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authorB. Watson <yalhcru@gmail.com>2014-09-05 06:59:14 +0700
committerWilly Sudiarto Raharjo <willysr@slackbuilds.org>2014-09-06 00:02:52 +0700
commit699c963fde9fd3f1ef871678631e7fe1af196be9 (patch)
tree9caa4b51812c1edd740562723bdf495e816363cc /games/noteye
parent8557e772da342593f0858610a907a8d99d196b33 (diff)
downloadslackbuilds-699c963fde9fd3f1ef871678631e7fe1af196be9.tar.gz
games/noteye: Added (roguelike frontend).
Signed-off-by: Willy Sudiarto Raharjo <willysr@slackbuilds.org>
Diffstat (limited to 'games/noteye')
-rw-r--r--games/noteye/README17
-rw-r--r--games/noteye/doinst.sh13
-rw-r--r--games/noteye/hydraslayer.6222
-rw-r--r--games/noteye/hydraslayer.desktop8
-rw-r--r--games/noteye/hydraslayer.pngbin0 -> 2426 bytes
-rw-r--r--games/noteye/hydraslayer.pod116
-rw-r--r--games/noteye/noteye.6206
-rw-r--r--games/noteye/noteye.SlackBuild144
-rw-r--r--games/noteye/noteye.desktop8
-rw-r--r--games/noteye/noteye.info10
-rw-r--r--games/noteye/noteye.pngbin0 -> 3842 bytes
-rw-r--r--games/noteye/noteye.pod88
-rw-r--r--games/noteye/sbo.diff43
-rw-r--r--games/noteye/slack-desc19
14 files changed, 894 insertions, 0 deletions
diff --git a/games/noteye/README b/games/noteye/README
new file mode 100644
index 0000000000..dc085ec0ab
--- /dev/null
+++ b/games/noteye/README
@@ -0,0 +1,17 @@
+noteye (fontend for roguelike games; includes hydraslayer)
+
+Necklace of the Eye (NotEye in short) is a roguelike frontend. It can
+modify the output of console and libtcod roguelikes, and it also works
+as a library which allows to easily port old ASCII roguelikes like ADOM
+into 21st century.
+
+Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
+is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
+and some mathematical puzzles about brave heroes slaying many headed
+beasts. Hydra Slayer features an original combat system, based on
+mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
+NotEye, the two are distributed together.
+
+NotEye can be used as a frontend for most of the rogue-like games on
+SlackBuilds.org, such as rogue, adom, nethack... try searching the site
+for "rogue".
diff --git a/games/noteye/doinst.sh b/games/noteye/doinst.sh
new file mode 100644
index 0000000000..9fa0d8b3fa
--- /dev/null
+++ b/games/noteye/doinst.sh
@@ -0,0 +1,13 @@
+
+# create empty high score file only if there isn't one
+if [ ! -e var/games/hydrascores.sav ]; then
+ touch var/games/hydrascores.sav
+fi
+
+# always reset perms/ownership
+chmod 660 var/games/hydrascores.sav
+chown root:games var/games/hydrascores.sav
+
+if [ -x /usr/bin/update-desktop-database ]; then
+ /usr/bin/update-desktop-database -q usr/share/applications >/dev/null 2>&1
+fi
diff --git a/games/noteye/hydraslayer.6 b/games/noteye/hydraslayer.6
new file mode 100644
index 0000000000..03d4c0f5d9
--- /dev/null
+++ b/games/noteye/hydraslayer.6
@@ -0,0 +1,222 @@
+.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28)
+.\"
+.\" Standard preamble:
+.\" ========================================================================
+.de Sp \" Vertical space (when we can't use .PP)
+.if t .sp .5v
+.if n .sp
+..
+.de Vb \" Begin verbatim text
+.ft CW
+.nf
+.ne \\$1
+..
+.de Ve \" End verbatim text
+.ft R
+.fi
+..
+.\" Set up some character translations and predefined strings. \*(-- will
+.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
+.\" double quote, and \*(R" will give a right double quote. \*(C+ will
+.\" give a nicer C++. Capital omega is used to do unbreakable dashes and
+.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff,
+.\" nothing in troff, for use with C<>.
+.tr \(*W-
+.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
+.ie n \{\
+. ds -- \(*W-
+. ds PI pi
+. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
+. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch
+. ds L" ""
+. ds R" ""
+. ds C` ""
+. ds C' ""
+'br\}
+.el\{\
+. ds -- \|\(em\|
+. ds PI \(*p
+. ds L" ``
+. ds R" ''
+. ds C`
+. ds C'
+'br\}
+.\"
+.\" Escape single quotes in literal strings from groff's Unicode transform.
+.ie \n(.g .ds Aq \(aq
+.el .ds Aq '
+.\"
+.\" If the F register is turned on, we'll generate index entries on stderr for
+.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
+.\" entries marked with X<> in POD. Of course, you'll have to process the
+.\" output yourself in some meaningful fashion.
