899b0620 --- /dev/null +++ b/games/noteye/noteye.info @@ -0,0 +1,10 @@ +PRGNAM="noteye" +VERSION="7.6" +HOMEPAGE="http://www.roguetemple.com/z/noteye.php" +DOWNLOAD="http://www.roguetemple.com/z/noteye-76.zip" +MD5SUM="650d0fd56b6d5ba72527737596c92766" +DOWNLOAD_x86_64="" +MD5SUM_x86_64="" +REQUIRES="lua" +MAINTAINER="B. Watson" +EMAIL="yalhcru@gmail.com" diff --git a/games/noteye/noteye.png b/games/noteye/noteye.png Binary files differnew file mode 100644 index 0000000000..d25930f04b --- /dev/null +++ b/games/noteye/noteye.png diff --git a/games/noteye/noteye.pod b/games/noteye/noteye.pod new file mode 100644 index 0000000000..e4e929fa5c --- /dev/null +++ b/games/noteye/noteye.pod @@ -0,0 +1,88 @@ +# pod source for noteye man page. convert with: +# pod2man --stderr -s6 -cSlackBuilds.org -r7.6 noteye.pod > noteye.6 + +=head1 NAME + +noteye - graphical front-end for rogue-like games + +=head1 SYNOPSIS + +B<noteye> I<[-options]> + +=head1 DESCRIPTION + +Necklace of the Eye (NotEye in short) is a roguelike frontend. It can +modify the output of console and libtcod roguelikes, and it also works +as a library which allows to easily port old ASCII roguelikes like ADOM +into 21st century. NotEye is a complicated piece of software, and it is +constantly in development, and not documented very well. + +This man page is incomplete and possibly inaccurate, but is perhaps +better than having no documentation at all. + +=head1 OPTIONS + +=over 4 + +=item B<-N> + +Arguments are ignored (or passed to the game being run) until B<-N> +is seen. The options below only have effect if B<-N> is given first. + +=item B<-N0> + +Cancel the effect of a previously-given B<-N> option: options after this +are either ignored or passed to the game being run. + +=item B<--ascii> + +Run in a terminal with a curses-like interface, rather than an X11 GUI window. + +=item B<-C> I<config-file> + +Use I<config-file> as the config. + +=item B<-C1> I<config-file-format> + +Use I<config-file-format> as the config, replacing any occurrence of GAMENAME +with the name of the game being run (set via the B<-X> option). + +=item B<-tcod> + +Automatically connect to TCOD server. The server hostname/IP and port +number must be defined in the config (probably by entering them in the +noteye networking menu). + +=item B<-server> + +Automatically connect to noteye server. As with B<-tcod>, the server must +already be defined. + +=item B<-L> I<logfile> + +Write game log to I<logfile>. + +=item B<-X> I<game> + +Launch this game, instead of displaying the main noteye menu. + +=back + +=head1 FILES + +B<~/.config/noteye/config.noe> is the main config file. Editable, but +normally updated using noteye's built-in menus instead of a text editor. + +=head1 SEE ALSO + +B<hydraslayer>(6), +B<rogue>(6) + +The noteye homepage: http://www.roguetemple.com/z/noteye.php + +=head1 AUTHORS + +hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>. + +This man page written by B. Watson for the SlackBuilds.org project, and may be used +by anyone. diff --git a/games/noteye/sbo.diff b/games/noteye/sbo.diff new file mode 100644 index 0000000000..50f65b5800 --- /dev/null +++ b/games/noteye/sbo.diff @@ -0,0 +1,43 @@ +diff -Naur noteye/src/rogue.sh noteye.patched/src/rogue.sh +--- noteye/src/rogue.sh 2014-03-06 00:54:36.000000000 -0500 ++++ noteye.patched/src/rogue.sh 2014-09-02 14:18:35.000000000 -0400 +@@ -5,31 +5,31 @@ + + if test -e rogue.save + then +- rogue rogue.save ++ ./rogue rogue.save + else +- rogue ++ ./rogue + fi + +-elif [ -n "`which rogue`" ] ++elif [ -x /usr/games/rogue ] + then + + cd $NOTEYECONFIG + if test -e rogue.save + then +- rogue rogue.save ++ /usr/games/rogue rogue.save + else +- rogue ++ /usr/games/rogue + fi + + else + + echo Rogue not found on your system. + echo +-echo Make sure that it can be run as \'$2\' or \'./$2\'. ++echo Make sure that it can be run as \'/usr/games/rogue\' or \'./$2\'. + echo +-echo For example, in Ubuntu you can install Rogue with: ++echo For example, in Slackware you can install Rogue with: + echo +-echo sudo apt-get install bsdgames-nonfree ++echo sbopkg -i rogue + echo + echo Otherwise, you can also run it manually from the prompt below. + echo diff --git a/games/noteye/slack-desc b/games/noteye/slack-desc new file mode 100644 index 0000000000..b449fa645c --- /dev/null +++ b/games/noteye/slack-desc @@ -0,0 +1,19 @@ +# HOW TO EDIT THIS FILE: +# The "handy ruler" below makes it easier to edit a package description. +# Line up the first '|' above the ':' following the base package name, and +# the '|' on the right side marks the last column you can put a character in. +# You must make exactly 11 lines for the formatting to be correct. It's also +# customary to leave one space after the ':' except on otherwise blank lines. + + |-----handy-ruler------------------------------------------------------| +noteye: noteye (frontend for roguelike games; includes hydraslayer) +noteye: +noteye: Necklace of the Eye (NotEye in short) is a roguelike frontend. It +noteye: can modify the output of console and libtcod roguelikes, and it also +noteye: works as a library which allows to easily port old ASCII roguelikes +noteye: like ADOM into 21st century. +noteye: +noteye: +noteye: +noteye: +noteye: |