+.\"
+.\" Avoid warning from groff about undefined register 'F'.
+.de IX
+..
+.nr rF 0
+.if \n(.g .if rF .nr rF 1
+.if (\n(rF:(\n(.g==0)) \{
+. if \nF \{
+. de IX
+. tm Index:\\$1\t\\n%\t"\\$2"
+..
+. if !\nF==2 \{
+. nr % 0
+. nr F 2
+. \}
+. \}
+.\}
+.rr rF
+.\"
+.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
+.\" Fear. Run. Save yourself. No user-serviceable parts.
+. \" fudge factors for nroff and troff
+.if n \{\
+. ds #H 0
+. ds #V .8m
+. ds #F .3m
+. ds #[ \f1
+. ds #] \fP
+.\}
+.if t \{\
+. ds #H ((1u-(\\\\n(.fu%2u))*.13m)
+. ds #V .6m
+. ds #F 0
+. ds #[ \&
+. ds #] \&
+.\}
+. \" simple accents for nroff and troff
+.if n \{\
+. ds ' \&
+. ds ` \&
+. ds ^ \&
+. ds , \&
+. ds ~ ~
+. ds /
+.\}
+.if t \{\
+. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
+. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
+. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
+. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
+. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
+. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
+.\}
+. \" troff and (daisy-wheel) nroff accents
+.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
+.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
+.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
+.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
+.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
+.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
+.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
+.ds ae a\h'-(\w'a'u*4/10)'e
+.ds Ae A\h'-(\w'A'u*4/10)'E
+. \" corrections for vroff
+.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
+.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
+. \" for low resolution devices (crt and lpr)
+.if \n(.H>23 .if \n(.V>19 \
+\{\
+. ds : e
+. ds 8 ss
+. ds o a
+. ds d- d\h'-1'\(ga
+. ds D- D\h'-1'\(hy
+. ds th \o'bp'
+. ds Th \o'LP'
+. ds ae ae
+. ds Ae AE
+.\}
+.rm #[ #] #H #V #F C
+.\" ========================================================================
+.\"
+.IX Title "HYDRASLAYER 6"
+.TH HYDRASLAYER 6 "2014-09-03" "15.6" "SlackBuilds.org"
+.\" For nroff, turn off justification. Always turn off hyphenation; it makes
+.\" way too many mistakes in technical documents.
+.if n .ad l
+.nh
+.SH "NAME"
+hydraslayer \- roguelike game with combat system based on math puzzles
+.SH "SYNOPSIS"
+.IX Header "SYNOPSIS"
+\&\fBhydraslayer\fR \fI[\-options]\fR \fI[\-N \-noteye_options]\fR
+.SH "DESCRIPTION"
+.IX Header "DESCRIPTION"
+Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
+is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
+and some mathematical puzzles about brave heroes slaying many headed
+beasts. Hydra Slayer features an original combat system, based on
+mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
+NotEye, the two are distributed together.
+.PP
+This man page doesn't attempt to document gameplay. To learn the game,
+select the tutorial from the game's menu system.
+.SH "OPTIONS"
+.IX Header "OPTIONS"
+Most options can also be set interactively in the game's menus.
+.IP "\fB\-s\fR \fIseed\fR" 4
+.IX Item "-s seed"
+start a new game with random seed set to \fIseed\fR
+.IP "\fB\-f\fR \fIsavefile\fR" 4
+.IX Item "-f savefile"
+use \fIsavefile\fR as filename for saving/loading
+.IP "\fB\-b\fR \fIsavefile\fR" 4
+.IX Item "-b savefile"
+use \fIsavefile\fR as filename for backup cheat
+.IP "\fB\-t\fR \fIlogfile\fR" 4
+.IX Item "-t logfile"
+use \fIlogfile\fR to save log files
+.IP "\fB\-g\fR \fIscorefile\fR" 4
+.IX Item "-g scorefile"
+use \fIscorefile\fR as a scoretable
+.IP "\fB\-c\fR \fIname\fR" 4
+.IX Item "-c name"
+use \fIname\fR as the character name
+.IP "\fB\-u\fR \fIusername\fR" 4
+.IX Item "-u username"
+use \fIusername\fR as the username
+.IP "\fB\-v\fR" 4
+.IX Item "-v"
+just view the Hall of Fame without playing the game
+.IP "\fB\-l\fR \fIn\fR" 4
+.IX Item "-l n"
+output \fIn\fR last message in log files
+.IP "\fB\-d\fR \fIlevel\fR" 4
+.IX Item "-d level"
+start in debug mode, from level \fIlevel\fR
+.IP "\fB\-m\fR \fIdirs\fR" 4
+.IX Item "-m dirs"
+use \fIdirs\fR directional movement. Default is 4 (allows moving up/down/left/right),
+6 is hex tile mode. Other allowed values are 3, 8, and 16.
+.IP "\fB\-N\fR" 4
+.IX Item "-N"
+Any further arguments after \fB\-N\fR are passed to \fBnoteye\fR(6). One use of
+this option is to play \fBhydraslayer\fR in a terminal, with \fBhydraslayer \-N \-\-ascii\fR.
+.SH "FILES"
+.IX Header "FILES"
+.IP "~/.config/hydraslayerconfig.noe" 4
+.IX Item "~/.config/hydraslayerconfig.noe"
+Config file. Can be edited, but normally the in-game \s-1GUI\s0 is used.
+.IP "~/.config/hydraslayer/hydralog.txt" 4
+.IX Item "~/.config/hydraslayer/hydralog.txt"
+Game log. Basically a copy of standard output and error during gameplay.
+.IP "~/.config/hydraslayer/hydra.sav" 4
+.IX Item "~/.config/hydraslayer/hydra.sav"
+Default location for savegame files (change with \fB\-b\fR option).
+.IP "/var/games/hydrascores.sav" 4
+.IX Item "/var/games/hydrascores.sav"
+Default location for score file (change with \fB\-g\fR option).
+.SH "SEE ALSO"
+.IX Header "SEE ALSO"
+\&\fBnoteye\fR(6)
+.PP
+The game's homepage: http://www.roguetemple.com/z/hydra.php
+.SH "AUTHORS"
+.IX Header "AUTHORS"
+hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
+.PP
+This man page written by B. Watson for the SlackBuilds.org project, and may be used
+by anyone.
diff --git a/games/noteye/hydraslayer.desktop b/games/noteye/hydraslayer.desktop
new file mode 100644
index 0000000000..ba3ff91e5d
--- /dev/null
+++ b/games/noteye/hydraslayer.desktop
@@ -0,0 +1,8 @@
+[Desktop Entry]
+Name=Hydra Slayer
+Exec=hydraslayer
+Icon=hydraslayer
+Type=Application
+Terminal=false
+Comment=Rogue-like Game
+Categories=Game;RolePlaying;
diff --git a/games/noteye/hydraslayer.png b/games/noteye/hydraslayer.png
new file mode 100644
index 0000000000..3b7612743e
--- /dev/null
+++ b/games/noteye/hydraslayer.png
Binary files differ
diff --git a/games/noteye/hydraslayer.pod b/games/noteye/hydraslayer.pod
new file mode 100644
index 0000000000..1958ab538e
--- /dev/null
+++ b/games/noteye/hydraslayer.pod
@@ -0,0 +1,116 @@
+# pod source for hydraslayer man page. convert with:
+# pod2man --stderr -s6 -cSlackBuilds.org -r15.6 hydraslayer.pod > hydraslayer.6
+
+=head1 NAME
+
+hydraslayer - roguelike game with combat system based on math puzzles
+
+=head1 SYNOPSIS
+
+B<hydraslayer> I<[-options]> I<[-N -noteye_options]>
+
+=head1 DESCRIPTION
+
+Hydra Slayer is a Roguelike game focused on one thing: slaying Hydras. It
+is inspired by Greek mythology, Dungeon Crawl, MathRL seven day roguelike,
+and some mathematical puzzles about brave heroes slaying many headed
+beasts. Hydra Slayer features an original combat system, based on
+mathematical puzzles. Since Hydra Slayer is a flagship roguelike for
+NotEye, the two are distributed together.
+
+This man page doesn't attempt to document gameplay. To learn the game,
+select the tutorial from the game's menu system.
+
+=head1 OPTIONS
+
+Most options can also be set interactively in the game's menus.
+
+=over 4
+
+=item B<-s> I<seed>
+
+start a new game with random seed set to I<seed>
+
+=item B<-f> I<savefile>
+
+use I<savefile> as filename for saving/loading
+
+=item B<-b> I<savefile>
+
+use I<savefile> as filename for backup cheat
+
+=item B<-t> I<logfile>
+
+use I<logfile> to save log files
+
+=item B<-g> I<scorefile>
+
+use I<scorefile> as a scoretable
+
+=item B<-c> I<name>
+
+use I<name> as the character name
+
+=item B<-u> I<username>
+
+use I<username> as the username
+
+=item B<-v>
+
+just view the Hall of Fame without playing the game
+
+=item B<-l> I<n>
+
+output I<n> last message in log files
+
+=item B<-d> I<level>
+
+start in debug mode, from level I<level>
+
+=item B<-m> I<dirs>
+
+use I<dirs> directional movement. Default is 4 (allows moving up/down/left/right),
+6 is hex tile mode. Other allowed values are 3, 8, and 16.
+
+=item B<-N>
+
+Any further arguments after B<-N> are passed to B<noteye>(6). One use of
+this option is to play B<hydraslayer> in a terminal, with B<hydraslayer -N --ascii>.
+
+=back
+
+=head1 FILES
+
+=over 4
+
+=item ~/.config/hydraslayerconfig.noe
+
+Config file. Can be edited, but normally the in-game GUI is used.
+
+=item ~/.config/hydraslayer/hydralog.txt
+
+Game log. Basically a copy of standard output and error during gameplay.
+
+=item ~/.config/hydraslayer/hydra.sav
+
+Default location for savegame files (change with B<-b> option).
+
+=item /var/games/hydrascores.sav
+
+Default location for score file (change with B<-g> option).
+
+=back
+
+=head1 SEE ALSO
+
+B<noteye>(6)
+
+The game's homepage: http://www.roguetemple.com/z/hydra.php
+
+=head1 AUTHORS
+
+hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
+
+This man page written by B. Watson for the SlackBuilds.org project, and may be used
+by anyone.
+
diff --git a/games/noteye/noteye.6 b/games/noteye/noteye.6
new file mode 100644
index 0000000000..12c53ee0f7
--- /dev/null
+++ b/games/noteye/noteye.6
@@ -0,0 +1,206 @@
+.\" Automatically generated by Pod::Man 2.27 (Pod::Simple 3.28)
+.\"
+.\" Standard preamble:
+.\" ========================================================================
+.de Sp \" Vertical space (when we can't use .PP)
+.if t .sp .5v
+.if n .sp
+..
+.de Vb \" Begin verbatim text
+.ft CW
+.nf
+.ne \\$1
+..
+.de Ve \" End verbatim text
+.ft R
+.fi
+..
+.\" Set up some character translations and predefined strings. \*(-- will
+.\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left
+.\" double quote, and \*(R" will give a right double quote. \*(C+ will
+.\" give a nicer C++. Capital omega is used to do unbreakable dashes and
+.\" therefore won't be available. \*(C` and \*(C' expand to `' in nroff,
+.\" nothing in troff, for use with C<>.
+.tr \(*W-
+.ds C+ C\v'-.1v'\h'-1p'\s-2+\h'-1p'+\s0\v'.1v'\h'-1p'
+.ie n \{\
+. ds -- \(*W-
+. ds PI pi
+. if (\n(.H=4u)&(1m=24u) .ds -- \(*W\h'-12u'\(*W\h'-12u'-\" diablo 10 pitch
+. if (\n(.H=4u)&(1m=20u) .ds -- \(*W\h'-12u'\(*W\h'-8u'-\" diablo 12 pitch
+. ds L" ""
+. ds R" ""
+. ds C` ""
+. ds C' ""
+'br\}
+.el\{\
+. ds -- \|\(em\|
+. ds PI \(*p
+. ds L" ``
+. ds R" ''
+. ds C`
+. ds C'
+'br\}
+.\"
+.\" Escape single quotes in literal strings from groff's Unicode transform.
+.ie \n(.g .ds Aq \(aq
+.el .ds Aq '
+.\"
+.\" If the F register is turned on, we'll generate index entries on stderr for
+.\" titles (.TH), headers (.SH), subsections (.SS), items (.Ip), and index
+.\" entries marked with X<> in POD. Of course, you'll have to process the
+.\" output yourself in some meaningful fashion.
+.\"
+.\" Avoid warning from groff about undefined register 'F'.
+.de IX
+..
+.nr rF 0
+.if \n(.g .if rF .nr rF 1
+.if (\n(rF:(\n(.g==0)) \{
+. if \nF \{
+. de IX
+. tm Index:\\$1\t\\n%\t"\\$2"
+..
+. if !\nF==2 \{
+. nr % 0
+. nr F 2
+. \}
+. \}
+.\}
+.rr rF
+.\"
+.\" Accent mark definitions (@(#)ms.acc 1.5 88/02/08 SMI; from UCB 4.2).
+.\" Fear. Run. Save yourself. No user-serviceable parts.
+. \" fudge factors for nroff and troff
+.if n \{\
+. ds #H 0
+. ds #V .8m
+. ds #F .3m
+. ds #[ \f1
+. ds #] \fP
+.\}
+.if t \{\
+. ds #H ((1u-(\\\\n(.fu%2u))*.13m)
+. ds #V .6m
+. ds #F 0
+. ds #[ \&
+. ds #] \&
+.\}
+. \" simple accents for nroff and troff
+.if n \{\
+. ds ' \&
+. ds ` \&
+. ds ^ \&
+. ds , \&
+. ds ~ ~
+. ds /
+.\}
+.if t \{\
+. ds ' \\k:\h'-(\\n(.wu*8/10-\*(#H)'\'\h"|\\n:u"
+. ds ` \\k:\h'-(\\n(.wu*8/10-\*(#H)'\`\h'|\\n:u'
+. ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'^\h'|\\n:u'
+. ds , \\k:\h'-(\\n(.wu*8/10)',\h'|\\n:u'
+. ds ~ \\k:\h'-(\\n(.wu-\*(#H-.1m)'~\h'|\\n:u'
+. ds / \\k:\h'-(\\n(.wu*8/10-\*(#H)'\z\(sl\h'|\\n:u'
+.\}
+. \" troff and (daisy-wheel) nroff accents
+.ds : \\k:\h'-(\\n(.wu*8/10-\*(#H+.1m+\*(#F)'\v'-\*(#V'\z.\h'.2m+\*(#F'.\h'|\\n:u'\v'\*(#V'
+.ds 8 \h'\*(#H'\(*b\h'-\*(#H'
+.ds o \\k:\h'-(\\n(.wu+\w'\(de'u-\*(#H)/2u'\v'-.3n'\*(#[\z\(de\v'.3n'\h'|\\n:u'\*(#]
+.ds d- \h'\*(#H'\(pd\h'-\w'~'u'\v'-.25m'\f2\(hy\fP\v'.25m'\h'-\*(#H'
+.ds D- D\\k:\h'-\w'D'u'\v'-.11m'\z\(hy\v'.11m'\h'|\\n:u'
+.ds th \*(#[\v'.3m'\s+1I\s-1\v'-.3m'\h'-(\w'I'u*2/3)'\s-1o\s+1\*(#]
+.ds Th \*(#[\s+2I\s-2\h'-\w'I'u*3/5'\v'-.3m'o\v'.3m'\*(#]
+.ds ae a\h'-(\w'a'u*4/10)'e
+.ds Ae A\h'-(\w'A'u*4/10)'E
+. \" corrections for vroff
+.if v .ds ~ \\k:\h'-(\\n(.wu*9/10-\*(#H)'\s-2\u~\d\s+2\h'|\\n:u'
+.if v .ds ^ \\k:\h'-(\\n(.wu*10/11-\*(#H)'\v'-.4m'^\v'.4m'\h'|\\n:u'
+. \" for low resolution devices (crt and lpr)
+.if \n(.H>23 .if \n(.V>19 \
+\{\
+. ds : e
+. ds 8 ss
+. ds o a
+. ds d- d\h'-1'\(ga
+. ds D- D\h'-1'\(hy
+. ds th \o'bp'
+. ds Th \o'LP'
+. ds ae ae
+. ds Ae AE
+.\}
+.rm #[ #] #H #V #F C
+.\" ========================================================================
+.\"
+.IX Title "NOTEYE 6"
+.TH NOTEYE 6 "2014-09-03" "7.6" "SlackBuilds.org"
+.\" For nroff, turn off justification. Always turn off hyphenation; it makes
+.\" way too many mistakes in technical documents.
+.if n .ad l
+.nh
+.SH "NAME"
+noteye \- graphical front\-end for rogue\-like games
+.SH "SYNOPSIS"
+.IX Header "SYNOPSIS"
+\&\fBnoteye\fR \fI[\-options]\fR
+.SH "DESCRIPTION"
+.IX Header "DESCRIPTION"
+Necklace of the Eye (NotEye in short) is a roguelike frontend. It can
+modify the output of console and libtcod roguelikes, and it also works
+as a library which allows to easily port old \s-1ASCII\s0 roguelikes like \s-1ADOM\s0
+into 21st century. NotEye is a complicated piece of software, and it is
+constantly in development, and not documented very well.
+.PP
+This man page is incomplete and possibly inaccurate, but is perhaps
+better than having no documentation at all.
+.SH "OPTIONS"
+.IX Header "OPTIONS"
+.IP "\fB\-N\fR" 4
+.IX Item "-N"
+Arguments are ignored (or passed to the game being run) until \fB\-N\fR
+is seen. The options below only have effect if \fB\-N\fR is given first.
+.IP "\fB\-N0\fR" 4
+.IX Item "-N0"
+Cancel the effect of a previously-given \fB\-N\fR option: options after this
+are either ignored or passed to the game being run.
+.IP "\fB\-\-ascii\fR" 4
+.IX Item "--ascii"
+Run in a terminal with a curses-like interface, rather than an X11 \s-1GUI\s0 window.
+.IP "\fB\-C\fR \fIconfig-file\fR" 4
+.IX Item "-C config-file"
+Use \fIconfig-file\fR as the config.
+.IP "\fB\-C1\fR \fIconfig-file-format\fR" 4
+.IX Item "-C1 config-file-format"
+Use \fIconfig-file-format\fR as the config, replacing any occurrence of \s-1GAMENAME\s0
+with the name of the game being run (set via the \fB\-X\fR option).
+.IP "\fB\-tcod\fR" 4
+.IX Item "-tcod"
+Automatically connect to \s-1TCOD\s0 server. The server hostname/IP and port
+number must be defined in the config (probably by entering them in the
+noteye networking menu).
+.IP "\fB\-server\fR" 4
+.IX Item "-server"
+Automatically connect to noteye server. As with \fB\-tcod\fR, the server must
+already be defined.
+.IP "\fB\-L\fR \fIlogfile\fR" 4
+.IX Item "-L logfile"
+Write game log to \fIlogfile\fR.
+.IP "\fB\-X\fR \fIgame\fR" 4
+.IX Item "-X game"
+Launch this game, instead of displaying the main noteye menu.
+.SH "FILES"
+.IX Header "FILES"
+\&\fB~/.config/noteye/config.noe\fR is the main config file. Editable, but
+normally updated using noteye's built-in menus instead of a text editor.
+.SH "SEE ALSO"
+.IX Header "SEE ALSO"
+\&\fBhydraslayer\fR(6),
+\&\fBrogue\fR(6)
+.PP
+The noteye homepage: http://www.roguetemple.com/z/noteye.php
+.SH "AUTHORS"
+.IX Header "AUTHORS"
+hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
+.PP
+This man page written by B. Watson for the SlackBuilds.org project, and may be used
+by anyone.
diff --git a/games/noteye/noteye.SlackBuild b/games/noteye/noteye.SlackBuild
new file mode 100644
index 0000000000..5795a6c957
--- /dev/null
+++ b/games/noteye/noteye.SlackBuild
@@ -0,0 +1,144 @@
+#!/bin/sh
+
+# Slackware build script for noteye
+
+# Written by B. Watson (yalhcru@gmail.com)
+
+# Licensed under the WTFPL. See http://www.wtfpl.net/txt/copying/ for details.
+
+PRGNAM=noteye
+VERSION=${VERSION:-7.6}
+BUILD=${BUILD:-1}
+TAG=${TAG:-_SBo}
+
+if [ -z "$ARCH" ]; then
+ case "$( uname -m )" in
+ i?86) ARCH=i486 ;;
+ arm*) ARCH=arm ;;
+ *) ARCH=$( uname -m ) ;;
+ esac
+fi
+
+CWD=$(pwd)
+TMP=${TMP:-/tmp/SBo}
+PKG=$TMP/package-$PRGNAM
+OUTPUT=${OUTPUT:-/tmp}
+
+if [ "$ARCH" = "i486" ]; then
+ SLKCFLAGS="-O2 -march=i486 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "i686" ]; then
+ SLKCFLAGS="-O2 -march=i686 -mtune=i686"
+ LIBDIRSUFFIX=""
+elif [ "$ARCH" = "x86_64" ]; then
+ SLKCFLAGS="-O2 -fPIC"
+ LIBDIRSUFFIX="64"
+else
+ SLKCFLAGS="-O2"
+ LIBDIRSUFFIX=""
+fi
+
+set -e
+
+SRCVER=${VERSION/./}
+
+# don't bother to extract these files from the archive, don't need them.
+EXCLUDES="-x '*.dll' '*.exe' '*.bat' '*.mgw'"
+
+rm -rf $PKG
+mkdir -p $TMP $PKG $OUTPUT
+cd $TMP
+rm -rf $PRGNAM
+eval unzip $CWD/$PRGNAM-$SRCVER.zip $EXCLUDES
+cd $PRGNAM
+chown -R root:root .
+find -L . \
+ \( -perm 777 -o -perm 775 -o -perm 750 -o -perm 711 -o -perm 555 \
+ -o -perm 511 \) -exec chmod 755 {} \; -o \
+ \( -perm 666 -o -perm 664 -o -perm 640 -o -perm 600 -o -perm 444 \
+ -o -perm 440 -o -perm 400 \) -exec chmod 644 {} \;
+
+# these don't need to be executable.
+chmod 0644 common/*.noe games/*.noe
+
+# On SBo we have rogue, which installs to /usr/games/rogue, and we also
+# have yamagi-quake2 which installs a /usr/bin/rogue. Patch hardcodes
+# /usr/games/rogue so selecting rogue from the menu doesn't start up a
+# game of Quake 2, and changes the Ubuntu-specific apt-get instructions
+# to Slack-specific sbopkg.
+patch -p1 < $CWD/sbo.diff
+
+# apparently Ubuntu has liblua-5.1.so, we just have liblua.so (same version).
+sed -i 's,-llua5.1,-llua,g' src/Makefile
+
+# store the writable high score file in /var, not /usr/share.
+sed -i 's,"hydrascores.sav","/var/games/hydrascores.sav",' hydra/hydra.cpp
+
+make -C src CFLAGS="$SLKCFLAGS"
+
+# The 'make install' target is bad and wrong. Don't use.
+PKGLIB=$PKG/usr/lib$LIBDIRSUFFIX
+PKGSHARE=$PKG/usr/share/$PRGNAM
+SOVER=$( echo $VERSION | cut -d. -f1 )
+
+mkdir -p $PKG/usr/games $PKGLIB/$PRGNAM $PKGSHARE
+
+# shared lib needs to be in /usr/lib(64), *not* /usr/share.
+# also put the game binary in a private dir instead of /usr/share,
+# and make it setgid games so the high score file can be updated.
+install -s -m2755 -oroot -ggames $PRGNAM $PKGLIB/$PRGNAM/
+install -s -m0755 lib$PRGNAM.so $PKGLIB/lib$PRGNAM.so.$VERSION
+ln -s lib$PRGNAM.so.$VERSION $PKGLIB/lib$PRGNAM.so.$SOVER
+ln -s lib$PRGNAM.so.$VERSION $PKGLIB/lib$PRGNAM.so
+
+# scripts in /usr/share are OK
+install -m0755 src/calleri.sh $PKGSHARE/caller.sh
+install -m0755 src/rogue.sh $PKGSHARE/rogue
+
+# we've already set the permissions to 0644 for the files here, not
+# 744 as the install target does.
+cp -r gfx sound common games $PKGSHARE
+
+# install the headers, in case someone wants to package up a game that
+# uses this.
+mkdir -p $PKG/usr/include
+install -m0644 src/$PRGNAM.h src/$PRGNAM-curses.h $PKG/usr/include
+
+# wrapper scripts
+install -m0755 src/hydraslayer.sh $PKG/usr/games/hydraslayer
+install -m0755 src/$PRGNAM.sh $PKG/usr/games/$PRGNAM
+
+# have the wrapper scripts look in the right place for the game binary
+sed -i \
+ "s,^\$NOTEYEDIR/,/usr/lib$LIBDIRSUFFIX/$PRGNAM/," \
+ $PKG/usr/games/*
+
+# don't install a highscore file here, see doinst.sh.
+
+# icons extracted from the .ico files in the source, with icotool.
+mkdir -p $PKG/usr/share/pixmaps
+cat $CWD/$PRGNAM.png > $PKG/usr/share/pixmaps/$PRGNAM.png
+cat $CWD/hydraslayer.png > $PKG/usr/share/pixmaps/hydraslayer.png
+
+# .desktop files written for this build.
+mkdir -p $PKG/usr/share/applications
+cat $CWD/$PRGNAM.desktop > $PKG/usr/share/applications/$PRGNAM.desktop
+cat $CWD/hydraslayer.desktop > $PKG/usr/share/applications/hydraslayer.desktop
+
+# man pages written for this build.
+mkdir -p $PKG/usr/man/man6
+gzip -9c $CWD/$PRGNAM.6 > $PKG/usr/man/man6/$PRGNAM.6.gz
+gzip -9c $CWD/hydraslayer.6 > $PKG/usr/man/man6/hydraslayer.6.gz
+
+# We don't need licenses/* as we're linking with system-wide libs, which
+# have already installed their own licenses in /usr/doc.
+mkdir -p $PKG/usr/doc/$PRGNAM-$VERSION
+cp -a COPYING README.txt sample $PKG/usr/doc/$PRGNAM-$VERSION
+cat $CWD/$PRGNAM.SlackBuild > $PKG/usr/doc/$PRGNAM-$VERSION/$PRGNAM.SlackBuild
+
+mkdir -p $PKG/install
+cat $CWD/slack-desc > $PKG/install/slack-desc
+cat $CWD/doinst.sh > $PKG/install/doinst.sh
+
+cd $PKG
+/sbin/makepkg -l y -c n $OUTPUT/$PRGNAM-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-tgz}
diff --git a/games/noteye/noteye.desktop b/games/noteye/noteye.desktop
new file mode 100644
index 0000000000..888d1ad02d
--- /dev/null
+++ b/games/noteye/noteye.desktop
@@ -0,0 +1,8 @@
+[Desktop Entry]
+Name=Necklace of the Eye
+Exec=noteye
+Icon=noteye
+Type=Application
+Terminal=false
+Comment=GUI for Rogue-like Games
+Categories=Game;RolePlaying;
diff --git a/games/noteye/noteye.info b/games/noteye/noteye.info
new file mode 100644
index 0000000000..fd899b0620
--- /dev/null
+++ b/games/noteye/noteye.info
@@ -0,0 +1,10 @@
+PRGNAM="noteye"
+VERSION="7.6"
+HOMEPAGE="http://www.roguetemple.com/z/noteye.php"
+DOWNLOAD="http://www.roguetemple.com/z/noteye-76.zip"
+MD5SUM="650d0fd56b6d5ba72527737596c92766"
+DOWNLOAD_x86_64=""
+MD5SUM_x86_64=""
+REQUIRES="lua"
+MAINTAINER="B. Watson"
+EMAIL="yalhcru@gmail.com"
diff --git a/games/noteye/noteye.png b/games/noteye/noteye.png
new file mode 100644
index 0000000000..d25930f04b
--- /dev/null
+++ b/games/noteye/noteye.png
Binary files differ
diff --git a/games/noteye/noteye.pod b/games/noteye/noteye.pod
new file mode 100644
index 0000000000..e4e929fa5c
--- /dev/null
+++ b/games/noteye/noteye.pod
@@ -0,0 +1,88 @@
+# pod source for noteye man page. convert with:
+# pod2man --stderr -s6 -cSlackBuilds.org -r7.6 noteye.pod > noteye.6
+
+=head1 NAME
+
+noteye - graphical front-end for rogue-like games
+
+=head1 SYNOPSIS
+
+B<noteye> I<[-options]>
+
+=head1 DESCRIPTION
+
+Necklace of the Eye (NotEye in short) is a roguelike frontend. It can
+modify the output of console and libtcod roguelikes, and it also works
+as a library which allows to easily port old ASCII roguelikes like ADOM
+into 21st century. NotEye is a complicated piece of software, and it is
+constantly in development, and not documented very well.
+
+This man page is incomplete and possibly inaccurate, but is perhaps
+better than having no documentation at all.
+
+=head1 OPTIONS
+
+=over 4
+
+=item B<-N>
+
+Arguments are ignored (or passed to the game being run) until B<-N>
+is seen. The options below only have effect if B<-N> is given first.
+
+=item B<-N0>
+
+Cancel the effect of a previously-given B<-N> option: options after this
+are either ignored or passed to the game being run.
+
+=item B<--ascii>
+
+Run in a terminal with a curses-like interface, rather than an X11 GUI window.
+
+=item B<-C> I<config-file>
+
+Use I<config-file> as the config.
+
+=item B<-C1> I<config-file-format>
+
+Use I<config-file-format> as the config, replacing any occurrence of GAMENAME
+with the name of the game being run (set via the B<-X> option).
+
+=item B<-tcod>
+
+Automatically connect to TCOD server. The server hostname/IP and port
+number must be defined in the config (probably by entering them in the
+noteye networking menu).
+
+=item B<-server>
+
+Automatically connect to noteye server. As with B<-tcod>, the server must
+already be defined.
+
+=item B<-L> I<logfile>
+
+Write game log to I<logfile>.
+
+=item B<-X> I<game>
+
+Launch this game, instead of displaying the main noteye menu.
+
+=back
+
+=head1 FILES
+
+B<~/.config/noteye/config.noe> is the main config file. Editable, but
+normally updated using noteye's built-in menus instead of a text editor.
+
+=head1 SEE ALSO
+
+B<hydraslayer>(6),
+B<rogue>(6)
+
+The noteye homepage: http://www.roguetemple.com/z/noteye.php
+
+=head1 AUTHORS
+
+hydraslayer and noteye are written by Zeno Rogue <zeno at attnam dot com>.
+
+This man page written by B. Watson for the SlackBuilds.org project, and may be used
+by anyone.
diff --git a/games/noteye/sbo.diff b/games/noteye/sbo.diff
new file mode 100644
index 0000000000..50f65b5800
--- /dev/null
+++ b/games/noteye/sbo.diff
@@ -0,0 +1,43 @@
+diff -Naur noteye/src/rogue.sh noteye.patched/src/rogue.sh
+--- noteye/src/rogue.sh 2014-03-06 00:54:36.000000000 -0500
++++ noteye.patched/src/rogue.sh 2014-09-02 14:18:35.000000000 -0400
+@@ -5,31 +5,31 @@
+
+ if test -e rogue.save
+ then
+- rogue rogue.save
++ ./rogue rogue.save
+ else
+- rogue
++ ./rogue
+ fi
+
+-elif [ -n "`which rogue`" ]
++elif [ -x /usr/games/rogue ]
+ then
+
+ cd $NOTEYECONFIG
+ if test -e rogue.save
+ then
+- rogue rogue.save
++ /usr/games/rogue rogue.save
+ else
+- rogue
++ /usr/games/rogue
+ fi
+
+ else
+
+ echo Rogue not found on your system.
+ echo
+-echo Make sure that it can be run as \'$2\' or \'./$2\'.
++echo Make sure that it can be run as \'/usr/games/rogue\' or \'./$2\'.
+ echo
+-echo For example, in Ubuntu you can install Rogue with:
++echo For example, in Slackware you can install Rogue with:
+ echo
+-echo sudo apt-get install bsdgames-nonfree
++echo sbopkg -i rogue
+ echo
+ echo Otherwise, you can also run it manually from the prompt below.
+ echo
diff --git a/games/noteye/slack-desc b/games/noteye/slack-desc
new file mode 100644
index 0000000000..b449fa645c
--- /dev/null
+++ b/games/noteye/slack-desc
@@ -0,0 +1,19 @@
+# HOW TO EDIT THIS FILE:
+# The "handy ruler" below makes it easier to edit a package description.
+# Line up the first '|' above the ':' following the base package name, and
+# the '|' on the right side marks the last column you can put a character in.
+# You must make exactly 11 lines for the formatting to be correct. It's also
+# customary to leave one space after the ':' except on otherwise blank lines.
+
+ |-----handy-ruler------------------------------------------------------|
+noteye: noteye (frontend for roguelike games; includes hydraslayer)
+noteye:
+noteye: Necklace of the Eye (NotEye in short) is a roguelike frontend. It
+noteye: can modify the output of console and libtcod roguelikes, and it also
+noteye: works as a library which allows to easily port old ASCII roguelikes
+noteye: like ADOM into 21st century.
+noteye:
+noteye:
+noteye:
+noteye:
+noteye: